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The VP 10.1 beta thread
Started By
fuzzel
, Jan 21 2016 07:24 PM
868 replies to this topic
#761
Posted 01 June 2016 - 09:56 PM
Oh yes thanks for your input. We will release a VP 10.1 in the near future and then we start another desperate beta phase for the upcoming 10.2. I'm really interested in how things will fall apart >D Now please stop posting such off topic comments in this thread they don't help anybody.
#766
Posted 01 June 2016 - 11:13 PM
To be honest I thought I was kinda gentle in saying clowning around.
It would be worse when I said that the last beta is messed up after most of the people started complaining about the last beta.
But if somebody attacks me and nobody seems to bother to say something about that then I need to defend myself it s as simple as that and that being said I think we can wrap up this discussion and continue.
I really hope you will consider a release soon to be secured of a stable version that plays all released VPX games.
#767
Posted 01 June 2016 - 11:25 PM
To be honest I thought I was kinda gentle in saying clowning around.
It would be worse when I said that the last beta is messed up after most of the people started complaining about the last beta.
But if somebody attacks me and nobody seems to bother to say something about that then I need to defend myself it s as simple as that and that being said I think we can wrap up this discussion and continue.
I really hope you will consider a release soon to be secured of a stable version that plays all released VPX games.
did you ever think maybe , just maybe what i said something everyone else agreed with?.... are you so pretentious that, that thought didn't even pop in your head???? and i'm the weakling? like those dudes said stop clogging the thread with your silliness...
Edited by hauntfreaks, 02 June 2016 - 01:46 AM.
#771
Posted 02 June 2016 - 02:20 PM
I like turtles.
...with lasers on their heads. ![]()
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
#772
Posted 02 June 2016 - 09:03 PM
HF, did you really tell the Dutch guy to stop 'clogging' up the thread? Really? Good thing he's thick skinned! 
Anyway, look DonRobby, the content of your post aside, you were a bit too demanding, and I think that's the root of the problem here. These guys do this for the passion of the hobby, nothing more. If you'd like to see a direction, other than the one development is on, make the suggestion, without the demanding overtone, and we'll all get along just fine.
PS - I'm with my mom, and she has very little time left. If anyone makes me dole out warnings, they're not going to be warnings at all. They'll be exiles.
To keep this on topic, while I sincerely appreciate it, please refrain from wellwishes here. My PM box and email are always open.
Thank you.
Anyway, look DonRobby, the content of your post aside, you were a bit too demanding, and I think that's the root of the problem here. These guys do this for the passion of the hobby, nothing more. If you'd like to see a direction, other than the one development is on, make the suggestion, without the demanding overtone, and we'll all get along just fine.
PS - I'm with my mom, and she has very little time left. If anyone makes me dole out warnings, they're not going to be warnings at all. They'll be exiles.
To keep this on topic, while I sincerely appreciate it, please refrain from wellwishes here. My PM box and email are always open.
Thank you.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#773
Posted 02 June 2016 - 09:15 PM
I ran into a weird issue with a ramp. I created a simple ramp and a loop to run under/behind it. For whatever reason it will not make it under the ramp. Height should be ok.... I tried raising the ramp up among other things, nothing seemed to help. I exported the ramp and imported it back in as a primitive. With only the primitive ramp collidable I can make the loop. The table I'm working on has been built with the 10.1 beta's.. up to the latest. Not sure when this would have started as I just started working on that area recently. Attached is a test table with the same issue.
https://www.dropbox....stramp.vpx?dl=0
Attached Files
#775
Posted 03 June 2016 - 02:27 AM
This is a very old bug. It was there in VP6 too (and VP7, and VP8...). In the past we used to fix that error by dividing the ramp in two ramps. But now you only need to add a point in the middle of ramp, and check that the point is higher than 50. Then it is all good.
As you can see in the image, the point is 54 units high. Then the ball will go under. I guess it is a calculation error of the height of the ramp since it needs to calculate from the 0 position.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters



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