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The VP 10.1 beta thread
Started By
fuzzel
, Jan 21 2016 07:24 PM
868 replies to this topic
#601
Posted 12 May 2016 - 06:44 PM
Yes true but it's not really clear to me if dx10+ gives you better performance. It would simplify things in the code here and there and the multiple monitor support is easier in dx10+ but that's it more or less. I guess the performance boost from dx9 to dx10+ wouldn't be as high as it was from dx7 to dx9.
#607
Posted 12 May 2016 - 07:30 PM
Well I don't say that we never switch to DX11.
Not that I am debating or disagreeing with anything you guys are saying... I trust your judgment... but something to consider is, if you switch to DX11 when DX16 is out, it could be a whole new set of problems... same with still using XP when Windows 22 is out, I guess.
Again... not trying to debate, just something to think about. ![]()
#610
Posted 13 May 2016 - 12:38 AM
I understand the spare time, don't have to do it mentality, and agree with it for the most part. However this has been around for a very long time, and has a big following. That don't mean you have a responsibility, I'm just saying I would feel that I do in that case. Nothing should be made to work worse, half way, or illogical.
#611
Posted 15 May 2016 - 08:47 AM
I also gave the true full screen a try after a lot of reading here. And with all the known tricks setup it works well also from PinballX using all of my 3 screens. For me it is as much an improvement as the step from Dx7 to Dx9. There is not only the fps gain which enables my rig to run the tables with bruteforce 4xAA now (absolutely awesome compared to FXAA quality). Also the microstutters completely disappeared.
I tested it deeply with latest MM Redux version which is one of the most demanding tables at least for my rig and suffered under microstutters - perfectly smooth, I was able to push my highscore up easily.
Thx to the devs for this.
...but now time to configure more tables for this...
Currently building playing a low-cost cab: 39''/27''/15''
System: Intel Core i5-4570, Asus P8Z77-M, 8GB, EVGA GTX650 Ti Boost 1GB, Win10 Pro x64 , 3 screen setup
#615
Posted 16 May 2016 - 04:59 PM
Feature request.
Can we get the choice to use "round" rubbers on the flipper elements? Currently, only square ones are available.
I have an EM table that uses an old 2" flipper prim, but the prims does not have a rubber. I modeled the flipper up using a square rubber, but obviously, that does not give the desired visual effect. Round ones would address the issue, I think.
Thanks
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
#616
Posted 17 May 2016 - 02:01 AM
Hey all what's the trick to get the kicker cup to not show above primitives?
I've tried all kinds of things but can't seem to figure it out! I'm sure I'm just missing something small here.
edit: I should note I'm using the latest beta
I've tried all kinds of things but can't seem to figure it out! I'm sure I'm just missing something small here.
edit: I should note I'm using the latest beta
Edited by ICPjuggla, 17 May 2016 - 02:01 AM.



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