On a real pin even a strong nudge doesnt really effect the trajectory of the ball, unless it contacts an object.
The vp9.9.1 nudge is just wrong
A real pin is in a real world. So is a cabinet.
A ball on a real pin is also in a real world, But as we think of motion relative to our world, so must a pinball, and the world of a pinball is the pinball table. To properly simulate a pinball table the pinball table is the whole world. To properly simulate a pinball, the table is it's whole world. We don't consider the fact that if the world is traveling through space at 600,000 mph or what ever that we can not nudge a ball in the other direction unless we can apply more than 600,000 mph worth of force on it. Nor is there any real reason to consider this.
In a pinballs world, it's trajectory is changed by a nudge and it's also changed back more or less by the same action (this is what has been missing only since VP9). We that nudge nudge the ball into things, not just off of things.
I assume with the cabinet with a analog nudging device the ball position relative to the table is maintained during the nudge with collision detection also maintained??? The device is reading the motion there and back?
With a stationary monitor (desktop) the ball would not change either, relative to our world (the monitor) but still would have to relative to it's world, the table. The only way I can think of for this would be to move the table graphic in relation to the ball. Preferably without moving whatever backdrop. Is VP10 going to be able to do this??? This would be a logical use for a camera change and is what Pinball Arcade does. PA moves the backdrop, but it moves the table graphic more. I suppose the moving of the backdrop is to simulate a persons body motion. Anyway I have no complaints and am instead impressed with the method.
Edited by user, 22 January 2015 - 05:34 PM.