Thanks Johanpsu for you settings. But I have a few comments of a few things you should know when making changes, which will save you time and effort by trying settings which don't have the effect you expect:
Rubber thickness: 7
Rubber offset h: 16
Rubber width: 28
These settings are only visual candy and have no effect on the ball, but the radius have an effect on the ball

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Physics:
Tbl slope min: 6,5
Tbl slope max: 9,5
Global difficulty: 0
What you have actually done here is to set the table slope to 6,5 and removed all the random in the table. By setting the Global difficulty to 0 you made the Tbl slope max inactive, so it doesn't matter which value you set it to. Also by setting Global difficulty to 0 you have reduced all the random to a minimum (elasticity of objects, kicker strengths, kicker angle, plunger, etc) so the table is more predictable (that's why it is called "Global difficulty"). When I set up the random to some walls and kickers I should like to see that random, even if it s very small. Mostly I should like to see that on the kickers, so the ball don't always go the same spot. That's why I found out that I want to use the Global difficulty value to the max value of 1. This makes active only the Tbl slope max value, that's why I set both values to the same value, since the min value is not active anyway.
The flipper settings are almost the same but one thing you should keep in mind: Power law: 1. When it is set to 1 the ball doesn't bounce so much and the ball stick to the flipper like glue. If you set it to 2 the ball bounces much more and it is very difficult to make a dead stop of the ball, that's why I use 1,5, something in between

The speed/strength of the flippers is a personal taste

Well, about the slope, I think it is just a personal taste too. When I was in Mallorca this summer I played a few times a Rollercoaster table. And the slope were much higher than normal and the ball was really fast. They also had moved the posts on the outlanes as high as possible so the ball drained also faster there. So the game didn't last for very long, but it was fun

JP
I was wondering what the Global Difficulty option was about. Thanks for the info JP!