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1942_2.4
Started By
billyrjse
, Feb 20 2011 10:51 PM
107 replies to this topic
#61
Posted 15 March 2011 - 04:33 PM
Thanks again for another update Billy.
Hadn't even unzipped and played 1.2 yet.
Hadn't even unzipped and played 1.2 yet.
#62
Posted 15 March 2011 - 04:42 PM
This is a pretty nice table. Any work on a FS version coming? I was able to rotate it successfully and it plays well but I am not sure how to rotate those 300 lights that make up the display. That looks like a library you borrowed from somewhere. Is there a rotated version of that same library? Even if the display rotates and stays in the back of the playfield, it would be playable. On a UVP would be better of course. I'm willing to do this work myself if anyone can point me to a tutorial or guide to read on this.
#63
Posted 15 March 2011 - 04:52 PM
QUOTE (DedRok_V @ Mar 15 2011, 01:33 PM) <{POST_SNAPBACK}>
Thanks again for another update Billy.
Hadn't even unzipped and played 1.2 yet.
Hadn't even unzipped and played 1.2 yet.
I'm suspect to say...
Greetings!
QUOTE (BigBoss @ Mar 15 2011, 01:42 PM) <{POST_SNAPBACK}>
This is a pretty nice table. Any work on a FS version coming? I was able to rotate it successfully and it plays well but I am not sure how to rotate those 300 lights that make up the display. That looks like a library you borrowed from somewhere. Is there a rotated version of that same library? Even if the display rotates and stays in the back of the playfield, it would be playable. On a UVP would be better of course. I'm willing to do this work myself if anyone can point me to a tutorial or guide to read on this.
It's actually very simple to rotate the display and reels. But I'm working on FS version modifying some objects that are at the wrong angle.
Soon I'll be posting here.
Thank you!

Big Thanks to my friend Hassanchop for this very nice dmd.
#64
Posted 15 March 2011 - 04:55 PM
QUOTE (billyrjse @ Mar 16 2011, 03:45 AM) <{POST_SNAPBACK}>
QUOTE (DedRok_V @ Mar 15 2011, 01:33 PM) <{POST_SNAPBACK}>
Thanks again for another update Billy.
Hadn't even unzipped and played 1.2 yet.
Hadn't even unzipped and played 1.2 yet.
I'm suspect to say...
Greetings!
Its still on my USB stick with a few others, waiting to go into my other computers.
I dont play on this laptop, its not mine, only post and DL.
Cant wait to give it a go on my FS setup.
#65
Posted 16 March 2011 - 12:26 AM
QUOTE (billyrjse @ Mar 15 2011, 08:52 AM) <{POST_SNAPBACK}>
It's actually very simple to rotate the display and reels. But I'm working on FS version modifying some objects that are at the wrong angle.
Soon I'll be posting here.
Thank you!
Soon I'll be posting here.
Thank you!
It's great to hear that this is "very simple", and it is also great to hear that someone may be doing a proper FS version of this. But it still doesn't really answer my question. Can you give some instruction on how you can rotate these objects?
#66
Posted 16 March 2011 - 12:54 AM
QUOTE (BigBoss @ Mar 15 2011, 09:26 PM) <{POST_SNAPBACK}>
QUOTE (billyrjse @ Mar 15 2011, 08:52 AM) <{POST_SNAPBACK}>
It's actually very simple to rotate the display and reels. But I'm working on FS version modifying some objects that are at the wrong angle.
Soon I'll be posting here.
Thank you!
Soon I'll be posting here.
Thank you!
It's great to hear that this is "very simple", and it is also great to hear that someone may be doing a proper FS version of this. But it still doesn't really answer my question. Can you give some instruction on how you can rotate these objects?
Ok,
All of objects in the display are lights. So, you need only select all of them and then just clicking with the right mouse button to open the dialog box and select "rotate". Rotate everything -90 degrrees. Reels... I'm not sure cause I didn't try to rotate this yet. But I think you need to resize the reels and probabily rotate the pics too.
Regards,
Billy.
Edited by billyrjse, 16 March 2011 - 12:59 AM.

Big Thanks to my friend Hassanchop for this very nice dmd.
#67
Posted 16 March 2011 - 01:17 AM
QUOTE (billyrjse @ Mar 15 2011, 01:18 PM) <{POST_SNAPBACK}>
**** New version: 1.3 ****
Changes:
- Fixed a drop targets bug when the game is over.
- Adjusted a bit the outlanes.
Sorry!
Thanks!

Changes:
- Fixed a drop targets bug when the game is over.
- Adjusted a bit the outlanes.
Sorry!
Thanks!
Someone said, a long time ago, one of the wizards, you know, was it JP, or Pacdude? :
There is no final version!
From Brasil. Updated version of 1234fd
#68
Posted 16 March 2011 - 01:30 AM
QUOTE (1234fd @ Mar 15 2011, 10:17 PM) <{POST_SNAPBACK}>
QUOTE (billyrjse @ Mar 15 2011, 01:18 PM) <{POST_SNAPBACK}>
**** New version: 1.3 ****
Changes:
- Fixed a drop targets bug when the game is over.
- Adjusted a bit the outlanes.
Sorry!
Thanks!

Changes:
- Fixed a drop targets bug when the game is over.
- Adjusted a bit the outlanes.
Sorry!
Thanks!
Someone said, a long time ago, one of the wizards, you know, was it JP, or Pacdude? :
There is no final version!
I intend to stop in that!
Sds

Big Thanks to my friend Hassanchop for this very nice dmd.
#69
Posted 16 March 2011 - 02:39 AM
QUOTE (billyrjse @ Mar 15 2011, 04:54 PM) <{POST_SNAPBACK}>
Ok,
All of objects in the display are lights. So, you need only select all of them and then just clicking with the right mouse button to open the dialog box and select "rotate". Rotate everything -90 degrrees. Reels... I'm not sure cause I didn't try to rotate this yet. But I think you need to resize the reels and probabily rotate the pics too.
Regards,
Billy.
All of objects in the display are lights. So, you need only select all of them and then just clicking with the right mouse button to open the dialog box and select "rotate". Rotate everything -90 degrrees. Reels... I'm not sure cause I didn't try to rotate this yet. But I think you need to resize the reels and probabily rotate the pics too.
Regards,
Billy.
Ok Thank you for explaining it. I tried to do something like that but rotate was never in the menu. But after you said this is how you did it, I just kept trying and eventually it shows up. It's oddly picky about how or where you click I guess.
#70
Posted 16 March 2011 - 08:17 PM
QUOTE (BigBoss @ Mar 15 2011, 11:39 PM) <{POST_SNAPBACK}>
QUOTE (billyrjse @ Mar 15 2011, 04:54 PM) <{POST_SNAPBACK}>
Ok,
All of objects in the display are lights. So, you need only select all of them and then just clicking with the right mouse button to open the dialog box and select "rotate". Rotate everything -90 degrrees. Reels... I'm not sure cause I didn't try to rotate this yet. But I think you need to resize the reels and probabily rotate the pics too.
Regards,
Billy.
All of objects in the display are lights. So, you need only select all of them and then just clicking with the right mouse button to open the dialog box and select "rotate". Rotate everything -90 degrrees. Reels... I'm not sure cause I didn't try to rotate this yet. But I think you need to resize the reels and probabily rotate the pics too.
Regards,
Billy.
Ok Thank you for explaining it. I tried to do something like that but rotate was never in the menu. But after you said this is how you did it, I just kept trying and eventually it shows up. It's oddly picky about how or where you click I guess.
BigBoss,
I did exactly as I explained ...
I'm still making changes on the table for the FS version. I changed the upper plane (corsair) and lateral plane (B17) ... still adjusting ...
Greetings!
Billy

Big Thanks to my friend Hassanchop for this very nice dmd.
#71
Posted 17 March 2011 - 02:39 PM
Nice ................
#73
Posted 15 April 2011 - 02:25 AM
**** New version: 1.4 ****
Changes:
- New texture on ramps.
- Tilt routine fixed.
- Extra Ball routine fixed.
- Gameplay improvements: Added 20 seconds to replace lost balls when multiball is started... Now it is more easy to complete missions.
I'm pretty sure these are the final modifications.
Enjoy!
Regards,
Billy
Changes:
- New texture on ramps.
- Tilt routine fixed.
- Extra Ball routine fixed.
- Gameplay improvements: Added 20 seconds to replace lost balls when multiball is started... Now it is more easy to complete missions.
I'm pretty sure these are the final modifications.
Enjoy!
Regards,
Billy

Big Thanks to my friend Hassanchop for this very nice dmd.
#75
Posted 15 April 2011 - 10:01 AM
Thanks for the update Billy.
#76
Posted 15 April 2011 - 06:18 PM
Anxiously awaiting the full screen version.
Having a cabinet to play full screen pins is awesome! Check out my mini pin cab here on VPForums.
Processor: AMD Dual Core X2 Phenom 555 BE 3.2Ghz (OC to 3.5Ghz)
System Ram: GSkill Ripjaws 4G
Graphics Card: Asus Nvidia GTX460 (driver version 270.99) (OC)
SSD: 40G OCZ Vertex 2
Power Supply: Antec TruePower 750W
Operating System: TinyXP
Processor: AMD Dual Core X2 Phenom 555 BE 3.2Ghz (OC to 3.5Ghz)
System Ram: GSkill Ripjaws 4G
Graphics Card: Asus Nvidia GTX460 (driver version 270.99) (OC)
SSD: 40G OCZ Vertex 2
Power Supply: Antec TruePower 750W
Operating System: TinyXP
#78
Posted 15 April 2011 - 08:13 PM
Hi Billy,
I really like your table! It's quite hard to hit that closed area, but that's also the challenge. Nice to hear all the familiar sounds, brings back fond memories. Also really good job on the art and the deep gameplay for an original table!
I would love to put the FS version to work
Slam23
I really like your table! It's quite hard to hit that closed area, but that's also the challenge. Nice to hear all the familiar sounds, brings back fond memories. Also really good job on the art and the deep gameplay for an original table!
I would love to put the FS version to work
Slam23
Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....
#80
Posted 15 April 2011 - 09:08 PM
I'm really glad you liked it, guys.
Thank you!! Yes, I'm working on a FS version...
@ Slam23... It isnt hard...
need to get knack ... you will soon find out how easy it is.
@ Deki... Have you tried the VP912? The table does not work properly in the VP910.
Cheers!
@ Slam23... It isnt hard...
@ Deki... Have you tried the VP912? The table does not work properly in the VP910.
Cheers!

Big Thanks to my friend Hassanchop for this very nice dmd.




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