In another thread there was a short discussion about optimizing the camera view to make it easier to adjust the view especially in fullscreen mode. My idea that I thought that it could fix this turned out to be not a good solution at all. The reason why it's often so hard to get a descent POV in fullscreen mode is that the aspect ratio of real tables is too far away for a 16:9 screen. WPC tables (from 1987 on) are 20.5 : 46 inch that results in an aspect ratio of 2.247! A 16:9 screen has a ratio of 1.7777! So ratios greater than 2.1 are really hard to scale right on a 16:9 screen. So even if a lot of authors try to design a table as close as possible to the real one it can be counterproductive if the real table has a wrong aspect ratio that can't fit nicely on a 16:9 screen. My advice for a better fullscreen POV is to reduce the length and/or increase the width of the table a bit to come a bit closer to the 1.7777. Like Sega/Data East widebody tables 23.25" : 46" result in 1.9780 or Stern widebody tables with 23.875" : 45" result in 1.8850.
If we would use special dimensions for the rebuild than the real dimensions we could use the same set of POV settings on nearly all tables that were built in that way.
Edited by fuzzel, 17 October 2016 - 10:03 PM.




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