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The VP 10.7 beta thread


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#721 Thalamus

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Posted 29 July 2020 - 01:09 PM

Have you guys checked 10.7beta for this "issue" ?


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#722 Bushav

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Posted 29 July 2020 - 01:39 PM

Have you guys checked 10.7beta for this "issue" ?

 

No.  I haven't downloaded 10.7 beta.  I take it as a positive sign from your question that this has already been addressed in 10.7!  Thanks guys.  



#723 Thalamus

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Posted 29 July 2020 - 02:40 PM

For now, just download it - rename only the VPinballX.exe to - lets say POVFixer.exe and place it in your VP install. Actually, I recommend taking all the files in the script folder and replace them for you 10.6 scripts too. Then you can use it to fix the pov. Recommended to, use File->Export-Pov and save that as a sidecar file. Why ? Because if the table is updated, all you need to do to get your pov back is to rename that sidecar file to match the new version.


Edited by Thalamus, 29 July 2020 - 02:41 PM.

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#724 Rajo Joey

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Posted 30 July 2020 - 04:46 AM

For now, just download it - rename only the VPinballX.exe to - lets say POVFixer.exe and place it in your VP install. Actually, I recommend taking all the files in the script folder and replace them for you 10.6 scripts too. Then you can use it to fix the pov. Recommended to, use File->Export-Pov and save that as a sidecar file. Why ? Because if the table is updated, all you need to do to get your pov back is to rename that sidecar file to match the new version.

I use a different way. After setting the pov for tables, I let a little bat-file run. It looks through all tables and if it find one without pov, it opens the table, save pov, close and search for the next one. And it rename the pov like the table. So you don't have to do something manually and can create all missing povs in one run. I'm not at my pin, but can post it later, if there's interest.

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#725 The Loafer

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Posted 30 July 2020 - 05:11 AM

There is interest Joey, there is interest !

#726 Slydog43

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Posted 30 July 2020 - 09:01 AM

Interested also, thanks



#727 Rajo Joey

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Posted 30 July 2020 - 12:41 PM

OK, guys, here it is. It's only one line.

Copy it in a textfile, save it in your tables-folder, rename it in bat and let it run. You have to change the path, if your tables are somewhere else.

 

for %%f in ("D:\Pinballs\Visual Pinball X\Tables\*.vpx") do (if not exist "D:\Pinballs\Visual Pinball X\Tables\%%~nf.pov" (vpinballx.exe -pov "%%f"))

--------------------------

By the way. Nailbuster released a little program, which mirror the infos of the pov-settings to the backglass. You can read it much better with the big display after pressing F6.

Copy the exe to root of pinupsystem and run it manually.

http://www.nailbuste...dr4jC6QnT3-o_5g


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#728 NailBuster

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Posted 30 July 2020 - 05:16 PM

for %%f in ("D:\Pinballs\Visual Pinball X\Tables\*.vpx") do (if not exist "D:\Pinballs\Visual Pinball X\Tables\%%~nf.pov" (vpinballx.exe -pov "%%f"))

 

I don't think that is correct to put into your tables folder.

 

for %%f in ("Tables\*.vpx") do (if not exist "Tables\%%~nf.pov" (vpinballx.exe -pov "%%f"))

 

That is the better way for a batch file that goes into your vpinball.exe folder (don't have to worry about paths either).



#729 NailBuster

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Posted 30 July 2020 - 05:27 PM

Here's a bug that i can replicate in latest 10.7;

 

open editor/launch vpx/ use alt-f4 to close player/exit editor.   (you will get a prompt "changes made would you like to save?")

 

seems that sending close message to player behaves different in 10.7 as it sets the 'table changed flag?'  Frontends will send close message to player.

 

if you just use Q/quit game to close player... the flag is not set, which is correct.



#730 Rajo Joey

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Posted 30 July 2020 - 07:57 PM

Sorry, the bat-file is in the root-directory in VPX. Mistake by me.


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#731 wiesshund

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Posted 01 August 2020 - 07:07 AM

Well 1st 2 bugs i have run into on 10.7
Latest build that was posted here.

 

1) open a table, any table
click import, click POV

VPX crashes, no error message
and no log that i am seeing, just poof.
This maybe is reported, but i was not sure.

 

The crash.dmp is 300mb, zippped, still over 100mb, not sure if i should upload that or?
Dont seem to be allowed to attach it (only files that i have uploaded to the downloads area), but if needed i can put it in a google or onedrive or something, will take a while to upload
the crash.txt says 
 

Crash report VPX rev4257
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:005BC684
Attempt to read from 0x00000000
Thread ID: 0xAF0 [2800]
 
Call stack
==========
005BC684 VPinballX.exe (0x00000FA6 0x00000000 0x00000111 0x0019e938)
005C00A7 VPinballX.exe (0x00000111 0x00000FA6 0x00000000 0x002b053e)
005C6F6D VPinballX.exe (0x00425C80 0x002B053E 0x00000111 0x00000fa6)
776446EA user32.dll GetClassLongW + 0x7AA (0x00425C80 0x00000000 0x00000111 0x00000fa6)
77642A1A user32.dll DispatchMessageW + 0x24A (0x7762CF80 0x005B0A16 0x0019E80C 0x0019ff24)
77634E80 user32.dll DispatchMessageA + 0x10 (0x0019E80C 0x0019FF24 0x00329000 0x00000000)
005B0A16 VPinballX.exe (0x00000000 0x00000001 0x00329000 0x0075ab50)
005B0B9B VPinballX.exe (0x00000001 0x00329000 0x0075AB50 0x00000000)
 
Environment
===========
Date/time: 1/8/2020, 02:36:39:343
Number of CPUs: 8
Processor type: 586
System: Windows 10 (10.0 19041)
 
Memory status
=============
Total Reserved: 82712K (80M) bytes
Total Commited: 433548K (423M) bytes
Total Free: 3677980K (3591M) bytes
Largest Free: 2095448K (2046M) bytes
 
Registers
=========
EAX=09C0C880 EBX=00000000 ECX=00000001 EDX=00000000
ESI=03221780 EDI=0019E938 EBP=000000B2 ESP=0019E82C EIP=005B0B9B
FLG=00210246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
 
 
Mini dump saved successfully.
 
 

2) Seems to possibly have some issue with tables using wmv files in ultraDMD/flexDMD
Diablo III table by JPSalas is an example
Let the attract mode start to play a video, and good chance VPX will freeze, if it does not, let it cycle a few times and it does
It has an error, but i can not see it, i can catch a brief glimpse of it saying there is a script error in the table, but that is only after using task manager to kill it
I have tried alt tabbing to see it but no dice, can not see it until the player window is closed, and i have to use task manager to accomplish that

I tried letting it sit for about an hour, to see if it would eventually bomb out, but it does not, just sits there, so i cant get any kind of crash log out of it
It is not in exclusive full screen more, so i would think i should be able to see the table script error? but can not.

I tested it with both stock VPX install's ultraDMD and flexDMD, and got same results, so i dont believe it is one of those?
could be wrong though.

It is specifically when it goes to run one of the wmv video files for the DMD though, if i dont let it play those, it does not freeze up.
It someone has an idea of how i could let it let me see the error, i would be happy to try.

Does not happen in VPX 10.6, i let the attract mode cycle a lot, to have it play through all the videos a lot
and could only replicate it using the 10.7 beta exe

I could be wrong and it may be more the table than 10.7 beta, but i dont know enough to be able to tell, and can not replicate in non beta.


This aside, the beta has run very good for me.

 


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#732 jpsalas

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Posted 02 August 2020 - 06:20 AM

Just a few small editor bugs for you :)

 

1.- selecting two (or more) primitives and try to change their size at the same time may end up all them having the same X and sometimes Y coordinates.

Here it is a test table. Just select the two pegs, go to the properties window, select position, click on the Xsize, and you'll see one of the primitives move to the same X position of the other one. If you click on the X or Y all them get the same X or Y coordinate.

 

2.- If you load two tables and change between them, the window menu always show as selected the second one. This is: the first one never gets select back in the menu. Changing between windows/tables works very well, it is only the menu that the selected symbol doesn't get updated.

 

3.- It is a little disturbing that the screen blanks out (white) when you zoom inn, mostly if you have a dark theme in windows :)

 

4.- The list of old tables doesn't show the full name of the table, as it always cut the last letters of the name if the path is too long. It should be better to show the full name of the table and maybe cut a little the full path name, something like D:\Visual Pinball\Tabl...\full name of the table.vpx

 

5.- When changing the state of a light (from on to oft or blinking) it doesn't show the change at the first run, but at the second run.

 

6.- Edit: I forgot what I was going to write, hahahaha :)

 

I must say that the editor is quite stable now. I guess I still prefer the old options window, as I'm used to the old interface after 14 or 15 years using the old editor ;) I feel I'm clicking a lot more on the tabs than I used to do before. The new layers is a nice change, even if sometimes they all disappear and they do not come back until I quit the editor and run it again. But the new editor works quite well, and changing the properties of the objects seem to work much better than in 10.6, in which I had to "commit" the changes by either pressing enter or by clicking on the table deselecting the object.


Edited by jpsalas, 02 August 2020 - 06:37 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

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#733 toxie

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Posted 02 August 2020 - 09:06 AM

Well 1st 2 bugs i have run into on 10.7
Latest build that was posted here.

 

1) open a table, any table
click import, click POV

VPX crashes, no error message
and no log that i am seeing, just poof.
This maybe is reported, but i was not sure.

This is already fixed, but thanks!!



#734 StevOz

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Posted 02 August 2020 - 09:13 AM

Request again native second and/or third screen support via VPX need not include all VPX functions just those needed to replace B2S and DMD rendering, if implimented correctly it should cut down on the extra CPU/GFX requirements needed to run all three at once.


Edited by StevOz, 02 August 2020 - 09:15 AM.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#735 fuzzel

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Posted 02 August 2020 - 07:41 PM

Just a few small editor bugs for you :)

 

1.- selecting two (or more) primitives and try to change their size at the same time may end up all them having the same X and sometimes Y coordinates.

Here it is a test table. Just select the two pegs, go to the properties window, select position, click on the Xsize, and you'll see one of the primitives move to the same X position of the other one. If you click on the X or Y all them get the same X or Y coordinate.

attachicon.gif empty2.zip

 

2.- If you load two tables and change between them, the window menu always show as selected the second one. This is: the first one never gets select back in the menu. Changing between windows/tables works very well, it is only the menu that the selected symbol doesn't get updated.

 

3.- It is a little disturbing that the screen blanks out (white) when you zoom inn, mostly if you have a dark theme in windows :)

 

4.- The list of old tables doesn't show the full name of the table, as it always cut the last letters of the name if the path is too long. It should be better to show the full name of the table and maybe cut a little the full path name, something like D:\Visual Pinball\Tabl...\full name of the table.vpx

 

5.- When changing the state of a light (from on to oft or blinking) it doesn't show the change at the first run, but at the second run.

 

6.- Edit: I forgot what I was going to write, hahahaha :)

 

I must say that the editor is quite stable now. I guess I still prefer the old options window, as I'm used to the old interface after 14 or 15 years using the old editor ;) I feel I'm clicking a lot more on the tabs than I used to do before. The new layers is a nice change, even if sometimes they all disappear and they do not come back until I quit the editor and run it again. But the new editor works quite well, and changing the properties of the objects seem to work much better than in 10.6, in which I had to "commit" the changes by either pressing enter or by clicking on the table deselecting the object.

Thanks for the bug report :)

1. I'll take a look

2. this is a known issue but at the moment I have no clue how to fix it. As long as the main functionality is there we have to live with it at the moment

3. Same as point 2. It looks like a problem when the editor window has to be redrawn when you zoom in/out but again no idea how to fix it

4. I'll take a look :)

5. Do you mean the debugger? So when changing the light state it doesn't change the state directly? I think that's some weird window behavior so that the the debugger window is 'blocking' the main event loop of the player somehow. I'll check that...again ;)

6. I think that's an age issue :D



#736 jpsalas

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Posted 03 August 2020 - 03:02 AM

The number 5 refers to changing the state of a light in the properties window of the light, not in the debugger.

 

nr 6 I think so :)


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vp.jpg

 

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#737 wiesshund

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Posted 03 August 2020 - 07:45 AM

Build 4257
 

crashed several times when clicking on the layers panel

No crash text, it just made a hasty exit with no goodbye :)

Also had it die when i clicked save as once
the dialog came up and it made a hasty exit before i could type a file name in


Edited by wiesshund, 03 August 2020 - 07:45 AM.

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#738 toxie

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Posted 03 August 2020 - 04:10 PM

Save as is already known and fixed by now, next beta will have it



#739 wiesshund

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Posted 03 August 2020 - 07:03 PM

Save as is already known and fixed by now, next beta will have it

 

Oh, DOH!
I had read the comments as, if i had latest beta from this thread, it should be fixed.

Did not realize that the fixes were not up here yet.

I'm a bit late to the party, i just started actually trying to edit anything.
(we will not mention how that is going)

The playing part, so far the beta has done perfectly


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#740 wiesshund

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Posted 04 August 2020 - 04:49 AM

Ok, i may have something useful to report (maybe)

 

OGG audio files play kind of weird

 

OGG file, stereo, 44k

no clipping in the file, volumes are fairly identical, as to left and right channels

Put OGG into a table
play said file just in the sound manager
OOG is panned hard right, (and rear speakers only, Rear surround, Front fo table) even though the file is not made that way
The OGG is defaulted to table.

bump balance slider even a hair to the left, OGG pans hard left
slide to back of table and it moves to the other speakers, but the hard panning is present.
No in between at all

Now switch sound to backglass
Panning not a problem in backglass (no front and rear, shame)
But in the back glass, you have to reduce the volume like 97% or it is clipped to all kinds of hell
Reduce volume to almost nearly off, and no clipping, and it is still very loud.

In case it is in some way relating or an instigating factor
My audio set up as tested under.

Dolby Digital live encoder, direct to surround sound via optical cable
VPX set to surround (not 7.1) Front speakers are Rear of Table

PS; little feature request/question?
Any possibility that on backglass, the REAR on the sound slider could send to CENTER surround channel?
 


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