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WIP: Visual Pinball in Unity


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#701 TerryRed

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Posted 02 May 2021 - 07:08 AM

If at all, i'd like to see the Switch over the XBox, especially the potential new/upcoming Switch..   (sorry for the derail)

 

 

I think that would require an ARM port then. :)



#702 freezy

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Posted 02 May 2021 - 11:35 AM

In case anyone didn't notice, Toxie has a Switch :)

 

I share the sentiment though. However, jailbreaking doesn't seem obvious, and you have the problem of having to upload the tables somehow.


Edited by freezy, 02 May 2021 - 11:38 AM.


#703 hitman2304

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Posted 02 May 2021 - 12:12 PM

I would say not everything at once. Most important to get VPE up and running on Windows. Other platforms may come later.


Edited by hitman2304, 02 May 2021 - 02:29 PM.


#704 Gravy

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Posted 03 May 2021 - 12:16 AM

If at all, i'd like to see the Switch over the XBox, especially the potential new/upcoming Switch..   (sorry for the derail)

That would be nice too, although Xbox One X supports 4K already and the existing switch doesn't as far as I know? The new Switch apparently will support 4K output though but then you may need to wait for a new jailbreak if going down the homebrew route (which may never come if they tighten security).

Probably getting way ahead of things and windows is most important, but perhaps also important to think about early stages of where this could potentially head in case the foundation is built in such a way that it makes it harder to port stuff later down the track.

 


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#705 wiesshund

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Posted 03 May 2021 - 01:04 AM

 

If at all, i'd like to see the Switch over the XBox, especially the potential new/upcoming Switch..   (sorry for the derail)

That would be nice too, although Xbox One X supports 4K already and the existing switch doesn't as far as I know? The new Switch apparently will support 4K output though but then you may need to wait for a new jailbreak if going down the homebrew route (which may never come if they tighten security).

Probably getting way ahead of things and windows is most important, but perhaps also important to think about early stages of where this could potentially head in case the foundation is built in such a way that it makes it harder to port stuff later down the track.

 

 

I would say if it works, it works, if it dont, it dont.

 

Make the windows version, then look later if it is even feasible to bother porting to a console and if there is even enough interest to bother

and enough authors willing to go pulling apart their tables to make them console playable.

A lot of table simply would not play on a console as the tables currently sit


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#706 strikekat

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Posted 03 May 2021 - 02:08 AM

Having one (and loving it) - jailbroken Switches are a bit of a PITA - you must have the first hardware revision to do it "easily", later hardware models + Switch Lite currently require a soldered mod chip that's annoying to obtain.

Filesystem access isn't a problem, you can FTP or mount the microSD directly. Probably would only ever be an unofficial port, but man would that be nice.. :P

Windows Desktop is enough for me ATM. Cross-platform core already seems a basic project tenant, and if you guys test exported to Android/iOS, it's already been built on ARM :)



#707 freezy

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Posted 03 May 2021 - 07:01 AM

Hmm yeah, using an old modded Xbox for a cab - why not. Reminds me of my days with XBMC :)



#708 Gravy

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Posted 03 May 2021 - 09:35 AM

Hmm yeah, using an old modded Xbox for a cab - why not. Reminds me of my days with XBMC :)

I think it just dawned on me why your avatar seemed strangely recognisable in some dark recess of my brain. Were you part of the old team or just an enthusiast like me? I still have my old 2003 Xbox, gave up the ghost a year or so ago, opened it up and looks like some new caps are required.... plus the "battery" cap naturally started leaking as well.


Edited by Gravy, 03 May 2021 - 09:36 AM.

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#709 freezy

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Posted 03 May 2021 - 09:59 AM

Part of the team, wrote the remote control app back then before Kore took over.



#710 TerryRed

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Posted 03 May 2021 - 10:03 AM

Dang that's going back. I used XBMC on my media PC for a while many years ago. I think I even made some skin themes for the PC Games plug-in back in the day.

 

Now your Avatar makes much more sense. :)


Edited by TerryRed, 03 May 2021 - 10:03 AM.


#711 Gravy

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Posted 03 May 2021 - 10:27 AM

Part of the team, wrote the remote control app back then before Kore took over.

Very cool... a belated thanks for your efforts back then. :)


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#712 hitman2304

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Posted 03 May 2021 - 10:36 AM

Part of the team, wrote the remote control app back then before Kore took over.

Thats only means that VPE is in good and capable hands :otvclap:



#713 ClarkKent

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Posted 03 May 2021 - 10:38 AM

Looking forward to get hands on the MacOS version! :)



#714 Rajo Joey

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Posted 05 May 2021 - 12:26 PM

I have the problem, that when I export a VPX-table and try to open it, there is an errormessage.

Attached File  Zwischenablagebild.jpg   12.43KB   8 downloads

 

That's with every table. Even if I don't edit something.

What am I doing wrong?


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#715 freezy

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Posted 05 May 2021 - 12:54 PM

Latest everything? I wrote an import/export tool a couple of weeks ago for @wrd1972 and had to fix a few bugs.

 

Can you post one table nevertheless where you had the error?



#716 Rajo Joey

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Posted 05 May 2021 - 06:06 PM

Latest everything? I wrote an import/export tool a couple of weeks ago for @wrd1972 and had to fix a few bugs.
 
Can you post one table nevertheless where you had the error?

I will take a look, if I have to update Unity.

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#717 poolay

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Posted 16 May 2021 - 09:23 AM

as always it's amazing, congrats to the team.

 

Is it a HDRP problem when materials became crazy ? (clipping on play mode)

 

Console:

Gizmos.DrawMesh requires a mesh with positions and normals, maybe a bad import or a bad config setup?

any idea?

 

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#718 fripounet

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Posted 16 May 2021 - 10:16 AM

seems to be very sensitive to the unity version used.

 

j'ai la version 2020.3.8f1 LTS, le mode play est inopérant avec vpe 45,hdrp 58,vpe asset 16 

mais l'affichage de la table est nickel.

les problèmes de compilation doivent être résolus pour entrer en mode play


Edited by fripounet, 16 May 2021 - 10:28 AM.


#719 poolay

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Posted 16 May 2021 - 10:42 AM

Ok my versioning is 2020.3.7f1, let's boosting this and hoping it works, 



#720 fripounet

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Posted 16 May 2021 - 10:52 AM

debut d'amelioration.

le play se lance mais j'ai ce message

 

A Hybrid Renderer V2 batch is using the shader "Visual Pinball/Srp/LerpVertex", but the shader is either not compatible with Hybrid Renderer V2, is missing the DOTS_INSTANCING_ON variant, or there is a problem with the DOTS_INSTANCING_ON variant.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&).

 

donc j'obtiens un rendu tout déformé

 

ggg.jpg


Edited by fripounet, 16 May 2021 - 10:56 AM.