- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
VP9.1.6 Alpha/Beta Bugs & Feedback
Started By
toxie
, Apr 07 2013 06:00 AM
1394 replies to this topic
#721
Posted 11 September 2013 - 11:00 AM
That's not part of vp but how the table author made it. To adjust the flasher size you would need to change the size of the ramp that creates the flash image. To adjust the brightness of the flash you would need to remake the flash texture
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#722
Posted 11 September 2013 - 11:33 AM
Guys, thanks a lot for your great work here and the great improvements you made. I love the new ball reflection very much.
I tried to follow the entrire thread, but I'm not a specialist and I appologize if I missed something in between.
The new flashers are a good improvement, but I was wondering if it is possible to adjust this effect.
I tried Safe Cracker and for me the area effected by the flashers is too large and looks somehow unrealistic. At 1920x1080 on 40'' PF it is around 15 cm.
The new flashers are very bright. When all 4 flashers in SC are on it's getting hard to concentrate on the ball.
Maybe somebody likes it that large, but others may like it smaller. Maybe somebody likes it bright, but others may prefer it less bright.
Is there any option already in or forseen to adjust diameter and brightness by a global or table based setting?
Just my 2 cent
CS
Have you checked 'Region Updates' or 'Region Optimization' in the 'Video Options'?
#723
Posted 11 September 2013 - 01:22 PM
Yes I have.
I tried several combinations. I don't recall the exact result for each test, but as far as I remember this gave the best results.
Disabling both ended in having no transparency for the "light" at all and nearly 50% of the table were covered by the "light" when all 4 flasher were on at the same time.
Need to recheck for the exact combination when I back home.
EDIT:
Just checked settings again. Optically I couldn't recognize any significant difference between 'region update' and 'region optimazation'. Once one is active the "light" is transparent with only minor difference in FPS.
As soon as both is disabled the "light" is intransparent and maybe double the size when turned on.
With both enabled FPS is lowest, but optically I couldn't recognize any difference.
I tried 2 different 916 tables (don't remember the name from the other one because I recently reinstalled my cab), but I could recognize the same appearance on both tables. If the size of the "light" depends on the author I'm wondering why the "light" was identical in brightness and size.
I'm sorry, I don't want blame anybody, just trying to understand.
Edited by cs2908, 11 September 2013 - 06:28 PM.
#724
Posted 12 September 2013 - 12:29 AM
The light image is placed on a ramp. If you edit the size of the ramp the size of the flash should change with the ramp
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#730
Posted 13 September 2013 - 03:07 AM
sorry bout the delay, 654 is uploaded
#732
Posted 13 September 2013 - 08:56 AM
Just did a few games (AFM, MM, T2CE) with Rev 654. For me the micro stutters in ball movement are much better now. It plays as smooth as with 628. Good job fuzzel.
Currently building playing a low-cost cab: 39''/27''/15''
System: Intel Core i5-4570, Asus P8Z77-M, 8GB, EVGA GTX650 Ti Boost 1GB, Win10 Pro x64 , 3 screen setup
#733
Posted 13 September 2013 - 12:54 PM
Thank you for the latest version, I tripled my Pinbot high-score ![]()
One thing I noticed is that the bank of targets that drops when the visor opens is half broken with r654. The targets drop but the thing the targets are attached to does not. First photo is from r642 where everything works as it should. Second photo is r654. The multicolor targets have receded into the playfield but the rectangular thing they're attached to doesn't.
Just a heads up is all, I don't know if this is a bug in r654 or that the table needs to be modified because of new coding.
Thanks again for the daily builds ![]()
Edit: oops can't seem to attach files for some reason, but try it yourself.. you can see in the table self test when you first run it without having to play the game or run through the tests in operator menu
Edited by Mara32767, 13 September 2013 - 12:57 PM.
#739
Posted 13 September 2013 - 08:19 PM
In Eala's Nitro Ground Shaker is a white wall in front of lower edge of backglass (Desktop version).
In the cabinet version there is a big white shape on the middle left of the table and underneath is part of the static backglass image.. it looks like part of the dmd from the photgraphers shot (not from the rom).
r655
Edited by Mara32767, 13 September 2013 - 08:20 PM.



Top










Contributor








are all trademarks of VPFORUMS.