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Star Wars Trilogy VP915 FS [VP 9.x Cabinet FS]


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#61 fireburn

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Posted 12 February 2013 - 10:26 PM

Now all we need is a good directb2s backglass for this table  :love39:



#62 Slydog43

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Posted 12 February 2013 - 10:42 PM

Everytime I try and load this table VP crashes.  I'm using nightly 435+



#63 codeena

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Posted 13 February 2013 - 12:52 AM

So sorry for your loss JP; my condolences to you and your family.



#64 akiles50000

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Posted 13 February 2013 - 06:06 PM

I can,t play to star wars trilogy table because backfires much.I,m using the version 442 and the ball backfire much it,s unplayable fuck !

The problem is in the primitives of the table it consumes all my cpu.Only happens the bakcfire with that table.

I have a nividia 9800 gt 2gb.My pc is powerful but not enough to runs the table with primitives.

I believe that the last versions of visual pinball only works on PC monstrous.

Does anyone can upload a version without primitives to test in my pc?


Edited by akiles50000, 13 February 2013 - 06:09 PM.


#65 naboodiver

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Posted 13 February 2013 - 06:15 PM

I can,t play to star wars trilogy table because backfires much.I,m using the version 442 and the ball backfire much it,s unplayable fuck !

The problem is in the primitives of the table it consumes all my cpu.Only happens the bakcfire with that table.

I have a nividia 9800 gt 2gb.My pc is powerful but not enough to runs the table with primitives.

I believe that the last versions of visual pinball only works on PC monstrous.

Does anyone can upload a version without primitives to test in my pc?

 

Dude,  Relax

 

I can,t play to star wars trilogy table because backfires much.I,m using the version 442 and the ball backfire much it,s unplayable fuck !

The problem is in the primitives of the table it consumes all my cpu.Only happens the bakcfire with that table.

I have a nividia 9800 gt 2gb.My pc is powerful but not enough to runs the table with primitives.

I believe that the last versions of visual pinball only works on PC monstrous.

Does anyone can upload a version without primitives to test in my pc?

 

This is for fun.   If you can't load it and play it, forget it.    I can't play it on my current setup either but JP and others put a lot of work into this and you need to give them the respect.     You are using their work and you should appreciate that fact.



#66 lolo33

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Posted 13 February 2013 - 07:12 PM

I can,t play to star wars trilogy table because backfires much.I,m using the version 442 and the ball backfire much it,s unplayable fuck !

The problem is in the primitives of the table it consumes all my cpu.Only happens the bakcfire with that table.

I have a nividia 9800 gt 2gb.My pc is powerful but not enough to runs the table with primitives.

I believe that the last versions of visual pinball only works on PC monstrous.

Table run great on my config, cpu E8400 & ATI HD4890.

I don't think this is a monstrous pc.


Locate a Pinball machine in France:

http://geoflipper.fr/


#67 kiwi

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Posted 13 February 2013 - 07:13 PM

I can,t play to star wars trilogy table because backfires much.I,m using the version 442 and the ball backfire much it,s unplayable fuck !

The problem is in the primitives of the table it consumes all my cpu.Only happens the bakcfire with that table.

I have a nividia 9800 gt 2gb.My pc is powerful but not enough to runs the table with primitives.

I believe that the last versions of visual pinball only works on PC monstrous.

Does anyone can upload a version without primitives to test in my pc?

Try to delete the two logos above the flippers(LFLogo and RFLogo), delete or put an apostrophe in front of the script lines 584-585-586-587.
Another trick that helps me is to press the F11 key.

 

Edit : The primitive objects use a lot of GPU.

 

Max


Edited by kiwi, 13 February 2013 - 07:19 PM.


#68 akiles50000

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Posted 13 February 2013 - 07:54 PM

Naboodiver this table began JPSalas because I did an images with very quality if not he had done he had done others tables before and  also after thanks a Grizz and others people it has finished. I'm not angry with anyone, I hate not being able to play with the desire I had to play it,only that.

 

Thanks Kiwi  I,ll test delete the two logos of the flippers.


Edited by akiles50000, 13 February 2013 - 07:55 PM.


#69 htamas

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Posted 13 February 2013 - 08:36 PM

Now all we need is a good directb2s backglass for this table  :love39:

 

If you want to stay true to the original, then there is no need for that since the real table doesn't have an active backglass. It has a single CFL tube behind the translite. So all you need is a static image, like the one included in the HP media pack.



I believe that the last versions of visual pinball only works on PC monstrous.

 

That's not true. My cabinet hardware is far from monstrous or even very powerful and I have no problem running this table (and pretty much all others) without any issue.



#70 akiles50000

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Posted 13 February 2013 - 09:22 PM

Htamas I have tested without uvp.All tables work perfect less that and I have a nividia 9800 gt 2gb.With that graphic had to go perfect that table like others tables.

It,s a strange thing but that happen me with only that table.

I,ll try change the ramps to solid and delete the two logo above the flippers I hope to decrease the backfire.



#71 The Loafer

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Posted 14 February 2013 - 04:34 AM

I know some are iffy on primitives right now but after seeing what the use of primitives did with this table, it's made me into a believer.  The toys have come to life with this, that Xwing rotates so smoothly!  Are primitives also used for the canon at the top?

 

VP is incredible but if there's an area that can be improved its the use of playfield toys.  Don't get me wrong, we have had some good implementation, but it certainly could be improved and the use of primitives here show me it's a plus to the VP experience.

 

Well done JP, I am blown away, and that only happens about once a week!  Wait, that didn't sound right... :)



#72 jpsalas

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Posted 14 February 2013 - 05:24 AM

For the canon at the top I used alpha ramps, but I could have used a primitive too. But I used 2 small primitives to make the green flash of the canon. The idea was to make those flashers move at the same time as the canon, but I didn't get it 100% right.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#73 The Loafer

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Posted 14 February 2013 - 05:40 AM

Well, it looks freaking good to me!  Once more, well done JP!



#74 Slydog43

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Posted 14 February 2013 - 06:16 AM

Everytime I try and load this table VP crashes.  I'm using nightly 435+

wow my fault of course, sorry.  if i click on the .vpt it loads up with VP prior to 9.15.  any1 know how to fix this (file association not completely fixing this)



#75 koadic

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Posted 14 February 2013 - 02:49 PM

Easiest way (for me) is to just rename the existing exe that is getting opened to vpinball.old.exe or something, and rename the one you want to be used to whatever the other one was named, whether it was vpinball912.exe, vpinball914.exe, etc.

It will then open the new exe with the old name. There are other ways to accomplish this, that is just the easiest way for me to do it on my machine.

Example: Double click .vpt opens vpinball914.exe...
rename vpinball914.exe to vpinball914.old.exe
rename vpinball rev442.exe to vpinball914.exe
double click of table still opens vpinball914, but it is now the new exe that got renamed.

Edited by koadic, 14 February 2013 - 02:51 PM.


#76 luvthatapex

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Posted 14 February 2013 - 03:09 PM

Interesting. I have the same videocard and it runs all my tables fine, but I get 59fps with this one, so its choppy choppy choppy.

Not a problem at all with the table, its the card, since my CPU/video is definately powerful enough for all the other tables.

 

I beleive I will have this problem in the future with other tables coded with primitives, so I will seek out a solution.

The use of primitvies is intriguing. I can't beleive how smooth the movement is and it looks simple to code.

 

The table runs smooth on my dev machine with a similar config, but a different nVidia card.

Thanks for this gem JP! I will figure it out and enjoy this on my cab.

 

Htamas I have tested without uvp.All tables work perfect less that and I have a nividia 9800 gt 2gb.With that graphic had to go perfect that table like others tables.

It,s a strange thing but that happen me with only that table.

I,ll try change the ramps to solid and delete the two logo above the flippers I hope to decrease the backfire.



#77 koadic

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Posted 14 February 2013 - 04:00 PM

Interesting. I have the same videocard and it runs all my tables fine, but I get 59fps with this one, so its choppy choppy choppy.


Do you have the software fxaa enabled? If you do, that may be the cause off the choppiness as it doesn't play well with primitives.

#78 akiles50000

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Posted 14 February 2013 - 05:47 PM

JPSalas told me the problem that I have is because the VP was written for DirectX 7, and if the graphics card has hardware calls for directx 7 because it works much better. But the new graphics cards  haven´t those instructions, and the CPU has to do everything the work.He have done test with some pc in a laptop with a Celeron (based on a P4) with an older Intel graphics, and VP9 works too fast, because that is 100% intel graphics VP7, and I have to put the "sync" so that by at least not go faster than 60 "frames" per second. But this laptop can not use the "hardware rendering device" because it works only with directx 9. The problem is that no developer who can to convert those calls of DirectX 7 to DirectX 9.


#79 naboodiver

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Posted 14 February 2013 - 05:55 PM

Interesting. I have the same videocard and it runs all my tables fine, but I get 59fps with this one, so its choppy choppy choppy.


Do you have the software fxaa enabled? If you do, that may be the cause off the choppiness as it doesn't play well with primitives.

 

 

How do I disable software fxaa?... Is it in the table script?



#80 htamas

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Posted 14 February 2013 - 06:07 PM

It's in the VP video preferences. There is a checkbox to control it.