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Bram Stoker's Dracula VP91x 1.04


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#61 bolt

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Posted 12 June 2011 - 07:30 AM

Thank you JP for the new update. Your Dracula table is fantastic.
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#62 michaelinfurs

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Posted 12 June 2011 - 08:04 AM

JP YOU ARE FANTASTIC \ this was a favorite real machine forever and you have done it complete justice and more!

michael t


#63 rehab

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Posted 12 June 2011 - 11:54 AM

Thanks JP for the update!

#64 ta2686

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Posted 12 June 2011 - 12:20 PM

Thanks for the update JP!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#65 mwong168

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Posted 12 June 2011 - 01:59 PM

Thanks for the update jp!

#66 Lysurgeon

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Posted 12 June 2011 - 02:37 PM

looks amazing....
....far away from any ground control...

#67 NEW

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Posted 12 June 2011 - 10:45 PM

Thanks JP for the update!

tup.gif

#68 jpsalas

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Posted 30 September 2011 - 05:34 AM

Update 1.04 30 September
- Added B2B collision sounds by jimmyfingers
- Added ball rolling sounds.

Thanks jimmyfingers for spending a lot of time adjusting this ball collision sounds. It adds a lot of to the table, mostly during the myst multiball.

Edited by jpsalas, 30 September 2011 - 12:54 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#69 Sabbat

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Posted 30 September 2011 - 05:34 AM

Thanks for the update to 1.04 JP
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#70 JAM0

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Posted 30 September 2011 - 06:06 AM

Thanks JP -- love this table!

#71 bolt

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Posted 30 September 2011 - 07:21 AM

Thank you for the new update.
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#72 serpiko

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Posted 30 September 2011 - 11:27 AM

thank you for this update.

@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......

how the program knows about what wall must act ?


#73 jpsalas

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Posted 30 September 2011 - 12:59 PM

QUOTE (serpiko @ Sep 30 2011, 01:27 PM) <{POST_SNAPBACK}>
thank you for this update.

@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......

how the program knows about what wall must act ?



Oh that's easy: it is magic! smile.gif
Well, actually there is only one of those lines working in this table: the rubbers. "Rubbers" is a collection smile.gif When you see in a script something_hit(idx) then you can be sure it is a collection, defined in the editor. It is an array, but it is not defined in the script, but in the editor menu.

The rolling sounds are not longer made by a collection of triggers, but of a timer subroutine checking the ball speed and making the sound.

JP

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#74 nini:)

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Posted 30 September 2011 - 02:33 PM

i give almost anything to see this in future pinbal too:(

#75 JAM0

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Posted 30 September 2011 - 03:09 PM

Just played it. I love the new sounds smile.gif They are at perfect volume level in relation to the other sounds. Very realistic.

#76 serpiko

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Posted 30 September 2011 - 05:37 PM

QUOTE (jpsalas @ Sep 30 2011, 12:59 PM) <{POST_SNAPBACK}>
QUOTE (serpiko @ Sep 30 2011, 01:27 PM) <{POST_SNAPBACK}>
thank you for this update.

@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......

how the program knows about what wall must act ?



Oh that's easy: it is magic! smile.gif
Well, actually there is only one of those lines working in this table: the rubbers. "Rubbers" is a collection smile.gif When you see in a script something_hit(idx) then you can be sure it is a collection, defined in the editor. It is an array, but it is not defined in the script, but in the editor menu.

The rolling sounds are not longer made by a collection of triggers, but of a timer subroutine checking the ball speed and making the sound.

JP



it works great!
thank you for the tip JP.

#77 CuriousDan

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Posted 15 October 2011 - 06:00 PM

Thanks JP! dblthumb.gif

#78 jackal2001

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Posted 19 October 2011 - 06:46 PM

I hardly ever come back here but I'm glad to see this table finally updated.

A few cosmetic notes.
Star Posts should be red, flippers should be yellow lightening bolts, top rollover lane guides should be red, pop bumper caps should be red.

ftp://jackal2001.gotdns.com/BSD/P1010031.JPG

Otherwise very nice!

#79 sepinice

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Posted 18 September 2012 - 02:09 AM

hola, tengo un problema, que me dice game roms invalid al ejecutar la tablet, alguien podria ayudarme?

#80 Joe

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Posted 19 September 2012 - 08:23 PM

hola, tengo un problema, que me dice game roms invalid al ejecutar la tablet, alguien podria ayudarme?


running as admin??