The trajectory is changed, That IS the whole point. But just as the plunger is returned when you let go, so is the table, and on nice stiff legs the reaction is equal and opposite. Timing is the key to getting it moved over to the flipper. Do it too early and it could have been there but moved back.
Nudging is a huge factor and it is not as simple as it may seem. It is more than a skill. It is a skill set.
Bumping is a skill. It draws from you just to bump the table. Just bumping, if that is not your game, takes a conscious decision.
Timing is a skill. Obviously. because of the recoil, you have to have the ball over at the right instant, or have the table element move at the instant the ball is hitting or extremely close to it.
Direction is a skill. A bump on one side could have good results while a bump on the other not.
Speed, force, frequency and range are each skills. Not only for control, but in avoiding a tilt. Knowing the limits of these is important.
Speed and force are basically the same until some of the advanced skill is used. Duration is an advanced skill that can actually change the vector permanently when you don't just bump but push and hold pressure on the table. The slower you release that pressure, the more impact you will have on the balls direction.
Tables can be slid a bit without brutality also. Getting what needs to be done deliberately instead of desperately is a skill.
Nudging started out as the primary control method, predating flippers. To not nudge these early games reduced them to games of chance. That's not what they were. Flippers imposed skill without taking away the importance of a good skill set in nudging.
Edited by user, 23 January 2015 - 02:48 AM.