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Freddy: A Nightmare on Elm Street vp9.1x


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#61 Sabbat

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Posted 28 September 2011 - 01:48 PM

My arcade posted that they have this pin now in time for Halloween. So I will make sure i play your table more often now UW before i go play the real thing smile.gif
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#62 DruggedSwine

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Posted 03 October 2011 - 03:23 AM

Hey everyone, I'm new here so first of all I just want to say I think the work you guys have been doing is tremendous!

Now about Freddy: I love this table, and I love this recreation! There is only one thing, does the "Claw Save" work in this recreation? I spell out "CLAW", but the claw save won't activate when I press the right shift button - either in awake or dream modes. Am I doing something wrong, or has it just not been implemented?

Thanks!

#63 user42

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Posted 03 October 2011 - 03:34 AM

Claw save is a separate button (called Magna Save in VP settings). Pretty sure it is the "Right" Magna Save (not Left).

Edited by user42, 03 October 2011 - 03:35 AM.


#64 DruggedSwine

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Posted 03 October 2011 - 03:57 AM

QUOTE (user42 @ Oct 3 2011, 03:34 AM) <{POST_SNAPBACK}>
Claw save is a separate button (called Magna Save in VP settings). Pretty sure it is the "Right" Magna Save (not Left).

Ah, I see... Thank you very much for the prompt response. I don't think I ever would have figured that out on my own!

#65 Varek13

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Posted 16 May 2013 - 11:17 PM

Hey! Great recreation, thank you for the table! It has become one of my favourites.

 

Can anyone tell me what enables the "Buy extra ball" at the end of a game? Sometimes it happens after the third ball, sometimes the game is over immediately after the third ball. It does not seem to correlate with how much Points I got.

It seems to happen more often after loading the table and to decrease in frequency the longer I play (?) Perhaps somebody knows the secret behind this?



#66 Joe

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Posted 17 May 2013 - 03:02 AM

the system 3 games did buy in in there own way that was different from how the other systems did them.



#67 faralos

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Posted 17 May 2013 - 12:06 PM

I think the buy extra ball comes into play if you rip thru a game rather quickly

if you play for a longer time then you don't need that extra ball buy in option

since you are proving you don't suck that much

 but go thru all three balls in a short amount of time

 I think the game then gives you the option of a ball buy in

 but i could be wrong and usually in the code it's the '2' key but not always


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And most important, have the courage to follow your heart and intuition.”
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#68 Varek13

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Posted 17 May 2013 - 09:44 PM

I think the buy extra ball comes into play if you rip thru a game rather quickly

if you play for a longer time then you don't need that extra ball buy in option

since you are proving you don't suck that much

 but go thru all three balls in a short amount of time

 I think the game then gives you the option of a ball buy in

 but i could be wrong and usually in the code it's the '2' key but not always

Thanks for your thoughts on this. I tried to recreate it this way, but it does not seem to work like that. I get the following pattern now: When I load the table, and play through the first credit, I always get the option to buy in, regardless of high or low scores and long or short duration. If I use all three buy ins, then with the second credit onwards I don't get the buy in option anymore.



#69 ta2686

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Posted 17 May 2013 - 11:46 PM

From the Freddy manual - these are options set in the ROM menu system

 

29) GAME B UY-IN BONUS

At the end of a game, if enabled, a

10-second tiner is inltialized

allowing each player that participated

in the previous gane a chance to

purchase 1 credit for elther 1or 2

coins.

30) EXTENDED PLAY

At the end of a playerrs last bafl in

play, if enabled, a 1o-second tiner is

jnitialized allowing the player to

continue playing his current game by

inserting 1 or 2 coins for one

extra ball/

31) EXTENDED PI,AY MAXIMUM

This step sets the maxinum nunber of

extra baljs a player may purchase in

any one gahe irhen the EXTENDED PLAY

feature is enabled. In a multiple

player game, each pLayer can only

purchase one ball so this step will

have no effect,

32) EXTENDED PLAY CI'IUTE(S)

This step sets which coin chute(s)

will be enabled toward purchasing a

game if step 29 is enabled and/or an

extra ball if step 30 is enabfed. A

coln dropped in any other chute will

be used toward purchasing a new game.


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#70 Varek13

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Posted 18 May 2013 - 03:00 PM

[...]

30) EXTENDED PLAY

At the end of a playerrs last bafl in

play, if enabled, a 1o-second tiner is

jnitialized allowing the player to

continue playing his current game by

inserting 1 or 2 coins for one

extra ball/

[...]

Thank you ta2686! That reads as if it is supposed to happen after every game, accordant to the setting, but in fact it happens sometimes (mostly after the first game) and most of the time, when the extra ball buy ins have been used in the first game, the subsequent games are instantly game over at the end of the third ball. Mysterious ;)
Thanks again, I should have looked fo the manual first. For me it does not work like it is described, but I know that I can turn it off now. Have a nice weekend everyone!



#71 noes84

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Posted 06 September 2014 - 09:01 PM

First, thank you so much for making this! :dblthumb: I love Nightmare On Elm Street and this is by far my favorite table.

 

Okay on to the problem I'm having. I seem to be getting some error that says permission denied when trying to open the table.

 

Script Error
Line: 830

Permission denied

 

And then this is the line that is highlighted in the script.

    
830         FreddySetOptions : SaveValue cRegistryName, "Options", FreddyOptions

 

If I remove line 830 from the script and click on the play button only then can I play the game. Not sure why I'm getting that error, but if someone could shed some light on that that'd be great.

 

I don't seem to be having any other issues at the moment with the table but I'm a little disappointed that the voiceovers are mostly drowned out by the background music. Is there any way to make those sounds a little bit louder? I don't want to mute the background music because it gives the game atmosphere but so do the voiceovers.

 

I did notice this version moves a lot faster versus the old VP8 Freddy 5.0.9 version. I noticed those voiceovers are a lot louder on the older version too. (Different authors?) My main reason for switching is because this version of the table looks a lot better and that makes me happy. Awesome work on that!

 



#72 Joe

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Posted 06 September 2014 - 09:43 PM

you need to run VP as admin.



#73 noes84

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Posted 08 September 2014 - 03:57 AM

Okay that makes sense, thanks. Any idea how I can run VP permanently as admin on Win 8? That way I can open that game through a shortcut.