- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Bram Stoker's Dracula VP91x 1.04
Started By
jpsalas
, May 28 2011 07:36 PM
81 replies to this topic
#64
Posted 12 June 2011 - 12:20 PM
Thanks for the update JP!
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#68
Posted 30 September 2011 - 05:34 AM
Update 1.04 30 September
- Added B2B collision sounds by jimmyfingers
- Added ball rolling sounds.
Thanks jimmyfingers for spending a lot of time adjusting this ball collision sounds. It adds a lot of to the table, mostly during the myst multiball.
- Added B2B collision sounds by jimmyfingers
- Added ball rolling sounds.
Thanks jimmyfingers for spending a lot of time adjusting this ball collision sounds. It adds a lot of to the table, mostly during the myst multiball.
Edited by jpsalas, 30 September 2011 - 12:54 PM.
#72
Posted 30 September 2011 - 11:27 AM
thank you for this update.
@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......
how the program knows about what wall must act ?
@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......
how the program knows about what wall must act ?
#73
Posted 30 September 2011 - 12:59 PM
QUOTE (serpiko @ Sep 30 2011, 01:27 PM) <{POST_SNAPBACK}>
thank you for this update.
@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......
how the program knows about what wall must act ?
@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......
how the program knows about what wall must act ?
Oh that's easy: it is magic!
Well, actually there is only one of those lines working in this table: the rubbers. "Rubbers" is a collection
The rolling sounds are not longer made by a collection of triggers, but of a timer subroutine checking the ball speed and making the sound.
JP
#76
Posted 30 September 2011 - 05:37 PM
QUOTE (jpsalas @ Sep 30 2011, 12:59 PM) <{POST_SNAPBACK}>
QUOTE (serpiko @ Sep 30 2011, 01:27 PM) <{POST_SNAPBACK}>
thank you for this update.
@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......
how the program knows about what wall must act ?
@JP
I have a small question concerning sounds.
exp: in the script you write " Sub Rubbers_Hit(idx):PlaySound "rubber":End Sub
Sub Woods_Hit(idx):PlaySound "woodhit":End Sub
Sub Rolling_Hit():PlaySound "ballrolling":End Sub " ......
how the program knows about what wall must act ?
Oh that's easy: it is magic!
Well, actually there is only one of those lines working in this table: the rubbers. "Rubbers" is a collection
The rolling sounds are not longer made by a collection of triggers, but of a timer subroutine checking the ball speed and making the sound.
JP
it works great!
thank you for the tip JP.
#78
Posted 19 October 2011 - 06:46 PM
I hardly ever come back here but I'm glad to see this table finally updated.
A few cosmetic notes.
Star Posts should be red, flippers should be yellow lightening bolts, top rollover lane guides should be red, pop bumper caps should be red.
ftp://jackal2001.gotdns.com/BSD/P1010031.JPG
Otherwise very nice!
A few cosmetic notes.
Star Posts should be red, flippers should be yellow lightening bolts, top rollover lane guides should be red, pop bumper caps should be red.
ftp://jackal2001.gotdns.com/BSD/P1010031.JPG
Otherwise very nice!




Top



Contributor


















are all trademarks of VPFORUMS.