rev3674 is up:
Posted 14 April 2019 - 10:36 AM
rev3674 is up:
Posted 14 April 2019 - 05:48 PM
I find the two latest versions quite stable while playing and when using the editor. The only crashes I have is almost when I quit a table, or when I have two tables loaded and I quit one of them, then VPX crashes and closes down.
This is a crash when quiting one table. This is the most common crash I have. I use to quit the editor by clicking the X at the upper right corner.
Crash report VPX rev3674
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:77751E0B
Attempt to write to 0x00000014
Thread ID: 0x177C [6012]
Call stack
==========
77751E0B ntdll.dll LdrRemoveLoadAsDataTable + 0x61B (0x08B36540 0x02E64170 0x0019CE4C 0x0978ca5c)
7774FF16 ntdll.dll RtlEnterCriticalSection + 0x126 (0x0019CE40 0x0019CE40 0x004F90D7 0x08b365b8)
7774FE39 ntdll.dll RtlEnterCriticalSection + 0x49 (0x08B365B8 0x02E27360 0x74DE6D20 0x00000070)
004F90D7 VPinballX.exe (0x74DF5A69 0x00008001 0x0052AFEB 0x0014062a)
0052AFEB VPinballX.exe (0x00000001 0x0014062A 0x00000002 0x007503f6)
Environment
===========
Date/time: 14/4/2019, 19:39:36:865
Number of CPUs: 8
Processor type: 586
System: Windows 10 (10.0 17763)
Memory status
=============
Total Reserved: 78736K (76M) bytes
Total Commited: 461772K (450M) bytes
Total Free: 3653732K (3568M) bytes
Largest Free: 2095476K (2046M) bytes
Registers
=========
EAX=00000000 EBX=FFFFFF00 ECX=08B365C8 EDX=FFFFFFFF
ESI=08B365B8 EDI=FFFFFFFF EBP=00000000 ESP=0019CFB0 EIP=0052C2EE
FLG=00010213 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Mini dump saved successfully.
Edited by jpsalas, 14 April 2019 - 05:48 PM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 15 April 2019 - 08:04 AM
Question to the authors: One or two years ago, somebody said that there was also an issue with the material manager when deleting an entry. Meaning, that the next material got some of the values assigned from that deleted material (similar to what i fixed now in the image manager). Is that still true? (cause i could not repro this)
Posted 15 April 2019 - 09:52 AM
I have not had that issue with the materials in a long time.The only thing I have noticed in the material management is that if you delete all the materials, then you cannot import new from a file until you add 1 material. But it is a small thing, that's why I have not reported it before ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 15 April 2019 - 02:07 PM
I'm going to pile on top of my request for a global override of Screenspace scale.
Would it also be possible to set the Screenspace value for individual elements? There are a few things dealing with transparent textures that do not play well with Screenspace and it would be nice to keep Screenspace on but eliminate its effect on specific elements.
Posted 15 April 2019 - 02:58 PM
That should be fixed. I committed a fix for that long time ago
Okay, thanks.. As you guys may have noticed, i'm currently freeing my giant todo list of low hanging fruit/fixes.. ![]()
I have not had that issue with the materials in a long time.The only thing I have noticed in the material management is that if you delete all the materials, then you cannot import new from a file until you add 1 material. But it is a small thing, that's why I have not reported it before
Hmm.. This i cannot repro.. I deleted all materials, then imported a material, and that worked..
Would it also be possible to set the Screenspace value for individual elements? There are a few things dealing with transparent textures that do not play well with Screenspace and it would be nice to keep Screenspace on but eliminate its effect on specific elements.
Unfortunately not (as its too complicated with the current rendering architecture of mixed static and dynamic object rendering :/).
One idea was to have a global mask, but then one would not be able to change the camera anymore. :/
Posted 15 April 2019 - 03:10 PM
Would it also be possible to set the Screenspace value for individual elements? There are a few things dealing with transparent textures that do not play well with Screenspace and it would be nice to keep Screenspace on but eliminate its effect on specific elements.
Unfortunately not (as its too complicated with the current rendering architecture of mixed static and dynamic object rendering :/).
One idea was to have a global mask, but then one would not be able to change the camera anymore. :/
Makes sense. Is it possible to set a global override scale value for Screenspace in video settings?
Posted 15 April 2019 - 04:24 PM
Question to the authors: One or two years ago, somebody said that there was also an issue with the material manager when deleting an entry. Meaning, that the next material got some of the values assigned from that deleted material (similar to what i fixed now in the image manager). Is that still true? (cause i could not repro this)
I remember mentioning it. Have not seen it for a while.
I have seen one other weird thing on a few occasions. All of a sudden, all of the sound files got removed from the table I assume at a save-point. Had to re-import them from an earlier rev. Pretty sure I did not accidentally delete them all.
Might take a quick look.
Thanks
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 15 April 2019 - 04:29 PM
What do you think of adding this to the next release of the all-in-one installer
If it finds at least one then it would ask about overwriting
If you said no It would put on the ones that are missing
bally_6803_gts3_nvram.zip 1.2.0https://www.vpforums...s&showfile=1362
Posted 15 April 2019 - 04:32 PM
I have seen one other weird thing on a few occasions. All of a sudden, all of the sound files got removed from the table I assume at a save-point. Had to re-import them from an earlier rev. Pretty sure I did not accidentally delete them all.
Might take a quick look.
Thanks
I have seen that on all versions of VPX since the beginning. Doesn't happen often.
Posted 15 April 2019 - 07:04 PM
I have not had that issue with the materials in a long time.The only thing I have noticed in the material management is that if you delete all the materials, then you cannot import new from a file until you add 1 material. But it is a small thing, that's why I have not reported it before
Hmm.. This i cannot repro.. I deleted all materials, then imported a material, and that worked.
I mean after deleting all the materials, then the import button is greyed out. But if you add a new material, or simple press ok, and open the material again, then you can import again. As I said, it is a small thing, not worth the time to look into it. ![]()
PS: I guess I deleted too much text ![]()
Edited by jpsalas, 15 April 2019 - 07:05 PM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 15 April 2019 - 07:17 PM
What do you think of adding this to the next release of the all-in-one installer
If it finds at least one then it would ask about overwriting
If you said no It would put on the ones that are missing
bally_6803_gts3_nvram.zip 1.2.0
It's already included. Or does it not work in practice?
Posted 15 April 2019 - 08:27 PM
What do you think of adding this to the next release of the all-in-one installer
If it finds at least one then it would ask about overwriting
If you said no It would put on the ones that are missing
bally_6803_gts3_nvram.zip 1.2.0
It's already included. Or does it not work in practice?
It seem like it might not be because people are attempting to run games and are not working...
But it is included
I did some testing
Ist test - I deleted the nv files and I did a reinstall and yes it puts those files on..
2nd test - I left some of the nv files on to see what it would do, I reinstalled..It does not ask if I want to over write
Edited by Outhere, 16 April 2019 - 01:07 AM.
Posted 16 April 2019 - 03:02 PM
Edited by psmiraglia, 16 April 2019 - 07:20 PM.
Posted 16 April 2019 - 03:08 PM
Feature request: to have the option for both the camera mode text block as well as the F11 stats to be shown on the bottom left corner of the table rather than the top left of the screen. This may help besitos and cabinet users alike. Thanks in advance.
I second this!
Posted 16 April 2019 - 04:25 PM
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Posted 16 April 2019 - 06:07 PM
I think PNG is better than TGA, but I know what you want
... to use the images from the FP tables directly, without need for converting them to PNG, since FP supports TGA ![]()
A built in DMD should be a dream come true, but for that to work VPX should need to support several screens. And that is not happening just now. The same as to support other sounds formats, like OGG, which is in the list of things to do, but it will need to wait for now too.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 16 April 2019 - 08:48 PM
uhoh.. i just found a longstanding bug (in since VP10.0) that leads to artifacts in lighting..
the problem is that fixing this can lead to brighter or darker playfields (as one prominent example), but that also depends on the used environment map that is used for the image based lighting..
if there is a high contrast between the lower and upper region of the env map one gets this effect..
i just commited the fix, but please check with the next build how bad it is in practice for all those existing tables.. :/
Posted 16 April 2019 - 09:01 PM
I also like this idea! Better for me would be top or bottom on right corner. Closer to my flipper buttons.I second this!Feature request: to have the option for both the camera mode text block as well as the F11 stats to be shown on the bottom left corner of the table rather than the top left of the screen. This may help besitos and cabinet users alike. Thanks in advance.
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