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Cactus Canyon (High Noon MOD) FS [VP 9.x Cabinet FS]

lord hiryu canyon cactus cactus canyon

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#61 Sheltemke

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Posted 03 November 2012 - 05:00 PM

Edit: I looked again, and I guess it would fit under all the metal guide bits, but I just don't have one :(


Sad news. Time to buy one :)

Guys uploaded the new one.

1.06 Changelog
-Flippers end radius same now(thx MRCMRC)
-Fixed black borders on ramps(thx MRCMRC)
-little more sharper Apron + brighter top texture on drop targets


Hope everything fine now :) Thx MRCMRC! If you find something more what needs fix / improve tell me again.

#62 bolt

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Posted 03 November 2012 - 05:44 PM

Thank you Sheltemke for your hard work.

Posted Image

#63 Sheltemke

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Posted 03 November 2012 - 08:27 PM

All who downloaded 1.06 re-download the file pls(it was a graphical artifact (green line) at the top just at the bottom of head on the middle of ramp, fixed). Looks it never ends. :(
You fix one thing and cause another hehe...fixed, reuploaded. edit : Version is same: 1.06 so just need redownload.
Thx, and sorry :(.
Sheltemke

Edited by Sheltemke, 03 November 2012 - 08:28 PM.


#64 epthegeek

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Posted 03 November 2012 - 09:31 PM


Edit: I looked again, and I guess it would fit under all the metal guide bits, but I just don't have one :(


Sad news. Time to buy one :)


Nah, you wouldn't be able to see it anyway. I got my machine new in the box, so they didn't ship with that plastic on them.
E

#65 Sheltemke

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Posted 04 November 2012 - 08:11 AM



Edit: I looked again, and I guess it would fit under all the metal guide bits, but I just don't have one :(


Sad news. Time to buy one :)


Nah, you wouldn't be able to see it anyway. I got my machine new in the box, so they didn't ship with that plastic on them.
E


So you bought a brand new Cactus Canyon. Man i'm sure that were amazing feeling when you first played on it. :)

#66 tttttwii

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Posted 04 November 2012 - 10:37 AM

Sheltemke,

I just installed the 1.06 version on my cab. Great game and awesome work. I discovered 3 artefacts on the left revolver (right in the middle). It seems, that 3 pixels are in wrong colour (red & orange) or are set to transparent.

#67 Sheltemke

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Posted 04 November 2012 - 10:57 AM

Sheltemke,

I just installed the 1.06 version on my cab. Great game and awesome work. I discovered 3 artefacts on the left revolver (right in the middle). It seems, that 3 pixels are in wrong colour (red & orange) or are set to transparent.


I not see any artifacts on the left revolver, can you show me on shot what you mean?

Edit: Which VP version do you use?

Edit2: Checked (hardly) the screenshots 1.04 1.05 1.06, left gun looks same to me(except its a little sharper now) I think your vga driver/vp version is the problem, it looks fine here(at least i not see any difference).

Edited by Sheltemke, 04 November 2012 - 01:14 PM.


#68 tttttwii

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Posted 04 November 2012 - 04:42 PM

I am using 9.13. Please find attached two picture of the left revolver. I hope that it is detailled enough. The 3 pixels are reproducable wrong on my cab!

#69 Sheltemke

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Posted 04 November 2012 - 04:59 PM

I am using 9.13. Please find attached two picture of the left revolver. I hope that it is detailled enough. The 3 pixels are reproducable wrong on my cab!


Interesting. With 9.12 (and i tried 9.13 too) its ok, and not looks like that.


The new upload with the modified transparency is up(gray 75 75 75) with modified image (and not 7 7 7 black). Hope it works :/
Waiting your results, and tell me which worked.
Thank you
Sheltemke

Edited by Sheltemke, 05 November 2012 - 07:01 AM.


#70 Sheltemke

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Posted 04 November 2012 - 07:38 PM

Okay he reported now its fine.
I just reuploaded the table, version stayed same(1.06) so if you have those artifacts too with hyperpin + vp 9.13, just redownload the table again. Sheltemke

#71 tttttwii

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Posted 04 November 2012 - 07:42 PM

Sheltemke, thanks for your quick fix!

I really LOVE this table!

Perfect work

#72 Sheltemke

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Posted 04 November 2012 - 07:43 PM

Sheltemke, thanks for your quick fix!

I really LOVE this table!

Perfect work


Thank you for those words :) I'm happy you like it. Enjoy mate, and thx for info about tha...well forget that even existed :)

#73 kiwi

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Posted 05 November 2012 - 05:25 PM

I am using 9.13. Please find attached two picture of the left revolver. I hope that it is detailled enough. The 3 pixels are reproducable wrong on my cab!

Just out of curiosity.
This happened to me yesterday when I set my ATI graphics card to a better quality, with the default setting, it does not happen.

Max

#74 Sheltemke

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Posted 05 November 2012 - 06:06 PM


I am using 9.13. Please find attached two picture of the left revolver. I hope that it is detailled enough. The 3 pixels are reproducable wrong on my cab!

Just out of curiosity.
This happened to me yesterday when I set my ATI graphics card to a better quality, with the default setting, it does not happen.

Max


Thx for info kiwi!

That's why i didnt find that bug, i use nvidia card(gtx 285). So i suggest you to download the yesterday night reuploaded 1.06 and play this with better quality settings again ;)

#75 Sheltemke

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Posted 16 October 2013 - 08:25 PM

Hey guys.

 

Wanted to share the info i updating the table, using Aaron James's latest nightmod as base, so the table will have alpha flashers, alpha plunger, b2b etc. etc.

I do this update becouse my mod were way to bright(this is the truth to be honest :) ) and those nice alpha updates needs a correctly looking day version :)

Unclewilly added primitive drop target animations for the 4 bad guy. Thank you kind sir!

 

Here is the very early screenshot:

 

ccwip20131016.png

 

Only the main playfield is done, now its a 1536*3072 png one, nothing else is final yet(the apron is ready only need to adjust the wall control points).

 

This days/weeks i work a lot so my time is very limited, but the update is coming once it will be done...

 

Best regards

Sheltemke


Edited by Sheltemke, 16 October 2013 - 08:30 PM.


#76 Pinball999

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Posted 16 October 2013 - 09:04 PM

That's great news!! Looking forward to playing it!

#77 Aaron James

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Posted 16 October 2013 - 09:11 PM

Looking great my friend!

vpsig.jpg


#78 Dodger

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Posted 16 October 2013 - 09:14 PM

Looks superp. 



#79 htamas

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Posted 16 October 2013 - 09:27 PM

Now that looks excellent. Not that the night mod would be bad, but it is great to have an option that is a little brighter.

Can't wait for this one.

 

Köszi szépen :)



#80 DStruct

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Posted 16 October 2013 - 11:38 PM

Looks great!





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