Sorry guys for being quite for the last two weeks or so ...
I was working hard on Victory (a first pre-beta has been delivered to the test crew), so the other tables had to wait. Here's a new version of Vector (version 20150429): https://drive.google...aekE&authuser=0
I reviewed the whole table after I detected some small issues, and I found some more small issues and things that could be done better ... Some (or most) of you know, that I'm not a physics expert, so I "played" the last days with the physics to learn more about the settings and their impacts to the game play. The result was a complete re-work of the physics (I hope you forgive me, but game plays definitely better now)
So here's the changes to the last version:
- fixed broken bumper after changes in one of the last VP10 beta revisions
- fixed error in B2S use (sounds were played even when controller type 4 was defined in controller.txt)
- implemented new custom plunger type (Thanks mjr)
- added dual plunger (VP and VPM) choice
- re-worked the physics completely
- added missing sounds for rubber hits and metal hits
- fixed wrong rubber size on some rubber elements
- revised and cleaned materials
- cleaned image pool
One comment: the VP plunger looks identical as the one on the original table, the VPM plunger not. I'm aware about that, but I wanted to have the active plunger type being detected by its appearance.
This version comes close to the final one (presently I see only two small things that need a final overhaul). At this point I'd like to thank you all for testing and reporting.

Don't hesitate to report things that can be done better, but please do it in a pleasant way. 
P.S.: I like the new custom type plunger, I'll implement it also in Buck Rogers and Truck Stop.