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Better Arcade Mode - MOD for Future Pinball


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#641 sza

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Posted 11 March 2014 - 08:31 PM

It should work.
Half year ago it works fine.
Tonight I will check it again

Wysłane z mojego LG-D802 przy użyciu Tapatalka

Never mind, good old reset of the PC and it works fine with 2 screens.

BTW to my surprise turning the 3d increases the frame rate, I expected opposite. 

thanks.



#642 sza

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Posted 11 March 2014 - 08:42 PM

This is a good tip,

Looking at messed up loader screens in 3d gives me instant headache  ;-)



#643 scrivy

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Posted 15 March 2014 - 03:23 AM

I have spent a lot of time trying to figure out what would be the best default configuration for BAM in my cabinet.  Like most new users, this was new territory and I had to figure out what looked best and seemed logical. There are many settings and some of them take a little more computing power as well which I don't have.  This means that some of the features either are not used or are disabled.   Additionally, I don't want to lose any screen display real estate.   I have a 27" 1920 x 1080 table monitor and I don't use tracking devices, cameras, or 3D.

 

Here are some of my basic global default settings (These will get you to a reasonable range):

 

Camera Settings for Static Cam or Happy Cab:

 

Camera Position (Gives me realistic cabinet view)

Cam X: 00

Cam Y: 1500

Cam X: 1000

 

Happy Cab (I use this for tables that have lots of graphical interest but not the older ones)

Sway Movement Ranges (so I don't make myself dizzy)

X: 10.00

Y: 10.00

Z: 125.00

 

Sway Movement Intervals

X: 5.0s

Y: 5.0s

Z: 10.0s

 

Sway Movement Delays (set X, Y, Z at zero)

 

Table and Lighting  (set X, Y to your to occupy your entire display, set Table Scale Z between 135 and 150 so objects rise off the table some)

 

Table Lights

Light Source Position (I spent a lot of time on this to get the lighting close enough to the table and in the right position 1/3 of the way up from the bottom of the table to avoid glare or missed areas)

X: 0.0

Y: 250.0

Z: 250.0

 

All other Table Light settings you will have to experiment with for each table.  Keep Specular and Ambient light extremely low (we are talking fractions here barely above zero in most cases - too much causes big white glare areas on your table).  I leave Linear and Quadratic settings at zero.

 

Set Table Rotation angle at Zero (Makes sense if you have a cabinet and want to use your entire screen with a correct cabinet aspect view and at the same time, you want to use all of your screen display).

 

Go to Config/Addons and turn on "Kick" for tables with lot's of graphical objects (more fun especially if Happycab is running as well) .   BAM now supports per table Kick and Trails.  Great for the really fun tables with lots of objects.

 

Go into Configuration/Reality and make sure your cabinet measurements are correct.



#644 ravarcade

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Posted 16 March 2014 - 04:18 PM

BAM Update.
 
 
Change log:
In [config] menu two new commands:
- "Save tableName.xml" - in table folder, it creates XML file.
- "Set current setting as default" - create in BAM folder "default.cfg" file with current setting
- in [Config]->[Redefine Keys] You can assign key to save xml file.
 
Notice:
If You select "Save tableName.xml" from BAM menu, it will overwrite xml file!
If You press defined key, BAM will write file only when "tableName.xml" not exist in table folder.

BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#645 loloarcader

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Posted 16 March 2014 - 05:31 PM

Hi everyone,

I have a problem, BAM not work on my cab. I use windows XP, FP 2.6 and a simple ps3eye. I installed BAM 1.1-60, CL-Eye-Platform-SDK (with "dev" libs) and Then CL-Eye driver. I run FPLoader.exe, launch table, but the plugin does not appear in the BAM menu (config> plugin> "no plugin"). however the dll Freetrack is present in BAM> plugin folder. I tested with my ps3eye FaceTrackNoIR, it's work fine. I don't understand what I did wrong.


Edited by loloarcader, 16 March 2014 - 05:32 PM.


#646 ravarcade

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Posted 16 March 2014 - 10:48 PM

Hi everyone,

I have a problem, BAM not work on my cab. I use windows XP, FP 2.6 and a simple ps3eye. I installed BAM 1.1-60, CL-Eye-Platform-SDK (with "dev" libs) and Then CL-Eye driver. I run FPLoader.exe, launch table, but the plugin does not appear in the BAM menu (config> plugin> "no plugin"). however the dll Freetrack is present in BAM> plugin folder. I tested with my ps3eye FaceTrackNoIR, it's work fine. I don't understand what I did wrong.

Two things:

1. In contig->plugins are settings for "non-tracking" plugins. Only one is now present: "post fx". All "tracking" plugins can be selected from first line in BAM menu.

2. I removed "Simple CAM" and "Simple PS3Eyes" from last 3 release. If You want to try it, You have to download older BAM version from archive:

http://ravarcade.pl/?en_archive,30

 

direct link to v1.0-57

http://ravarcade.pl/...BAM_v1.0-57.ZIP

 

When You download, You need to copy from BAM_v1.0-57.ZIP/BAM/plugins: "Simple Cam.dll" and "PS3Eye.dll" to BAM/plugins dir.


BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#647 ARCADIOS

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Posted 23 March 2014 - 12:04 PM

hi. i am from Greece so i am sorry for my bad english. i use bam and i bought 2 ps3 cams(modify). everything is ok but i have a problem with the ball. the ball is oval (wide). i tried the regedit solution and there are all fix BUT only with future pinball.exe. when i run fploader.exe i have again oval ball. what should i do?



#648 ravarcade

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Posted 23 March 2014 - 06:48 PM

hi. i am from Greece so i am sorry for my bad english. i use bam and i bought 2 ps3 cams(modify). everything is ok but i have a problem with the ball. the ball is oval (wide). i tried the regedit solution and there are all fix BUT only with future pinball.exe. when i run fploader.exe i have again oval ball. what should i do?

3 steps to set right dimensions:

 

1. Set screen resolution to display native resolution. So if You display resolution is: 1920x 1080 dont set resolution like 1280x1024. It is important, because all calculations require square pixel. Only resolution with same aspect will work. For example: 1920x1080 is res 16:9, so 1280x720 will work ok. When You set 1280x1024 pixel will be rectangle.

 

2. In BAM: Table & Lightning, You should keep Scale X = Scale Y = Scale Z. 

 

3. Set correct player position in relation to screen. You need to set correct size of display in Reality menu and set correct player/viewer position.

 

After that 3 steps, ball and all object will be drawed correctly.

You may see objects in bad proportions only when You enter in BAM one camera/viewer position and look at screen from diferent position.


BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#649 ARCADIOS

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Posted 23 March 2014 - 07:08 PM

thank you. i tried it but at the top the table is very deep and in front of me low. i rotate the table to 8 degrees and it seems better but not as good as without the ps3 eyes effect. can you help me by telling me what is the best scale xzy for 32 inch tv? the strange is that when i run future pinball.exe everything is ok, the fploader makes the problem...



#650 ravarcade

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Posted 23 March 2014 - 08:24 PM

Look at image:

http://ravarcade.pl/CamZ.png

You can see, that same object (like ball) must have diferent dimmensions when it is drawed on top of table than on bottom of table.

You may "feel" it incorrect when:

1. You look at screen from diferent place, than computer thinks

2. You are accustomed to the erroneous draw method from oryginal FP and Your brain is "trained" to correct this. Now You have to "train" brain again to see things correct.

 

How to eliminate first problem:

- You should measure ditstance from screen surface to eye in real world units. Let say it is: 70 cm.

- In Reality menu You should enter screen dimensions like 32" and select units: cm

- Select in BAM: Static CAM and in "NEW camera coords system position" set X=0, Y=70cm, Z=0

- Look at cam position in FP coord system, In my test for monitor with aspect 16:9 i get X=0; Y=868; Z=533;   This numbers will be little diferent on diferent tables, but not much.

  REMEBER THIS COORDS.

 

When You look at table from this point You can check if coords are correct. You can check it when You set new table and when You test head tracking.

 

How to eliminate second problem:

- Try to look at table with one eye close. When You look screen with booth eyes open, "brain" see that image on screen for booth eyes is same. So brain see that image is flat and use "image processing path trained for flat images displayed on tv screen". When You close one eye, "brain" should not that easy detect, that image on screen is flat.

- Try to use Stereo 3D mode. Simplest is use anaglyph glasses (red/cyan). When You use this mode, on  screen will be two diferent images, one for left eye, one for right. Now when You look at screen, brain will see two diferent image. both will be calculated for correct eye coords. In this mode brain should use "normal image processing path for real world" and You should feel depth of playfield. This combined with head tracking will create holographics 3d image from SciFi movies.


BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#651 ARCADIOS

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Posted 23 March 2014 - 09:18 PM

thank you again. i did everything you say except the static mode cause for some reason when a change from ht/ps3 eyes to other plugin it crashes to FreeTrack and goes back to desktop. i choose ht/ps3 and did again calibration and put again the correct distance from eyes. everything is back to normal. i cant put x=y=z to the scale cause it looks very ungly. i change them as long as to fit my screen. i change the monitor resolution cause it wasnot correct (as you say before) and it looks perfect now...

is it a problem that the xyz scales are not = ?



#652 ravarcade

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Posted 23 March 2014 - 09:45 PM

... when a change from ht/ps3 eyes to other plugin it crashes to FreeTrack and goes back to desktop....

I know about problem and i  will try to resolve it in next release

 

...

is it a problem that the xyz scales are not = ?

 

Yes and not.

When You change scale, Tracking and perspective will be correct, but inner FP world will be distorted. For example when scale X = Y * 1.2, ball will be too wide. Also all objects on table will be too wide. The same thing will happend to move: let say ball is moved in constant speed.With X = Y * 1.2 ball will move 20% faster horizontaly than verticaly. 


BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#653 ARCADIOS

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Posted 23 March 2014 - 09:52 PM

thank you again for your help. i ll try again tomorow because everyone here sleeping. keep up the great work



#654 ARCADIOS

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Posted 24 March 2014 - 07:18 PM

so, i tried again. the only way to see good table in HT/w/ps3 mode is:

table scale 1.255 for x, 1,055 for y and 0,700 for z. the anqle is near to 0. all the other numbers makes my table big ang ungly.



#655 ravarcade

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Posted 30 March 2014 - 06:53 PM

BAM Update.
 
 
Change log:
- Fixed Free Track plugin. Now works with FreeTrack 2.20.
Tkanks to David for point error and testings.
 
- Small camera filtering improvments
 
- Improved performance of New Renderer on some tables up to 30%.
For example on IronMan table: v1.1-61: 46 fps, v1.1-62: 59 fps (with normal renderer: 88 fps).
 
- "Grey" draw mode in New Renderer. All objects are grey, like this:
 
I started work on FP rendering speed. To use this improvments, BAM rendering mode can't be in "Compatibility" mode.
New menu: "Boost": 
- You can't here change BAM rendering mode
- Turn on/off rendering improvments (now only You can disable rendering of invisible objects).
- When You have enabled new renderer You can change "draw mode": to "normal", "gray" or "one triangle".
 
In future i will add here more options.

BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#656 skinooe

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Posted 31 March 2014 - 10:18 AM

Thanks so much. I love your work. You alwasy have so wonderful surprises for us. Sometimes I feel you are our Santa Claus. Can't wait to try.



#657 patrickfx

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Posted 31 March 2014 - 12:29 PM

Hi! My name is Rafal Janicki
 
After 3 months work I made BAM.
BAM is Future Pinball MOD (game MOD, not a table).
 
This MOD is designed for ARCADE MODE.
 
BAM changes the rendering and by that makes table looks like real one.
 
See video i have made:

 
More info on my page:
http://www.ravarcade.pl
 
BAM is Freeware
 
Grettings from Poland
 


Wiimotes ar actually IR cameras, and the can keep track of where a IR-led is located. The Wiimotes will be in a static position, and the IR-leds(sensors) will be on your head somewhere ie on glasses or a cap, and when you move your head your Wiimotes locates the x y z position of the IR-leds, and transfer that data to the application...in this case Future Pinball.


Envoyé de mon LG-D801 en utilisant Tapatalk


Patrickfx
Canada, Quebec
I should play sometimes, not just configure my Pinball !!!

#658 tanin

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Posted 31 March 2014 - 11:01 PM

Just updated to the latest version and I'm having problem with the backglasses.

 

I'm on a 2 monitor setup, and the BG monitor only shows the dmd and the light flashes, but not the actual bg.

 

How can I solve this?

 

Thanks



#659 ravarcade

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Posted 01 April 2014 - 07:56 AM

Just updated to the latest version and I'm having problem with the backglasses.

 

I'm on a 2 monitor setup, and the BG monitor only shows the dmd and the light flashes, but not the actual bg.

 

How can I solve this?

 

Thanks

It is bug. Tonight i will check it.

Any way, thanks for bug report.

 

For now You can try to disable "removing of invisible objects": go to [Config]->[Boost] and set removing invisible objects to OFF. It may help.


BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#660 Pinball999

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Posted 01 April 2014 - 09:06 AM

Is there any feedback on the Predict feature?

Can you guys see a difference when playing?

 

Cheers.