Jump to content



Photo
* * * * * 3 votes

The road to VP10


  • Please log in to reply
834 replies to this topic

#721 Argo

Argo

    Enthusiast

  • Members
  • PipPipPip
  • 95 posts

  • Flag: ---------

  • Favorite Pinball: Jurassic Park

Posted 23 January 2015 - 12:34 PM

Thanks for the progress, guys. I was wondering if vp10 will be fully compatible with Windows 10.



#722 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 23 January 2015 - 12:50 PM

Oh yeah me too ;)



#723 StevOz

StevOz

    Pinball Fan

  • VIP
  • 1,721 posts
  • Location:Nirvana

  • Flag: Australia

  • Favorite Pinball: Scared Stiff



Posted 23 January 2015 - 01:16 PM

Me three, though just as curious about the 'free' upgrade to windows 10...

 

http://www.fudzilla....-beta-next-week


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#724 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 23 January 2015 - 02:32 PM

 


If any of the options/variables could be set before launch you could do away with having duplicates of tables for FS & DS. After all, most tables these days can be changed without harming it.

 

This is also already on my todo list: Have two (or more) settings per table, and you can select in the video preferences which one to use by default (or override per table).

 

Would this be for the backdrop settings too? All of the Scale , angles, layback etc,

 

When I make games at the moment I have to have the VPT duplicated 3 times. DT, FS and a Test version (FS or DT) with a very basic script.

 

If I make changes the DT and need the changes in the FS I have to copy the table, type in values into the backdrop settings, save. It's just very time consuming.

 

Surely there is a way for VP to read these values from an xml, ini or whatever to preload into the table?

 

Edit:

Even just having presets, just like you have in the global physics settings, so those values could be switched from there too would be magic.


Edited by chepas, 23 January 2015 - 02:37 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#725 Shockman

Shockman

    Pinball Fan

  • VIP
  • 1,717 posts
  • Location:Portland Or.

  • Flag: United States of America

  • Favorite Pinball: Star Trek

Posted 23 January 2015 - 05:00 PM

so what's your point?

That nudging is important. And though physmod5, and apparently VP10, is a step in the right direction, the screen shake or camera shift, would from the perspective of the player, properly reflect the physics of a nudge visually, without a physical effect.,

 

Invariably, when a racing game has a track bigger than the screen, it is the world that is moving. And when the whole track is on the screen, it the car that is moving. The only reason for that is the object of the game is to drive the car. If the object was to move the earth the visuals would be different in the version with the whole track on screen. VP is the version with the whole track on the screen, and it is the world that is moving.

 

If it is in the skill set of the devs, I think the table graphic should optionally move as it use to.



#726 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 23 January 2015 - 05:07 PM

Just a small update on a long requested feature:

With VP10 you are able to use groups. I extended the collection for this. Simply create a collection in the collection manager and be sure to check "Group elements together". If you add elements to that collection a simple left click selects all elements. A shift-left click selects only the element under mouse cursor or you can single select an element by opening the context menu and select one of the elements listed in the context menu.

The group feature is actually a auto multi select feature like the old way where you have to single select each element by holding the shift key.



#727 Shockman

Shockman

    Pinball Fan

  • VIP
  • 1,717 posts
  • Location:Portland Or.

  • Flag: United States of America

  • Favorite Pinball: Star Trek

Posted 23 January 2015 - 06:29 PM

Grouping is great.

 

Is ambient light and shadow going to be in it. The picture does not show any. Well some elements show a light source, and the flippers look like they may have some shadow.



#728 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 23 January 2015 - 07:05 PM

Sure lighting is in but no shadows. If you have a Nvidia card you activate ambient occlusion which gives some nice self shadowing.

#729 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 23 January 2015 - 07:25 PM

Shocky is right that visual shaking feedback is missing for desktop tables now. I think with the postprocessing stuff that's in now, this should be easy to put back in.

#730 kruge99

kruge99

    Pinball Wizard

  • VPF Staff
  • 3,901 posts
  • Location:Markham, Ont.

  • Flag: Canada

  • Favorite Pinball: Black Knight, High Speed and Pin*Bot



Posted 23 January 2015 - 07:59 PM

Shocky is right that visual shaking feedback is missing for desktop tables now. I think with the postprocessing stuff that's in now, this should be easy to put back in.

 

The visual feedback was enabled in VP9 by putting "startshake" in the script if I recall correctly.

 

 

Best Regards,

Todd.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Posted Image

#731 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 23 January 2015 - 08:03 PM

I know but the DX9 versions don't support that yet. I also don't see why that should have to be scripted when the engine already knows about the nudge event. It could be automatic with a global options checkbox to enable it.

#732 Shockman

Shockman

    Pinball Fan

  • VIP
  • 1,717 posts
  • Location:Portland Or.

  • Flag: United States of America

  • Favorite Pinball: Star Trek

Posted 23 January 2015 - 08:14 PM

If it is something that can be put in it would be great. If not then I still want to thank you for the physics.



#733 lio

lio

    Enthusiast

  • VIP
  • 216 posts
  • Location:Hamburg

  • Flag: Germany

  • Favorite Pinball: Theatre of Magic

Posted 23 January 2015 - 08:57 PM

I worry a bit about having to check collisions against thousands or even more triangles for high-poly meshes every physics frame. How would table authors think about creating a second, much lower-poly mesh purely for collisions? I think modern 3D programs have fairly decent options for detail reduction, so hopefully it wouldn't be much extra work?

 

 

This is what FP did for the stock models - you could have per-poly-collision but most of the time there was a simple cylinder associated with pegs and the likes.

This was not modeled though but part of the .fpm editor that allowed you to add basic collision shapes and adjust their size in the editor.



#734 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 24 January 2015 - 01:17 AM

Ok, screen shake for digital nudging is in now. It's a simple 2D effect and may still need some tweaking to how strong it shakes, but definitely adds some nice visual feedback.



#735 StevOz

StevOz

    Pinball Fan

  • VIP
  • 1,721 posts
  • Location:Nirvana

  • Flag: Australia

  • Favorite Pinball: Scared Stiff



Posted 24 January 2015 - 01:21 AM

Ok, screen shake for digital nudging is in now. It's a simple 2D effect and may still need some tweaking to how strong it shakes, but definitely adds some nice visual feedback.

 

Very nice, will also be useful for tables with shaker motor effects, like Earthshaker for example.


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#736 Shockman

Shockman

    Pinball Fan

  • VIP
  • 1,717 posts
  • Location:Portland Or.

  • Flag: United States of America

  • Favorite Pinball: Star Trek

Posted 24 January 2015 - 04:03 AM

It's very good news. Thanks for the work.



#737 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 24 January 2015 - 12:31 PM

Sure lighting is in but no shadows. If you have a Nvidia card you activate ambient occlusion which gives some nice self shadowing.

 

Yes, for now NV only, until i can finally implement a workaround for AMD/Intel (the details are ugly for this one, so i first wanted to finish up what needs to be done so that we can finally enter beta phase)..

 

EDIT: still the same is true for Stereo3D, as it relies on the same workaround necessary..


Edited by toxie, 24 January 2015 - 12:43 PM.


#738 BananaBoat

BananaBoat

    Enthusiast

  • Members
  • PipPipPip
  • 228 posts

  • Flag: Australia

  • Favorite Pinball: Tron LE

Posted 24 January 2015 - 12:52 PM

i hope this table shake is a desktop only feature and not in full screen...


Edited by BananaBoat, 24 January 2015 - 01:08 PM.


#739 kruge99

kruge99

    Pinball Wizard

  • VPF Staff
  • 3,901 posts
  • Location:Markham, Ont.

  • Flag: Canada

  • Favorite Pinball: Black Knight, High Speed and Pin*Bot



Posted 24 January 2015 - 01:30 PM

i hope this table shake is a desktop only feature and not in full screen...

 

As Mukuste said it will be an option that can be set in the editor.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Posted Image

#740 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 24 January 2015 - 02:29 PM

B2B Collision by Steely & Pinball Ken v6

Is this script still needed in VP10?


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000