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VP10 table testing - available right here!


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#641 hauntfreaks

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Posted 06 May 2015 - 04:46 AM

I haven't kept any old betas. I don't remember which it works with, but unless and until it works with the current one, it doesn't work as far as I'm concerned. If there was some previous release it would work with, I would not be opposed to linking it to an older version, but not a previous beta.

 

It is finished, It just isn't going to get released with patches of fog where light should be. Materials muck up the intention of the graphics I have put together enough.

 

I have not pulled it to keep it away. I have pulled it because it does not work. I will put it back up as soon as a VPX exists with clear light. If I'm not mistaken, the latest says to avoid 1 for modulation. I avoid everything but one.

 

are you talking about your pac man table??.... what doesnt work?.... I just played it in 1950 and it played just fine..... is this odd?


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#642 Jafjas

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Posted 06 May 2015 - 05:11 AM

[quote name="freneticamnesic" post="307505" timestamp="1430755818"]What kind of moron would put up a youtube video of a game you can't even release .... stupid!!! Useless! It doesn't even look very good

 
Showing skills is a good reason for uploading a video on YouTube, there a enough people uploading that kind of videos and nothing is wrong with that in my opinion.
And on top of that I think you have some serious skills 85vett.

#643 Shockman

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Posted 06 May 2015 - 06:12 AM

 

I haven't kept any old betas. I don't remember which it works with, but unless and until it works with the current one, it doesn't work as far as I'm concerned. If there was some previous release it would work with, I would not be opposed to linking it to an older version, but not a previous beta.

 

It is finished, It just isn't going to get released with patches of fog where light should be. Materials muck up the intention of the graphics I have put together enough.

 

I have not pulled it to keep it away. I have pulled it because it does not work. I will put it back up as soon as a VPX exists with clear light. If I'm not mistaken, the latest says to avoid 1 for modulation. I avoid everything but one.

 

are you talking about your pac man table??.... what doesnt work?.... I just played it in 1950 and it played just fine..... is this odd?

 

Yes. I checked 1950. It is better. It doesn't look as sharp as it did, but better than the beta before. The game does work. and those that wanted it have it, and a beta to play it on. That's why I'm no longer keeping it up. I'll see if it will be able to be worked into the release of VPX though.

 

Because it's done, changes are not adding anything, they are just changing things. Like the pop bumper. I made it work, the bumpers change, it doesn't work. I make it work, the bumper changes, and I change it to work that way, and still it's the same bumper. Lights are now changed and on my table they are not as good. 2 is the new zero and 3 is too bright. That can't be right. If I change the ones that don't show up at intensity of 2 to the too bright 3? This is bound to change at some point, which is the logical point to work on the more subtle lighting. All the bright lights are now dim, and the general light level is brighter. These are things that can be adjusted if they are adjustments that will stick. They are not things in my opinion that should be changed per beta.

 

Visual Pinball should have always been a program to make tables, not editor files that can played only in the editor.

 

When I get the wall based pop bumpers back in I will put it back up though. The dim lights will not show, and the bright lights will be dim, but it will play. As I sad before though, it is up for adoption. It will be better off in the hands of someone that has experience creating and using data files to make a post yellow.



#644 toxie

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Posted 06 May 2015 - 09:49 AM

So what you say is that we should have delivered a perfectly stable and bugfree VPX to begin with, but still called it alpha/beta so that the remaining wishes from all the authors and users can still be included (of course -without- really touching the already existing code then)?

 

I know that it sucks if we change things, but trust me that we are always super careful and only brake compatibility if we -really- need to. But thats why its an alpha/beta and not the final release!

And if we would have just released a final of VPX out of nowhere instead then most would have complained that this or that is bad, and why did you not include the one thing i mentioned in this one thread 3 years ago, andsoonandsoon.. ..    ;)



#645 Shockman

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Posted 06 May 2015 - 01:33 PM

No. I didn't say that. I said my table is done, and I don't want to adapt it every beta that issues pop up in, to things I suspect, hope, or trust will change again. For example waiting just one or two betas I found the issue with the lights modulation mostly fixed. I would have been nearly done, or have posted a build adapting to something fleeting. If you need feedback from your work, I will be happy to give it, just ask, but otherwise mmpac is just waiting to be finaled. 



#646 Sindbad

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Posted 06 May 2015 - 04:17 PM

Hmmm...

 

So maybe I understood this thread wrong?

 

I interpreted this thread as a platform to offer test tables for a beta environment, in order to get feedback from the testers that helps the VP devs and of course also the table devs. Right in the first post Loaf pointed out that (citation) "anyone ... should understand that VP10 EXE beta's are changing, so it's always possible a table stops working, so don't get upset if that happens!". I have three tables released for testing, and when something changes, I'll update them (sometimes with a delay of a few days), and re-upload them. This is necessary to get new test results.

 

I didn't interpret this thread as a presentation platform for ready builds. So maybe I'm wrong with my understanding of this thread, but the only goal I pursued was helping getting VP10 stable. 



#647 toxie

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Posted 06 May 2015 - 04:36 PM

And indeed you did a good job helping us and others with your tables so far!  :)



#648 Trinity

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Posted 06 May 2015 - 04:50 PM

Thank you to all the devs and table builders here. I am enjoying testing and playing your tables in VP10 beta, broken and unbroken. As I reverse engineer this crazy thing trying to learn how to build tables, I hope someday to be able to contribute as well.



#649 freneticamnesic

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Posted 06 May 2015 - 05:25 PM

Hmmm...

 

So maybe I understood this thread wrong?

 

I interpreted this thread as a platform to offer test tables for a beta environment, in order to get feedback from the testers that helps the VP devs and of course also the table devs. Right in the first post Loaf pointed out that (citation) "anyone ... should understand that VP10 EXE beta's are changing, so it's always possible a table stops working, so don't get upset if that happens!". I have three tables released for testing, and when something changes, I'll update them (sometimes with a delay of a few days), and re-upload them. This is necessary to get new test results.

 

I didn't interpret this thread as a presentation platform for ready builds. So maybe I'm wrong with my understanding of this thread, but the only goal I pursued was helping getting VP10 stable. 

 

Exactly. Though I can be honest, I've been frustrated when a table's functionality breaks with a new build. But I have to remember, that was the plan. If we don't update our tables to go with the new changes in the VP10 beta, then we'd still be on the second build..........



#650 chepas

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Posted 06 May 2015 - 05:35 PM

Is it worth me adding to this? :)

 

New lighting gave me so much more work to do again , which I'd already done for the 3rd time, but the result is always better and worth it.


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#651 hmueck

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Posted 08 May 2015 - 09:08 AM

@32assassin and @The Loafer:
The download link for Gold Wings WIP is down.
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#652 Sindbad

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Posted 08 May 2015 - 03:14 PM

hmueck,

 

Loaf is on vacation for a few days. I don't know if he's able to connect to WiFi. Maybe it takes some days until he's able to update anything.



#653 lodger

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Posted 08 May 2015 - 07:07 PM

feedback for Hercules table: plays really well- a marked improvement from the inconsistent hardware version i played years ago. One thing was weird however: when you cradle the ball with the left flipper, if you tap the flipper as if to do a post transfer, the ball will roll back over the rollover and score 3k points. you can continue to do this and can run up an absurd score like this...not sure if its like that in the real world table


berzerk2_0logo.png

http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#654 randr

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Posted 08 May 2015 - 08:48 PM

feedback for Hercules table: plays really well- a marked improvement from the inconsistent hardware version i played years ago. One thing was weird however: when you cradle the ball with the left flipper, if you tap the flipper as if to do a post transfer, the ball will roll back over the rollover and score 3k points. you can continue to do this and can run up an absurd score like this...not sure if its like that in the real world table

Ha! Does right side do it to? I can fix that or leave in as a cheat code. Lol

randr___pinball.png                         


#655 toxie

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Posted 08 May 2015 - 09:26 PM

talking about cheat code.. nobody found the resurrected VP9 easter egg in VPX so far, it seems..  :)



#656 ReDEy3

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Posted 08 May 2015 - 11:17 PM

talking about cheat code.. nobody found the resurrected VP9 easter egg in VPX so far, it seems..  :)

Wait....the what?



#657 freneticamnesic

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Posted 08 May 2015 - 11:41 PM

BqDEGfi.jpg


Edited by freneticamnesic, 09 May 2015 - 12:06 AM.


#658 32assassin

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Posted 09 May 2015 - 12:32 AM

@32assassin and @The Loafer:
The download link for Gold Wings WIP is down.

 

 

Gold Wings VPX is at about 60% complete. its playable, if you like to have it I can give it to you.  Its in no way shape or form cabinet ready.

 

 

it needs primitive ramps

accurate primitive bumper caps

allot more TLC

 

Attached File  Capture.PNG   862.74KB   14 downloads


Edited by 32assassin, 09 May 2015 - 12:35 AM.

My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#659 The Loafer

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Posted 09 May 2015 - 12:44 AM

Loaf is here, temporarily. I am busy trying to negotiate a trade agreement between my country of Canafa and Cuba. Right now we are at 5 bottles of wine, 6 mojito, 6 rum and fruit punch... For my wife. I had a traffic light with a bit of banana liquor and I passed out. Damn bariatric surgery makes me a cheap date!

Nothing settled, negotiations continue, will check on this thread on my return on Tuesday

Arriba!!! (However it's spelled)

#660 vampirolatino2

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Posted 09 May 2015 - 12:50 AM

No cuba libres?!

Cuba libre and Mojito are the official drinks in Cuba. They need to be made WITH Puertorrican Bacardi Rum btw. if not, is not a true cuba libre and mojito :P

 

Asere!! ;)


Edited by vampirolatino2, 09 May 2015 - 12:52 AM.