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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#741 shinobisan

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Posted 08 September 2023 - 10:22 PM

Never experienced those...Not in the habit of cloning.Like to do things my way..Learn something new everyday...fun that way.



#742 funkatron101

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Posted 08 September 2023 - 11:12 PM

I've been futzing with 10.8 64bit for a week. Tweaking settings, trying to get the best performance and visuals. I had convinced myself that the jaggies and stuttering must have always been there and that I am just hyper sensitive as I am purposely looking for flaws.

Then I went back to 10.7.2 32bit and ran some tables. They looked silky smooth, no real jaggies at 140-165fps and my color DMDs work again...

Bummer. I want to "future-proof" this a bit more, but I'm spending more time setting this up and tearing my hair out than playing pinball.



#743 Drybonz

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Posted 08 September 2023 - 11:57 PM

Toxie had opened a to-do issue regarding AA not looking the same as 10.7.  Not sure if they got to that yet, but I don't think so.

 

*edit*  It's bug report #695


Edited by Drybonz, 09 September 2023 - 12:00 AM.


#744 Mike DA Spike

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Posted 09 September 2023 - 06:59 AM

Then I went back to 10.7.2 32bit and ran some tables. They looked silky smooth, no real jaggies at 140-165fps and my color DMDs work again...

I'm running on 64 bit for months now, and all cabinet tables running at 165hz.
If you have issues with your color dmd, it's properly that you missed a dmddevice64.dll to show colorization.
Most colors are working with latest freezy
Or try the 10.8 32 bit instead of 64 bit

Edited by Mike DA Spike, 09 September 2023 - 07:00 AM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#745 wiesshund

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Posted 09 September 2023 - 08:00 AM

Or forgot to get SC build of VPM?
Need SC for colorized ROM DMD


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#746 pintris72

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Posted 09 September 2023 - 12:34 PM

I experience playfield "wobbling" up and down in VR(tested up to latest 64bit openGL version, on oculus Quest 2 with cabled link) on certain tables like Taxi; Gilligan's Island, Fish Tales etc. The back half of the playfield is not stable in VR, but "wobbles" a bit up and down in sync with playfield/and or backglass lights. 



#747 funkatron101

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Posted 09 September 2023 - 03:36 PM

 

Then I went back to 10.7.2 32bit and ran some tables. They looked silky smooth, no real jaggies at 140-165fps and my color DMDs work again...

I'm running on 64 bit for months now, and all cabinet tables running at 165hz.
If you have issues with your color dmd, it's properly that you missed a dmddevice64.dll to show colorization.
Most colors are working with latest freezy
Or try the 10.8 32 bit instead of 64 bit

 

I redownloaded Lucky1's DMD files and that did the trick.

and, I have no idea what I did, but now I got 64bit at a steady 165fps for most tables. Yay! Some of the newer ones, like VPW's Police Force dip in the 120's, but still very playable.  



#748 wiesshund

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Posted 09 September 2023 - 05:46 PM

 

I redownloaded Lucky1's DMD files and that did the trick.

and, I have no idea what I did, but now I got 64bit at a steady 165fps for most tables. Yay! Some of the newer ones, like VPW's Police Force dip in the 120's, but still very playable.  

 

 

 

Yea, not really sure there either?

I have freezy's DLL's and no color DMD issues still.

Maybe you were missing a DLL or something?


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#749 BostonBuckeye

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Posted 09 September 2023 - 07:37 PM

Any1 knows how to change environment emmision in adjust pov mode in 10.8 ? Can't select it with magna saves when editing pov.

I see that with the latest version 1420 this issue has been fixed. Thank you very much.



#750 IOIIOOO

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Posted 10 September 2023 - 12:57 PM

Does the bottom z offset in the new windowed display mode take into account the apron?  Should it be the offset between the window (screen) and the top of the apron or the playfield under the apron?



#751 kiwi

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Posted 10 September 2023 - 04:06 PM

Does the bottom z offset in the new windowed display mode take into account the apron?  Should it be the offset between the window (screen) and the top of the apron or the playfield under the apron?

I'm not sure, but in legacy mode it usually depends on the type of elements used,

primitive objects are not taken into consideration,

the apron if made with a wall or a ramp is taken into consideration.

The X and Y offset serves to better center the table.



#752 wood

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Posted 10 September 2023 - 06:28 PM

I would greatly appreciate any help getting 10.8.5 working. I have no problems with 10.7.4, but can't get a single table to render in the vpx beta. I'm only getting a few table components from the playfield, I gotta be missing something. I'm on an old laptop with the latest github build.


Edited by wood, 10 September 2023 - 08:49 PM.


#753 IOIIOOO

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Posted 10 September 2023 - 07:22 PM

 

Does the bottom z offset in the new windowed display mode take into account the apron?  Should it be the offset between the window (screen) and the top of the apron or the playfield under the apron?

I'm not sure, but in legacy mode it usually depends on the type of elements used,

primitive objects are not taken into consideration,

the apron if made with a wall or a ramp is taken into consideration.

The X and Y offset serves to better center the table.

 

 

Not sure if that means yes or no then?

 

Looking at getting some measurements from real machines for setting the Window mode settings but not sure if I need to measure from glass to apron top or glass to where the playfield would be "under" the apron.



#754 Mitchell

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Posted 10 September 2023 - 07:43 PM

Edited. Never mind I put the 64 bit of the VCOMP120.DLL in the Visual Pinball X folder. VPinballX_GL64.exe is working now.

 

Font option seem to be broken. Can't change the numbers. Stuck on the default. :)

Attached Files


Edited by Mitchell, 10 September 2023 - 08:11 PM.

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#755 Mitchell

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Posted 10 September 2023 - 11:05 PM

I found two more issues. The light blubs is showing on the playfield and the black rings is mess up.

 

This doesn't happen on the X74 beta. :)

 

Atari Centipede Pinball (Remake) (Color Balls) v0.7 https://www.vpforums...&showfile=15267

Attached Files


Edited by Mitchell, 10 September 2023 - 11:11 PM.

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#756 wiesshund

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Posted 10 September 2023 - 11:35 PM

I found two more issues. The light blubs is showing on the playfield and the black rings is mess up.

 

This doesn't happen on the X74 beta. :)

 

Atari Centipede Pinball (Remake) (Color Balls) v0.7 https://www.vpforums...&showfile=15267

 

lighting is much different in 10.8.

most likely have to update centipede


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#757 Mitchell

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Posted 11 September 2023 - 12:42 AM

Yeah, I fix what ever it pulled the light bulbs reflection over the ramp reflection. But there is a bug on the X6 to X7 to where the light bulbs reflection doesn't show at all. The reflection is on.

By the way. The slingshots gray walls wasn't showing right. Fixed on the X8. Showing fully now.

 

I probably will update these two tables later. After the X8 release. Just don't want to do it until most of the bugs is gone on the X8 beta.

Attached Files


Edited by Mitchell, 11 September 2023 - 12:53 AM.

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#758 wiesshund

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Posted 11 September 2023 - 02:55 AM

It takes a little tinkering to get the hang of the new lighting

Some of the flaws in the old lighting we actually went and used and made certain effects out of it.

So you have to mess around a bit to to redo the effect.

 

Really neat thing though is flasher (and possibly prims?) can be associated with a lamp
no script needed.
And the flasher will follow the lamp, including fading, pulsating etc.


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#759 kiwi

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Posted 11 September 2023 - 11:15 AM

 

 

Does the bottom z offset in the new windowed display mode take into account the apron?  Should it be the offset between the window (screen) and the top of the apron or the playfield under the apron?

I'm not sure, but in legacy mode it usually depends on the type of elements used,

primitive objects are not taken into consideration,

the apron if made with a wall or a ramp is taken into consideration.

The X and Y offset serves to better center the table.

 

 

Not sure if that means yes or no then?

 

Looking at getting some measurements from real machines for setting the Window mode settings but not sure if I need to measure from glass to apron top or glass to where the playfield would be "under" the apron.

 

Looking at what is said here https://github.com/v...s/View Setup.md ,

the reference point is the playfield,

so no, the apron is not taken into consideration also because it, like other objects, can also be placed outside the playfield.



#760 wiesshund

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Posted 11 September 2023 - 08:34 PM

 

 

 

Does the bottom z offset in the new windowed display mode take into account the apron?  Should it be the offset between the window (screen) and the top of the apron or the playfield under the apron?

I'm not sure, but in legacy mode it usually depends on the type of elements used,

primitive objects are not taken into consideration,

the apron if made with a wall or a ramp is taken into consideration.

The X and Y offset serves to better center the table.

 

 

Not sure if that means yes or no then?

 

Looking at getting some measurements from real machines for setting the Window mode settings but not sure if I need to measure from glass to apron top or glass to where the playfield would be "under" the apron.

 

Looking at what is said here https://github.com/v...s/View Setup.md ,

the reference point is the playfield,

so no, the apron is not taken into consideration also because it, like other objects, can also be placed outside the playfield.

 

 

Objects outside the playfield will affect how the initial POV is automatically generated

does not inhibit correcting it though


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Also tagged with one or more of these keywords: VP, VPX, 10.8, beta, Visual Pinball