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VP10 is here (beta)

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#661 Chef Balsay

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Posted 09 February 2015 - 08:41 PM

If you want to learn table building I think you should do it with version 10. Believe me, 10 is just as easy, the hard part in unlearning VP9.

 

I

 

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#662 Shadowsclassic

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Posted 09 February 2015 - 08:44 PM

 

Okay here is an odd one. Without changing any settings sometimes a certain table will cause my monitor to loose signal (like it kicks the video into an unsupported mode).  When this happens I have to force shutdown my PC.  It happens on table play but not every time.  I just decided that I would try playing with the editor so for the first time in VP10 I selected new and when I hit play boom "No Signal"  Never had this happen before any thoughts?

This happened to me a while back. Turned out to be the video card over heating. Replaced the video card fan and gave the system better air flow and that solved it. Your situation could be driver or hardware related but I would guess not driver. Almost sounds like there is a hand shake issue if it happens as soon as you hit play. Does the screen red change?

 

Don't think it is an over heat problem, it never happens with anything other than VP10. The screen is an hdmi and it just turns black and says "No Signal"  I ran Verns World and it did it.  rebooted and it worked. tried it another time and no signal.  

 

Edit: Thanks Toxie, will check that.


Edited by Shadowsclassic, 09 February 2015 - 08:45 PM.


#663 lio

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Posted 09 February 2015 - 09:15 PM

might not even be heat related - could also be that the video card draws too much power under stress for your power supply to handle, but then I guess in that case you would more likely experience total crashes rather than video blanks.


Nice!

The ball looks a lot nicer in 1675 :-)

The bumper ring seems to be on steroids atm though - even at the lowest speed (1) it is too fast and the ring goes down too far towards the playfield.

And something purely cosmetic: the bumper rotation in the editor does not match the render output - At "orientation 0" the editor draws the metal ring support rods at 3 and 9 o'clock position, in-game they are at 12 and 6 o'clock.


Edited by lio, 09 February 2015 - 09:18 PM.


#664 mpad

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Posted 09 February 2015 - 09:40 PM

 
Edit: Thanks Toxie, will check that.


Yeah. Overheating normally results in artifacts. Think it's a contact thing. Make sure the card is properly stuck in the slot. Is it screwed in?
Mine got loose from nudging and I had same issue when the cab did the slightest move.

#665 parabolic

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Posted 09 February 2015 - 10:29 PM

If you want to learn table building I think you should do it with version 10. Believe me, 10 is just as easy, the hard part in unlearning VP9.

 

I

Thats what I was looking for - however, being as its in beta I fear that ill have a tougher time getting things to work if they are still in development. (like ball stutter, I wouldnt know if its a bug or something I did wrong - for example.)


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#666 dark

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Posted 09 February 2015 - 10:37 PM

homerheadsvp10.jpg

Simpsons chrome edition anyone? ;)



#667 kruge99

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Posted 10 February 2015 - 12:00 AM

homerheadsvp10.jpg

Simpsons chrome edition anyone? ;)

 

We need Tipoto to export all the models from his Terminator 2 Chrome edition VP9 table so that a VP10 edition can be made, non-emreel style!! :D   (sorry for the thread hijack)


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#668 jpsalas

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Posted 10 February 2015 - 02:12 AM

...

The bumper ring seems to be on steroids atm though - even at the lowest speed (1) it is too fast and the ring goes down too far towards the playfield.

...

 

try setting the ring speed to 0,4, for example, then it will be slower.


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#669 Shockman

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Posted 10 February 2015 - 03:25 AM

Would it be easy enough to make the backdrop image dance to the day/night slider?

 

show_need.jpg


Edited by Shockman, 10 February 2015 - 04:07 AM.


#670 unclewilly

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Posted 10 February 2015 - 03:30 AM

Ok just some fondings on my yoga2 pro with intel graphics.

Monster bash plays smooth as a bell in desktop view. I would imagine hybrid view would be smooth as well

This is the strange part and something to think about.

When i switched monster bash to fs. And used the pinmame rendered dmd. There is some stutter.

This leads me to believe one of two things.
either something in the rotation view of vp causes a slowdown. Or
its the pinmame dx7 rendering that is causing slowdown

So maybe pinmame needs to go to dx9 ;p
or figure a way to get the vp dmd on another screen

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#671 randr

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Posted 10 February 2015 - 03:59 AM

Interesting. Must be why I have no slow down on cab due to pindmd

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#672 jimmyfingers

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Posted 10 February 2015 - 04:01 AM

Ok just some fondings on my yoga2 pro with intel graphics.

Monster bash plays smooth as a bell in desktop view. I would imagine hybrid view would be smooth as well

This is the strange part and something to think about.

When i switched monster bash to fs. And used the pinmame rendered dmd. There is some stutter.

This leads me to believe one of two things.
either something in the rotation view of vp causes a slowdown. Or
its the pinmame dx7 rendering that is causing slowdown

So maybe pinmame needs to go to dx9 ;p
or figure a way to get the vp dmd on another screen

Does the stutter still appear when testing FS but setting the pinmame rendered DMD to hidden=1?  If it was rendering aspects of the pinmame that are at the cause then I would think that not rendering it at all (hidden) should remove the stutter.  Also, I've seen that the performance demands increase / FPS drops when all or most of the VP table is rendered in the screen's view (i.e. FS) vs. desktop or HV with reasonable portions blank.  However, I don't think the latter aspect generally swings the performance too much to go from totally smooth to stutter.  What FPS without vsync are you getting in the different test views / modes? 



#673 BananaBoat

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Posted 10 February 2015 - 04:12 AM

Interesting. Must be why I have no slow down on cab due to pindmd

 

I get slowdown in my cab, and i have PinDMD.

I always set .Hidden=1 so i dont think this is the reason for the ball stutter.


Edited by BananaBoat, 10 February 2015 - 04:13 AM.


#674 freneticamnesic

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Posted 10 February 2015 - 04:26 AM

Ok just some fondings on my yoga2 pro with intel graphics.

Monster bash plays smooth as a bell in desktop view. I would imagine hybrid view would be smooth as well

This is the strange part and something to think about.

When i switched monster bash to fs. And used the pinmame rendered dmd. There is some stutter.

This leads me to believe one of two things.
either something in the rotation view of vp causes a slowdown. Or
its the pinmame dx7 rendering that is causing slowdown

So maybe pinmame needs to go to dx9 ;p
or figure a way to get the vp dmd on another screen

 

I am currently experiencing this. However, the stutter doesn't go away when switching to the VP10 DMD on fullscreen, and using VP10 desktop with VPM dmd I get the same fps as I do with VP10 dmd, so not an issue with the DMD render...

 

I can play a current wip in desktop mode, it's almost unplayable in fullscreen mode ...


Edited by freneticamnesic, 10 February 2015 - 04:27 AM.


#675 sliderpoint

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Posted 10 February 2015 - 05:30 AM

I just had a chance to test out MB on my cab.  I was able to get around most stuttering by messing with video settings.  However the wire ramps are an issue for sure.  Those are not a video issue (or a sound issue). It seems to be an issue with VP trying to handle the collision on the primitive ramp. If I make it non collidable and enable the vp invisible ramps it runs smooth.

 

-Mike



#676 BananaBoat

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Posted 10 February 2015 - 05:36 AM

Mike

might be helpful to share which video options you're adjusting.

Thanks



#677 sliderpoint

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Posted 10 February 2015 - 06:17 AM

Keep in mind I have an AMD R7 220 video card so these may not help everyone. Also 4xAntiAliasing doesn't work with AMD cards right now so that can't be checked (which is a bummer cause it looks great when it's on, until the ball starts to move)

 

Only things checked are:

Enable Quality FXAA

Reflect ball on playfield

Enable Ambient Occlusion

Force Anisotropic Texture Filtering

 

FPS limiter 1

Max prerendered frames 0

Textures unlimited

detail level on max.

 

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#678 toxie

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Posted 10 February 2015 - 07:04 AM

Would it be easy enough to make the backdrop image dance to the day/night slider?

 

 

Can be done.. I'll look into it..


The bumper ring seems to be on steroids atm though - even at the lowest speed (1) it is too fast and the ring goes down too far towards the playfield.

And something purely cosmetic: the bumper rotation in the editor does not match the render output - At "orientation 0" the editor draws the metal ring support rods at 3 and 9 o'clock position, in-game they are at 12 and 6 o'clock.

 

Both triggers and bumpers anim speed need to be readjusted with the new builds.



#679 toxie

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Posted 10 February 2015 - 08:03 AM


Would it be easy enough to make the backdrop image dance to the day/night slider?

 

 

i added a checkbox with rev 1678 in the BG settings to make the night day slider work on the BG image optionally



#680 unclewilly

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Posted 10 February 2015 - 10:54 AM

I just had a chance to test out MB on my cab.  I was able to get around most stuttering by messing with video settings.  However the wire ramps are an issue for sure.  Those are not a video issue (or a sound issue). It seems to be an issue with VP trying to handle the collision on the primitive ramp. If I make it non collidable and enable the vp invisible ramps it runs smooth.
 
-Mike


The wire ramps will be switched back to non colidable in the final version
@shockman. Looking very nice

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uw2.gif






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