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The road to VP10
Started By
fuzzel
, Apr 30 2014 06:11 AM
834 replies to this topic
#602
Posted 09 January 2015 - 01:12 PM
Loading vpm and b2s has to be done through the script. Vp doesnt load them. They are called from the script.
Not all tables use them
And honestly the mahority of users are desktop users that only use one screen.
Im confused as to what the issue is with adding 1 line of code to a script
Not all tables use them
And honestly the mahority of users are desktop users that only use one screen.
Im confused as to what the issue is with adding 1 line of code to a script
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#603
Posted 09 January 2015 - 03:32 PM
I don't think it's an issue but it is a nice-to-have for VP10 if it eliminates the need for the typical user to even open the script.
Some tables read and store data in the User Folder so maybe something as simple as adding/creating a cController.txt file with the default value in that folder for table scripts to read from would work. We have to consider that the user may want to over-ride the default value on some table releases, so that has to be considered
#604
Posted 09 January 2015 - 03:52 PM
Im not trying to argue here. Im just saying that it isnt vp that reads or writes or loads any of the external programs like b2s or pinmame. It is the table. The script specifically. Vp cant launch it because it needs to be tied to the table script. So it is on a table by table basis. If vp launched vpm it would be just a blank dmd it is the table script the delineates the rom and all the settings, so there is nothing to add to vp10 just a script to load whatever program.
Does that make sense
Unless you are talking about adding the vpm and b2s sourcecode directly to vp10 it is still all dependent on a per table script command
Does that make sense
Unless you are talking about adding the vpm and b2s sourcecode directly to vp10 it is still all dependent on a per table script command
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#607
Posted 09 January 2015 - 07:24 PM
The user "sliderpoint" called my attention to something important: if you are using an analogue controller you must not use a break over velocity (in the plunger options) higher than 5 instead of the default 18. Then it works almost perfect! I have to do more tests but if this is really the solution then the plunger code in VP seems to be ok (at least in the version of mjr).
Edited by ClarkKent, 09 January 2015 - 07:28 PM.
#608
Posted 09 January 2015 - 07:46 PM
Thanks. That is good to know. Ck.
i noticed i was getting that bounce also
i noticed i was getting that bounce also
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#611
Posted 09 January 2015 - 11:03 PM
Does the new VP10 handle resolutions up to 4K, for all those hi res junkies, checkout this monitor..
http://www.tftcentra...s_bdm4065uc.htm
Edited by StevOz, 09 January 2015 - 11:04 PM.
#613
Posted 10 January 2015 - 05:35 AM
So I decided to see how the French Pinball team was coming along and I must say the latest video of Unity 3D pinball is looking great. Just curious if you guy feel vp 10 will be on par with the visuals. It's not a competition and I can tell both will be excellent.
#618
Posted 10 January 2015 - 07:21 PM
Especially the dynamic lighting in Unity is hard to beat. Its a whole team of rendering guys that know what they are doing, and they get paid full time for it. On top of that you have two guys that can just concentrate on the pinball part (and who also did it more or less full time for quiet a while).
So thats hard to beat with us two that 'only' do it spare time and have to take care of everything (but at least we also know what we're doing most of the time
)
#619
Posted 10 January 2015 - 07:33 PM
Hello everyone!
First of all a big thanks to the vp devs! What a great job and I'm so super exited about all the new stuff being developed!
Second, for me visual pinball has giving me so much fun hours of gameplay and it will only get better with vp10! As long as unity only looks better it's not really a competitive pinball game. I'm sure it will get great but for me vp already is top notch!
So big thumbs up from Holland!
Best regards, Jasper
First of all a big thanks to the vp devs! What a great job and I'm so super exited about all the new stuff being developed!
Second, for me visual pinball has giving me so much fun hours of gameplay and it will only get better with vp10! As long as unity only looks better it's not really a competitive pinball game. I'm sure it will get great but for me vp already is top notch!
So big thumbs up from Holland!
Best regards, Jasper
#620
Posted 10 January 2015 - 08:32 PM
Concerning Unit3d Pinball,
I am also very eager to play with the next release of unit3d pinball, just as for vp10.
At the moment I find it a bit unfair to simply say that the physics of unit3d are not on par with vp. Their last release (an alpha version) was almost a year ago. And as far as I have understood, a lot has changed.
Its not just about physics, but what table authors can do with the physics to fine tune the table 'as a whole' for the best play experience...
IF unit3d pinball gets finished in some way so that table authors have all freedom to do what they want I think that there can be some sort of "virtual pinball revolution".
As I see it for now, Unit3d is a, possible, good "contender" alongside vp and I can imagine a time where both are installed and running on the same cabinet.



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