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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#721 wiesshund

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Posted 06 September 2023 - 02:35 AM

Alright, I must be doing something wrong. I copied the 10.8 files into my working10.7 directory, and when I click the 10.8 executable, I get this:

​

 

Any idea what I am doing wrong here?

 at a guess?
Install this (run the install bat as ADMIN)

Latest Visual C++ Redistributable Runtimes All-in-One May 2023 Download | TechPowerUp

 

And reinstall this just to be sure

Download DirectX Redist (June 2010) from Official Microsoft Download Center

 

Rather start here than tossing DLL bandaids around


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#722 Drybonz

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Posted 06 September 2023 - 05:14 AM

Is the link below going to take me to the latest Beta? I am not so sure.

 

How to Download Latest VPX 10.8 Beta Builds - Visual Pinball - VPForums.org



#723 Tiki

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Posted 06 September 2023 - 09:16 AM

Here are my Settings to help to catch the hidden mouse-problem
VPX 64bit 10.8  from 1374 to 1412, tested all
VpinMame 3.6
B2S Server 2.0.2
GTX 1660 Super, Driver is: 537
Desktop Installation, no fullscreen
Thank you for the development of the new version! I hope you find the mouse. (you may use a cat?) :-)


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#724 Drybonz

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Posted 06 September 2023 - 03:00 PM

Here are my Settings to help to catch the hidden mouse-problem

 

Tiki... I don't want to bother you too much about this, so I won't say anything else... but if you don't open a bug report for this on github they aren't going to look at it.


Edited by Drybonz, 06 September 2023 - 03:01 PM.


#725 lukpcn

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Posted 06 September 2023 - 09:48 PM

Any1 knows how to change environment emmision in adjust pov mode in 10.8 ? Can't select it with magna saves when editing pov.

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#726 Pinballman

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Posted 07 September 2023 - 01:05 AM

I'm not sure if this is a 10.8 bug or not but on bigus1's Soprano release, the bottom row of 4 squares on the RIP do not work, however with 10.74 they work perfectly. I'm running 64 bit 10.8 1414 release.  

 

Also, it seems like most if not all of Taito and Interflip tables crash when exiting VP after a game or after an edit. Am using the latest scripts.



#727 wiesshund

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Posted 07 September 2023 - 01:32 AM

I'm not sure if this is a 10.8 bug or not but on bigus1's Soprano release, the bottom row of 4 squares on the RIP do not work, however with 10.74 they work perfectly. I'm running 64 bit 10.8 1414 release.  

 

 

 

Would guess not, as the the original version works

 

 

Also, it seems like most if not all of Taito and Interflip tables crash when exiting VP after a game or after an edit. Am using the latest scripts.

 

would need more info and a crash log.

you may need to bug report it on github, but what tables?


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#728 keithhov

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Posted 07 September 2023 - 01:33 AM

When playing with the DX version I can see some white flashes of light when the ball trails are on. If you experience those flashes of light (white) then you may turn off the ball trails. I only know another person and me who has those flashes.

 

I am getting these white flashes too.... i like some ball trail amounts, hoping turning trails down to a low amount will fix the problem.



#729 wrd1972

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Posted 07 September 2023 - 01:48 AM

Okay. Why are the units of measure different in these two views:

untitled3.png

 

Is there a way to show the same units for these?


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#730 Pinballman

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Posted 07 September 2023 - 02:15 AM

Attached File  crash.txt   789bytes   3 downloads

 

I'm not sure if this is a 10.8 bug or not but on bigus1's Soprano release, the bottom row of 4 squares on the RIP do not work, however with 10.74 they work perfectly. I'm running 64 bit 10.8 1414 release.  

 

 

 

Would guess not, as the the original version works

 

 

Also, it seems like most if not all of Taito and Interflip tables crash when exiting VP after a game or after an edit. Am using the latest scripts.

 

would need more info and a crash log.

you may need to bug report it on github, but what tables?

 

Thank you for your response!

 

Here's the crash log from Taito Sure Shot. Up above...

 

Curious, is the original version of the Soprano table the one from freneticamnesic?  I ask because none of the RIP lights work for me with that version for some reason....


Edited by Pinballman, 07 September 2023 - 02:17 AM.


#731 digitalarts

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Posted 07 September 2023 - 10:43 AM

@wrd1972
In vpx.8 there are three different kind of pov possible
Legacy, camera, window
Maybe at your first pic these are values for legacy,
And in your second pic are values for window ?

Fyi:
https://github.com/v...s/View Setup.md

Edited by digitalarts, 07 September 2023 - 10:45 AM.


#732 BostonBuckeye

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Posted 07 September 2023 - 01:46 PM

Any1 knows how to change environment emmision in adjust pov mode in 10.8 ? Can't select it with magna saves when editing pov.

This is my issue as well. No way to select environment emmision. 



#733 lukpcn

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Posted 07 September 2023 - 03:13 PM

 

Any1 knows how to change environment emmision in adjust pov mode in 10.8 ? Can't select it with magna saves when editing pov.

This is my issue as well. No way to select environment emmision. 

 

 

I've put it as a bug on github.
 


Regards

Luk

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#734 BostonBuckeye

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Posted 07 September 2023 - 04:05 PM

 

 

Any1 knows how to change environment emmision in adjust pov mode in 10.8 ? Can't select it with magna saves when editing pov.

This is my issue as well. No way to select environment emmision. 

 

 

I've put it as a bug on github.
 

Thank you very much!!



#735 shinobisan

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Posted 08 September 2023 - 07:47 AM

Good day folks..Awesome work has been done and is really appreciated ...Since the new release those of us who use the comms method "Set MSComm1 = CreateObject("MSCommLib.MSComm")" doesnt work anymore...Could be a 32bit 64bit issue(dont know)10.7.2 final worked just fine...Anyone know what it has been changed to?...How do we now initialize comm port inside a table script?..I use my own arduino board for flasher effects directly from within the table script.Thanx for any help in advance.



#736 Mike DA Spike

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Posted 08 September 2023 - 02:44 PM

Good day folks..Awesome work has been done and is really appreciated ...Since the new release those of us who use the comms method "Set MSComm1 = CreateObject("MSCommLib.MSComm")" doesnt work anymore...Could be a 32bit 64bit issue(dont know)10.7.2 final worked just fine...Anyone know what it has been changed to?...How do we now initialize comm port inside a table script?..I use my own arduino board for flasher effects directly from within the table script.Thanx for any help in advance.

Did you try the 32 bit version of 10.8
A message as "doesn't work anymore" needs us to guess to your isdue.
Do you got any error messages?
If you tried vpx 64 bit, the dll should properly not work as it is 32 bit.
Googling found some solutions, but not guarantee https://www.uubyte.c...-windows-10-64/

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#737 shinobisan

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Posted 08 September 2023 - 04:09 PM

Thnx for the reply Mike...but sorry the 32bit version of 10.8 does the same thing..it just ignores the method and throws no error.



#738 Mike DA Spike

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Posted 08 September 2023 - 05:25 PM

Best way is to post it on github as an issue. The devs can maybe take a look at it and fix it.
Strange part is that the createobject part works and doesn't throw an error. This means that tbe object is initialized.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
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#739 shinobisan

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Posted 08 September 2023 - 06:03 PM

If you fancy a sample or anyone else..you can test this basic code

 

Between option explicit and randomize

 

 

Option Explicit
 
 
 
Dim MSComm1
Set MSComm1 = CreateObject("MSCommLib.MSComm")
MSComm1.CommPort = 4 ' Set the COM port number   ARDUINO LAMP BOARD
MSComm1.Settings = "115200,N,8,1" ' Set the baud rate, parity, data bits, and stop bits
MSComm1.PortOpen = True ' Open the serial port
 
 
 
 
 
Ok now find in the Sorcerer table script the lines below
 
 
 
Sub LeftSlingShot_Slingshot
    PlaySound SoundFX("fx_slingshot", DOFContactors), 0, 1, -0.05, 0.05
    LeftSling4.Visible = 1
    Lemk.RotX = 26
    LStep = 0
    vpmTimer.PulseSw 32
    LeftSlingShot.TimerEnabled = 1
MSComm1.Output = "1" & vbCrLf                        ' <---  ADD THIS LINE OF CODE ..HERE IS WHERE YOU CAN SEND A SIMPLE DIGIT "1" TO THE ARDUINO BOARD ON LeftSlingShot HIT
End Sub
 
 
 
This works on 32bit 10.7.. Basically send a command directly from the table to a board that can do almost anything.
I suspect no one has approached sending directly to a board in this way,perhaps it would spark an interest for some members.
 
//////////////////////////////////////////////////////////////////////////////////////////////

Of course your arduino code would look something like this:

 

void setup() {
  Serial.begin(115200); // initialize serial communication at 115200 baud rate
  pinMode(2, OUTPUT); // set pin 2 as output
  
}
 
void loop() {
  if (Serial.available() > 0) { 
    char ch = Serial.read(); 
 
 
// ******************* FLASHERS DONT REALLY NEED CODE TO SWITCH THEM OFF BUT WE DO KEEP THEM ALIVE FOR JUST A MOMENT TO AVOID GHOSTING 50MS*************    
    
                        // 1
    if (ch == '1') { 
      digitalWrite(2, HIGH);
      delay(50);
    }
    else  { 
      digitalWrite(2, LOW); 
    }

Edited by shinobisan, 08 September 2023 - 06:07 PM.


#740 digitalarts

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Posted 08 September 2023 - 07:51 PM

Just a idea... for Arduino pro micro there is a ledwiz clone .ino
With this you can use the well proved dof commands for your toys.
And not handmade frickeling Scripting in table scripts...





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