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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#641 jarr3

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Posted 29 August 2023 - 02:31 PM

 
toxie, pls could you put a ZIP on the first post as always ?


Just that it is a waste of time for him?!? A change is pushed and therefore a new build is produced, without manually copying files?

 

** EDIT **

Wanted to explain myself: Of all those who commit & push currently (among Toxie), each push means a new build is produced under actions (you need to login to access these)

 

Attached File  GithubActions.png   384.98KB   7 downloads

 

As you see in the picture, it is visible which branch was used (1) by whom (2) and when (3) the build was triggered.

 

If we look at today's outcome: there are 7 builds spread with changes from 3 different people in 2 different branches. jsm174 working on the ios/android version and vbousquet and toxie on the master branch.

 

Some of the builds might fail, either because of a bug introduced or even if the build system has a problem.

 

This is a very nice addition, to the build process, to have it trigger automatically on each push. The developers (incl. me for B2S) can concentrate on developing rather than the rest.

Once in a while, when there is a stable release coming up, this can then be voted as pre-release and will be show up in the releases
 


Edited by jarr3, 30 August 2023 - 06:03 PM.


#642 licwip

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Posted 29 August 2023 - 10:42 PM

Thanks to everyone for making VPX even better! I have two issues, after updating to a 10.8 beta (beta 5) for the first time. Please forgive me for not seeing if these have already been addressed.

 

1. While playing, when I hit F1 to change the colors for the DMD, I can't find my pointer to the window that opens. The cursor shows on the backglass but not the playfield. This was not a problem in 10.7. I can tab my way around the window, but I need the mouse to choose colors, so I'm out of luck.

 

2. On a lot of tables, I have a hard ball seeing the ball. So I hit the button that allows me to see the FPS< because the ball itself used to change to a "sparkle ball," with pixels floating like moons around it. I preferred that type of ball, as it's much easier to see, but I don't see it now. Any chance the sparkle ball could come back?

 

Thanks in advance!



#643 wiesshund

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Posted 29 August 2023 - 11:17 PM

1) temp disable exclusive fullscreen mode in vpx vid prefs

2) pick or make a ball texture and use it on any table you see fit to.
JP's chrome ball is very visible, but you can also make something radically different.
If you use a logo image that is a bunch of bright colorful little dots, ball will be highly noticeable.


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#644 Mike DA Spike

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Posted 30 August 2023 - 01:24 PM

have the same issue, bad shadows on this Table ... there are no other ways to get a DL Source, anywhere else ?
 
toxie, pls could you put a ZIP on the first post as always ?


You can signup for free on github.
If you sign up and goes to the action tab, all the differrent branches can be downloaded.
Just make sure you download a master branch and not a standalone.
In the past, Toxie added in the first post a file and updated this, but think those are now the beta's. As the revissions can go fast, it is hard to change them every time in this post.
If you want, I can send you a pm with latest version

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#645 dacstyle

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Posted 30 August 2023 - 01:38 PM

Does anyone else have issues with MONSTER BASH?
I'm using VPX 10.8 GL, and on this table, the bride's head, Dracula's shadow, and other textures appear white, shining as if they were a lamp.
 
Is there a way to fix this? Is it an error with the table or with VPX?


#646 Drybonz

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Posted 30 August 2023 - 03:31 PM

I'm using VPX 10.8 GL

 

We should all really try to get in the habit of posting our exact build numbers in this thread, as the updates come so rapidly many people are reporting issues that got fixed in a previous build.  This isn't always the case, but it would help out a lot if we all posted exact build numbers that we are using.



#647 fripounet

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Posted 30 August 2023 - 04:03 PM

Are your relationships good with ravarcade or is it every man for himself?


has anyone made a vpx gl vr vs unity 3d comparison video?


can we have a VR simulation without a headset (for desktop use)? just keep the gyroscopic head movements



#648 unclewilly

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Posted 30 August 2023 - 05:41 PM

I thought the head tracking was already added with the kinect cameras. Not sure I don't use it. Yeah if you used the fss view without rotating you could pretty much see the vr room and look at least to the left and right of the table

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#649 fripounet

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Posted 30 August 2023 - 06:40 PM

I thought the head tracking was already added with the kinect cameras. 

 

 

I thought Microsoft had stopped production. Does Kinect for Xbox work for PC and VPX?  


azure kinect work also ?



#650 Drybonz

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Posted 30 August 2023 - 07:25 PM

I made a little mini tutorial with pictures on how to find the latest beta build on github.  My intent was for people to be able to link to a tutorial instead of having to explain each time.  Here's the link if anyone wants to use it.

 

How to Download Latest VPX 10.8 Beta Builds - Visual Pinball - VPForums.org



#651 Mike DA Spike

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Posted 31 August 2023 - 02:35 AM


I thought the head tracking was already added with the kinect cameras. 
 
 

I thought Microsoft had stopped production. Does Kinect for Xbox work for PC and VPX?  

azure kinect work also ?
Headtracking is working via BAM. Dont think azure kinect is working, but following devices should work :

https://www.ravarcad...l/head-tracking

I use kinect 2 and works pretty good

Edited by Mike DA Spike, 31 August 2023 - 02:35 AM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
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#652 dacstyle

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Posted 31 August 2023 - 01:26 PM

I'm using VPX 10.8 GL

 
We should all really try to get in the habit of posting our exact build numbers in this thread, as the updates come so rapidly many people are reporting issues that got fixed in a previous build.  This isn't always the case, but it would help out a lot if we all posted exact build numbers that we are using.

You are right. Sorry for the missing version.
I'm using VPX 10.8 GL build 1378

The mentioned monster bash tables is from VPW. Maybe someone want to try it and check if have the same problem.

#653 superautomatic

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Posted 31 August 2023 - 02:56 PM

 

I'm using vpx 10.8 beta 5 build 1347. Where do I find build 1370? 

 

https://github.com/v...runs/6009247139

 

 

Thanks for the link! I tried build 1370 yesterday and build 1378 and 1379  today, but the problem  persists.

 

Below is a screenshot from  JP's Deadpool 5.1.2:

 

Visual-Pinball-Player-2023-08-30-14-54-5


Edited by superautomatic, 31 August 2023 - 02:59 PM.


#654 jpsalas

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Posted 31 August 2023 - 02:57 PM

 

 

I'm using VPX 10.8 GL

 
We should all really try to get in the habit of posting our exact build numbers in this thread, as the updates come so rapidly many people are reporting issues that got fixed in a previous build.  This isn't always the case, but it would help out a lot if we all posted exact build numbers that we are using.

You are right. Sorry for the missing version.
I'm using VPX 10.8 GL build 1378

The mentioned monster bash tables is from VPW. Maybe someone want to try it and check if have the same problem.

 

 

I guess you get a memory error, at least in the DX version you get a memory error with most of those VPW tables. That's because they use 8k textures, so the 32 bits VPX runs out of memory.

 

In short: for those huge VPW tables, over 300Mb, use the 64 bits VPX version, or reduce the image memory to 2048. You can have now this setting, to reduce the image size, for an individual table just by using an ini file with the same name of the table with these lines:

 

[Player]
; Video options
MaxTexDimension = 2048

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

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#655 007

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Posted 31 August 2023 - 04:00 PM

Hi , 

Sorry if i missed it but does the ball anti stretch cabinet works ? When i play with pov , my ball is stretched , especially on the top of table. 

I have the same problem. Egg shaped ball on the top of the table, no matter what anti stretch setting. I play in desktop mode.


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#656 dacstyle

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Posted 31 August 2023 - 04:27 PM

I'm using VPX 10.8 GL

 
We should all really try to get in the habit of posting our exact build numbers in this thread, as the updates come so rapidly many people are reporting issues that got fixed in a previous build.  This isn't always the case, but it would help out a lot if we all posted exact build numbers that we are using.
You are right. Sorry for the missing version.
I'm using VPX 10.8 GL build 1378

The mentioned monster bash tables is from VPW. Maybe someone want to try it and check if have the same problem.
 
I guess you get a memory error, at least in the DX version you get a memory error with most of those VPW tables. That's because they use 8k textures, so the 32 bits VPX runs out of memory.
 
In short: for those huge VPW tables, over 300Mb, use the 64 bits VPX version, or reduce the image memory to 2048. You can have now this setting, to reduce the image size, for an individual table just by using an ini file with the same name of the table with these lines:
 
[Player]
; Video options
MaxTexDimension = 2048
In my case I'm using 64 bits versión, other VPW tables like LAH Works perfectly.

I will take a pic or video so I can show the problem, but I talked with some friends that also runs VPX GL 10.8 64 bits and they have the same problem on VPW monster bash. I don't know which exact build they are using, but I have 1378 and the problema is the same.

I'm using VPX 10.8 GL

 
We should all really try to get in the habit of posting our exact build numbers in this thread, as the updates come so rapidly many people are reporting issues that got fixed in a previous build.  This isn't always the case, but it would help out a lot if we all posted exact build numbers that we are using.
You are right. Sorry for the missing version.
I'm using VPX 10.8 GL build 1378

The mentioned monster bash tables is from VPW. Maybe someone want to try it and check if have the same problem.
 
I guess you get a memory error, at least in the DX version you get a memory error with most of those VPW tables. That's because they use 8k textures, so the 32 bits VPX runs out of memory.
 
In short: for those huge VPW tables, over 300Mb, use the 64 bits VPX version, or reduce the image memory to 2048. You can have now this setting, to reduce the image size, for an individual table just by using an ini file with the same name of the table with these lines:
 
[Player]
; Video options
MaxTexDimension = 2048
In my case I'm using 64 bits version, other VPW tables like LAH Works perfectly.

I will take a pic or video so I can show the problem, but I talked with some friends that also runs VPX GL 10.8 64 bits and they have the same problem on VPW monster bash. I don't know which exact build they are using, but I have 1378 and the problem is the same.

Edited by dacstyle, 31 August 2023 - 04:28 PM.


#657 studlygoorite

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Posted 31 August 2023 - 05:19 PM

Having a strange issue but not sure what is to blame or how to fix it :) I am using VPX v1370 for VPX and VR-GL v1370 for VR. I am using .bat files to switch between two different VPinball.ini files, one for VPX and one for VR. When switching between the two and I choose VPX.exe after using the VR-GL, the VPX Video/Graphics Options Display changes from display#1, my playfield, to display#2 which is my backglass. This causes my playfield to show up on my backglass screen and to fix it I need to change the Graphics Options display to read #1 again. I have to do this every time I switch, anyone know why the switch between the VR-GL and VPX (using .bat files) would cause this? These are my VPinballX.ini settings for VPX......thanks

; Video options
Display = 1
Fullscreen = 1
WindowPosX = 
WindowPosY = 
Width = 3840
Height = 2160
Render10Bit = 0
ColorDepth = 32
BGSet = 1
RefreshRate = 120
SyncMode = 3
MaxFramerate =0
MaxPrerenderedFrames = 0
FXAA = 0
Sharpen = 0
ScaleFXDMD = 0
DisableAO = 1
DynamicAO = 0
SSRefl = 0
PFReflection = 5
MaxTexDimension = 0
AAFactor = 1.000000
MSAASamples = 1
DisableDWM = 0
UseNVidiaAPI = 0
ForceBloomOff = 0
ForceAnisotropicFiltering = 1
CompressTextures = 0
SoftwareVertexProcessing = 0


#658 Mike DA Spike

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Posted 01 September 2023 - 04:12 AM

 

Having a strange issue but not sure what is to blame or how to fix it :) I am using VPX v1370 for VPX and VR-GL v1370 for VR. I am using .bat files to switch between two different VPinball.ini files, one for VPX and one for VR. When switching between the two and I choose VPX.exe after using the VR-GL, the VPX Video/Graphics Options Display changes from display#1, my playfield, to display#2 which is my backglass. This causes my playfield to show up on my backglass screen and to fix it I need to change the Graphics Options display to read #1 again. I have to do this every time I switch, anyone know why the switch between the VR-GL and VPX (using .bat files) would cause this? These are my VPinballX.ini settings for VPX......thanks

; Video options
Display = 1
Fullscreen = 1
WindowPosX = 
WindowPosY = 
Width = 3840
Height = 2160
Render10Bit = 0
ColorDepth = 32
BGSet = 1
RefreshRate = 120
SyncMode = 3
MaxFramerate =0
MaxPrerenderedFrames = 0
FXAA = 0
Sharpen = 0
ScaleFXDMD = 0
DisableAO = 1
DynamicAO = 0
SSRefl = 0
PFReflection = 5
MaxTexDimension = 0
AAFactor = 1.000000
MSAASamples = 1
DisableDWM = 0
UseNVidiaAPI = 0
ForceBloomOff = 0
ForceAnisotropicFiltering = 1
CompressTextures = 0
SoftwareVertexProcessing = 0

 

Can you post both of your INI files as well ?
I'm doing almost the same, and never had issues with it
or is this issue introduced with 1370 ?


331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
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#659 Pinballman

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Posted 01 September 2023 - 04:23 AM

Is there a guide or tutorial anywhere explaining the features of 10.8?  Obviously more complex than 10.7 and trying to understand and learn how to navigate through it. Thanks!



#660 wiesshund

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Posted 01 September 2023 - 04:46 AM

Is there a guide or tutorial anywhere explaining the features of 10.8?  Obviously more complex than 10.7 and trying to understand and learn how to navigate through it. Thanks!

Presently the notes and change logs are the best way
As it is still running in beta, no official Docs have been drawn up yet.

 

A lot of changes kind of pertain to authoring, but you are probably not asking about those.

 

From a player standpoint
10.8 has two new POV methods instead of just the old legacy method
Camera and Window
They provide a more accurate view of the table and a more realistic 3 dimensional appearance

10.8 has more control over anti aliasing instead of just force 4X FSAA or none at all
You can now chose how much, by percent, anti aliasing you wish to apply.

 

10.8 has better lighting, and now casts real ball shadows from the lamps (if the author implements things right)
so no fake ball shadow is needed anymore.

 

The renderer overall is much cleaner and looks nicer.

VPX settings are now stored in INI instead of registry, and you can even make table specific INI's if you need a custom per table setting for special tables

 

10.8 VR and normal are now unified, same exact code, only the renderer is different, DirectX vs OpenGL, and you can run the VR OpenGL version on your cab or desktop
and simply turn VR on and off as needed.

 

10.8 now allows mapping staged flipper keys and buttons in the UI itself, removing the need to use joy2key or other hacks to get the buttons themselves recognized.

 

insert 1000 other things i forgot.


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