I also just did some additional tweaks (amongst a second color for the light so one has more control over the gradient of the light color).
I'll look into the AA problems then, thanks for tracking this down!
Yep, ok. Trying to figure a nice way to black out a table
Completely blacking out is difficult (due to the static rendering), but you could try doing this with flashers on top of things to scale down the brightness.
(same as i recommended already for changing the playfields brightness (e.g. GI) dynamically)




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