setup pinball y which was surprisingly easy, everything working fine, however topper videos play fine until table started, then they get all laggy
any ideas
Posted 18 May 2019 - 08:26 AM
mjr, first up a well deserved kudos for you're awesome work on PBY and your other tools pinaffinity and pinvol. Not only great apps, but open source too ![]()
On a different thread (https://www.vpforums...=33552&p=428696) I had made a few observations (some possible bugs and feature gaps) using PBY beta11 whilst making a few tweaks to the open source PBXRecorder. Figured the relevant observations really belong in this thread (or perhaps github?). Apologies if they've been raised elsewhere, but hopefully you find them useful.
Bugs
- Doesn't seem to handle unicode (e.g. "copyright" symbol) and forward slash characters (e.g. 'ac/dc') in the table filename.
- On a single screen setup, video capture includes the "capturing video" dialog within the video if the 'show backglass' window is showing. If the backglass window isn't showing, then the video capture works correctly. It's not a showstopper since there is a workaround and also the dialog is recorded at the same location where the backglass would display, but is a little annoying because it means you can't subsequently move the backglass without the dialog showing.
Suggestions (existing in pinballX)
- A little 'mini lookup database/table' to allow user to fill in the pinball table metadata, e.g. table name, manufacturer, year, etc.
- Option to retrieve media from PinballX's gameex ftp site similar to PinballX's standalone 'game manager' executable. For example, PBXRecorder have done something similar by allowing user to enter gameex credentials in a text file. It's not the greatest UX, but the principle could be the same. Perhaps though this might require a 'gentlemen's agreement' with gameex.
Posted 22 May 2019 - 11:53 PM
Bugs
- Doesn't seem to handle ... forward slash characters (e.g. 'ac/dc') in the table filename.
The forward slash character is not allowed in filenames (according to Windows).
That character is reserved for specifying subdirectories.
According to Windows, the following characters may not be used in filenames:
\ / : * ? " < > |
Edited by BoltBait, 22 May 2019 - 11:56 PM.
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Posted 23 May 2019 - 07:56 PM
In regards to table videos with audio, do we just need to set those to mute? I noticed when launching a game the table video audio keeps playing. Am I missing a setting or is that how it is?
Are you absolutely sure it's the table video that's the source of the audio you're hearing? The table video should always completely stop when you launch a game, so if that's playing at all (audio or video), something weird is going on.
If you switch back to the PinballY main window while the audio is playing, what do you see? Do you see the "Game Running" screen, or something else?
Posted 25 May 2019 - 06:50 AM
Bugs
- Doesn't seem to handle ... forward slash characters (e.g. 'ac/dc') in the table filename.
The forward slash character is not allowed in filenames (according to Windows).
That character is reserved for specifying subdirectories.
According to Windows, the following characters may not be used in filenames:
\ / : * ? " < > |
Yes, you're correct regarding Windows filename handling.
Delving a little deeper, the 'problem' is when the table description contains a the forward slash (and presumably the other characters but I've not tried them) and how that is handled when creating a corresponding media file (e.g. wheel images, videos, etc)..
- PinballX strips forward slash character. e.g. "ACDC (Stern 2012).png"
- PinballY converts forward slash character to semi-colon. e.g. "AC;DC (Stern 2012).png"
Because PinballY handles media file naming differently to PinballX, it creates an incompatibility. I'd consider it a bug since PinballY is claiming compatible with PinballX's media. But if you're not using PinballX at all (e.g. not using PinballX's media internet download tool) then this probably doesn't bother you.
Also, as mentioned in my earlier post there are similar PinballX vs PinballY compatibility issues with some unicode characters (e.g. copyright). If the above is fixed, I'd recommend looking at that at the same time.
If I had some more spare time, I'd raise a MR to fix it. Perhaps next time ![]()
Posted 26 May 2019 - 10:04 PM
@mjr : I just did a test. Rated a single table and exited. The desc field is still changed for me. I don't find where to turn this option off.
There's no option to look for; it's just supposed to leave the description unchanged. But it was indeed still changing it - I missed a case. Just posted beta 13 with the fix - hopefully it's really fixed now.
Posted 27 May 2019 - 04:36 PM
In regards to table videos with audio, do we just need to set those to mute? I noticed when launching a game the table video audio keeps playing. Am I missing a setting or is that how it is?
Are you absolutely sure it's the table video that's the source of the audio you're hearing? The table video should always completely stop when you launch a game, so if that's playing at all (audio or video), something weird is going on.If you switch back to the PinballY main window while the audio is playing, what do you see? Do you see the "Game Running" screen, or something else?
Posted 28 May 2019 - 10:42 PM
If you switch back to the PinballY main window while the audio is playing, what do you see?
When i exit the table i go back to the front end and it’ll be on the table selection.
Sorry, what I meant was: if you switch back to the PinballY main window without exiting the game, what do you see? In other words, switch back to PinballY while the game is still running, using the mouse or Alt-Tab.
Also is their launching audio like in pinballX? I like that sound that PinballX makes when you launch a table wondering if i can use it in PinballY and what’s the naming convention
See the Files & Folders section in the help:
http://mjrnet.org/pi...ectoryInfo.html
Posted 28 May 2019 - 11:47 PM
If you switch back to the PinballY main window while the audio is playing, what do you see?
When i exit the table i go back to the front end and it’ll be on the table selection.
Sorry, what I meant was: if you switch back to the PinballY main window without exiting the game, what do you see? In other words, switch back to PinballY while the game is still running, using the mouse or Alt-Tab.
Also is their launching audio like in pinballX? I like that sound that PinballX makes when you launch a table wondering if i can use it in PinballY and what’s the naming convention
See the Files & Folders section in the help:
http://mjrnet.org/pi...ectoryInfo.html
Ok i'll check it that way when i get home, it's not really a big deal since I tend to want no audio playing but since some of my playfield videos have audio it'd be cool for attract mode.
I've tried various naming conventions in various places but I still can't get a launching sound to play.
I've added Launch.wav and Loading.wav to the assets folder and also to the media\Future Pinball\Launch Audio but neither of those triggers it. I know for example you use Default Backglass for generic backglass video or image whereas in PBX it's "No Backglass" so i'm wondering what the naming convention would be for that file.
*edit*
ok reading that further, what I'm understanding is that if I want launch audio in say FP, I'm going to need to have the same file named for each table so that triggers it?
Edited by djlunchbox, 28 May 2019 - 11:49 PM.
Posted 31 May 2019 - 05:54 PM
Ok Got the video audio playback sorted out. Don't know what I did but i no longer hear the table audio after i launch a table. I think I fast paced the install. And also when I alt+tab when a table is running, PinballY has the "Running" screen.
Also got the launching audio sorted. Just gotta keep dragging the same WAV from my desktop on the the playfield file when i edit new tables. While ok maybe on the next revision you can make a default one for all tables ? Definitely love the drag and drop tho.
So new problem but not sure if it's been addressed in the thread: Media capture for Future Pinball. When I launch a table to capture playfield and backglass images, The capture box gets moved to behind the FP loading screen thus losing focus. I scramble to Alt+tab to get it back in focus but then i need to mouse click to get the table in focus and when I try to capture playfield it only records a static image but it does oddly record backglass video. Any help on this?
Edited by djlunchbox, 31 May 2019 - 05:55 PM.
Posted 31 May 2019 - 07:02 PM
Also got the launching audio sorted. Just gotta keep dragging the same WAV from my desktop on the the playfield file when i edit new tables. While ok maybe on the next revision you can make a default one for all tables ?
That should be pretty easy to add - I'll take a look at it.
So new problem but not sure if it's been addressed in the thread: Media capture for Future Pinball. When I launch a table to capture playfield and backglass images, The capture box gets moved to behind the FP loading screen thus losing focus. I scramble to Alt+tab to get it back in focus but then i need to mouse click to get the table in focus and when I try to capture playfield it only records a static image but it does oddly record backglass video. Any help on this?
Have you tried just letting it run without worrying about where the capture box is? That's just a status window that doesn't care about focus at all, so it shouldn't matter if it's behind another window.
Posted 31 May 2019 - 07:35 PM
Also got the launching audio sorted. Just gotta keep dragging the same WAV from my desktop on the the playfield file when i edit new tables. While ok maybe on the next revision you can make a default one for all tables ?
That should be pretty easy to add - I'll take a look at it.
So new problem but not sure if it's been addressed in the thread: Media capture for Future Pinball. When I launch a table to capture playfield and backglass images, The capture box gets moved to behind the FP loading screen thus losing focus. I scramble to Alt+tab to get it back in focus but then i need to mouse click to get the table in focus and when I try to capture playfield it only records a static image but it does oddly record backglass video. Any help on this?
Have you tried just letting it run without worrying about where the capture box is? That's just a status window that doesn't care about focus at all, so it shouldn't matter if it's behind another window.
Ahhhhh, ok i'll try that I just need to set capture to auto since I currently capture manually.
Will try that and report back.
Just want to say amazing work MJR i totally appreciate the work put in! If you got a beer fund I'll donate!
Also if anyone has the 88 table PBFX3 XML my lazy butt would appreciate a share of it