PC:
Windows 7 X64 ULT
ATI 5870 1 GB
Ram 6GB
Core i7 Extreme OC 4 GHZ
VP Settings:
VP Version 912
Resolution - Full Screen 1920x1080 32
Alpha Ramp slider in middle
Hardware Render - enabled
Textures- unlimited
Draw Ball Shadows - enabled
Draw Ball Decals - enabled
Antialis Ball - enabled
Results wtih blank table:
Ball sitting in outlane waiting - 6457 FPS
Ball moving around table - 7357FPS
Any yes, I too found it strange that the FPS were better with the ball moving rather than just sitting there waiting to be hit with the plunger.
Results wtih JP Flintstones 1.0.2 FS:
Ball sitting in outlane waiting - 678 FPS
Ball moving around table - 592FPS
I tell ya, the ball moves like silk at 7000 FPS on blank table... Maybe in 5 years all tables will play at 7000 FPS ..one can dream...
What Catalyst driver do you use gear323?
I have a similar setup and having problem running the tables at 32-bit colour depth.
My spec
Catalyst ver. 11.6
2D Driver Version 8.01.01.1162
Direct3D Version 7.14.10.0841
AMD Radeon HD 6970 with 2048 MB GDDR5
CPU Intel® Core i7 CPU 920 @ 2.67GHz, 2668 Mhz, 4 core, 8 logic cpus
I get approx. 620 FPS sitting in the lane on JP´s Flintstone ver 1,02 at 1920x1200. There is no change in fps if you compare 16 or 32 bit but the 32 looks funny. Here is a description of the problem I have running 32bit colour depth. http://www.vpforums....mp;#entry104055
Only workaround to the 32 bit col problem I have found, are change to 16 save table exit and then fire it up again and it works fine but in 16 col depth ofc...
I'm surprised you even tried 16 bit. That's something that was a low setting on Windows 3. Hehe.
It may fix part of the problem, but I just don't think 'bit depth' is the cause of the actual problem. And the only thing I can suspect is the video drivers for your card. Maybe someone else has more ideas.
Doh!
One of the more famous table creators on this forum wrote that VP doesn’t utilize more the 16k anyway so accordingly to him I don’t miss out much.
Can’t find the damn post….




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