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VP9.1.6 Alpha/Beta Bugs & Feedback


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#721 unclewilly

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Posted 11 September 2013 - 11:00 AM

That's not part of vp but how the table author made it. To adjust the flasher size you would need to change the size of the ramp that creates the flash image. To adjust the brightness of the flash you would need to remake the flash texture

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#722 Herweh

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Posted 11 September 2013 - 11:33 AM

Guys, thanks a lot for your great work here and the great improvements you made. I love the new ball reflection very much. :dblthumb:

I tried to follow the entrire thread, but I'm not a specialist and I appologize if I missed something in between.

 

The new flashers are a good improvement, but I was wondering if it is possible to adjust this effect.

I tried Safe Cracker and for me the area effected by the flashers is too large and looks somehow unrealistic. At 1920x1080 on 40'' PF it is around 15 cm.

The new flashers are very bright. When all 4 flashers in SC are on it's getting hard to concentrate on the ball.

 

Maybe somebody likes it that large, but others may like it smaller. Maybe somebody likes it bright, but others may prefer it less bright.

Is there any option already in or forseen to adjust diameter and brightness by a global or table based setting?

 

Just my 2 cent

CS

 

Have you checked 'Region Updates' or 'Region Optimization' in the 'Video Options'?


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#723 Tropi

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Posted 11 September 2013 - 01:22 PM

Yes I have.

I tried several combinations. I don't recall the exact result for each test, but as far as I remember this gave the best results.

Disabling both ended in having no transparency for the "light" at all and nearly 50% of the table were covered by the "light" when all 4 flasher were on at the same time.

Need to recheck for the exact combination when I back home.

 

EDIT:

Just checked settings again. Optically I couldn't recognize any significant difference between 'region update' and 'region optimazation'. Once one is active the "light" is transparent with only minor difference in FPS.

As soon as both is disabled the "light" is intransparent and maybe double the size when turned on.

With both enabled FPS is lowest, but optically I couldn't recognize any difference.

 

I tried 2 different 916 tables (don't remember the name from the other one because I recently reinstalled my cab), but I could recognize the same appearance on both tables. If the size of the "light" depends on the author I'm wondering why the "light" was identical in brightness and size.

 

I'm sorry, I don't want blame anybody, just trying to understand.


Edited by cs2908, 11 September 2013 - 06:28 PM.


#724 unclewilly

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Posted 12 September 2013 - 12:29 AM

The light image is placed on a ramp. If you edit the size of the ramp the size of the flash should change with the ramp

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#725 fuzzel

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Posted 12 September 2013 - 01:42 PM

Guys please try rev 653. I optimized the ball rendering in this revision and I hope I didn't overlook something. With this optimization also the ball movement should be a bit smoother than in 652 (big thx to JF for testing).



#726 Slydog43

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Posted 12 September 2013 - 04:47 PM

Looking forward to playing some pinball tonight while watching the Jets/Patriots.  Love football and pinball!  



#727 fuzzel

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Posted 12 September 2013 - 09:49 PM

Rev 654 is up and now hopefully working like the beloved 628 ;)



#728 Arcade4

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Posted 12 September 2013 - 09:55 PM

dropbox link seems to stop at 652.

I dont see 653 or 654 yet.

are they someplace new?



#729 LoadedWeapon

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Posted 12 September 2013 - 11:22 PM

dropbox link seems to stop at 652.

I dont see 653 or 654 yet.

are they someplace new?

Koadic or Toxie will have to compile and upload them first.. :)


Edited by LoadedWeapon, 13 September 2013 - 12:58 AM.


#730 koadic

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Posted 13 September 2013 - 03:07 AM

sorry bout the delay, 654 is uploaded

#731 Arcade4

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Posted 13 September 2013 - 04:27 AM

No problem. Thanks for doing it.
I will check it out tomorrow

#732 PilzTom

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Posted 13 September 2013 - 08:56 AM

Just did a few games (AFM, MM, T2CE) with Rev 654. For me the micro stutters in ball movement are much better now. It plays as smooth as with 628. Good job fuzzel.


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#733 Mara32767

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Posted 13 September 2013 - 12:54 PM

Thank you for the latest version, I tripled my Pinbot high-score :)

 

One thing I noticed is that the bank of targets that drops when the visor opens is half broken with r654. The targets drop but the thing the targets are attached to does not. First photo is from r642 where everything works as it should. Second photo is r654. The multicolor targets have receded into the playfield but the rectangular thing they're attached to doesn't.

 

Just a heads up is all, I don't know if this is a bug in r654 or that the table needs to be modified because of new coding.

 

Thanks again for the daily builds :)

 

 

Edit: oops can't seem to attach files for some reason, but try it yourself..  you can see in the table self test when you first run it without having to play the game or run through the tests in operator menu


Edited by Mara32767, 13 September 2013 - 12:57 PM.


#734 fuzzel

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Posted 13 September 2013 - 01:14 PM

In rev 654 there is a bug with the ramps...It's fixed with 655

#735 Arcade4

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Posted 13 September 2013 - 03:28 PM

In rev 654 there is a bug with the ramps...It's fixed with 655

Thanks for the quick fix.
Good thing I did not have time yet to even get 654. Lol

#736 Argo

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Posted 13 September 2013 - 03:57 PM

It seems that with rev654 I don't have disappearing flippers anymore on some tables with hardware AA.



#737 Mara32767

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Posted 13 September 2013 - 07:23 PM

In rev 654 there is a bug with the ramps...It's fixed with 655

 

r655 fixed the Pinbot issue

 

thanks for the quick turnaround!



#738 Pin-Pete

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Posted 13 September 2013 - 07:56 PM

In Eala's Nitro Ground Shaker is a white wall in front of lower edge of backglass (Desktop version).


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#739 Mara32767

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Posted 13 September 2013 - 08:19 PM

In Eala's Nitro Ground Shaker is a white wall in front of lower edge of backglass (Desktop version).

 

In the cabinet version there is a big white shape on the middle left of the table and underneath is part of the static backglass image.. it looks like part of the dmd from the photgraphers shot (not from the rom).

 

r655


Edited by Mara32767, 13 September 2013 - 08:20 PM.


#740 fuzzel

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Posted 14 September 2013 - 09:46 AM

Thanks for testing. I will check this later.

Sent from my ZX Spectrum