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Gilligan's Island

Bally Gilligan Gilligans Island epthegeek rob046 Mod 1991 Desktop Widescreen

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#61 rob046

rob046

    Often Emulated, Never Duplicated

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Posted 08 November 2012 - 07:59 PM

Yeah I guess it could of been that too! This is interesting. You also got a PC with just a 256mb GPU, yet can load table fine. Same with my laptop & that is onboard graphics. I wish I knew why some people had issues.

As for the DMD, this table has no control over what that does. Control that through pinamme. Maybe you accidentally doubled display size, set it back to normal or even try compact (press F1 to see pinmame options). Or maybe you are also playing at a really low resolution? The lower the resolution you play at, the larger the display appears. Though even at like 800x600 I'm not sure that display should take up a quarter of the screen.

#62 Joe

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Posted 09 November 2012 - 05:23 AM


I'm getting a VBScript error when I run the table:

"Machine terminated before initialized, check the rom path or rom file!"

I have all the available ROM files for this table, including the "gi_l9.zip" file.

I didn't have any problems using them with Epthegeek's table. Any ideas why?


I randomly get this issue when launching tables. Though its usually once I've filled up a lot of memory like if I've done a ton of saving or loading multiple tables without exiting VP. Which tells me that this could be a texture issue. Maybe try lowering textures to 2048, or more likely 1024.
What are your specs?
I'm still unsure why some people have issues loading the table when I can even load it on my laptop with onboard graphics. If anybody has suggestions let me know. & this mod does have a few more textures than the original table, & so for some people, maybe this is just too much? IDK.


VP does some ram leaks and VPM does not fully unload after exiting back to the editor





Also tagged with one or more of these keywords: Bally, Gilligan, Gilligans, Island, epthegeek, rob046, Mod, 1991, Desktop, Widescreen