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The road to VP10


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#601 neohusky

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Posted 09 January 2015 - 01:03 PM

True, however, it would be awesome to set a global VP default and any newly installed table adapts to the users config.

#602 unclewilly

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Posted 09 January 2015 - 01:12 PM

Loading vpm and b2s has to be done through the script. Vp doesnt load them. They are called from the script.

Not all tables use them

And honestly the mahority of users are desktop users that only use one screen.

Im confused as to what the issue is with adding 1 line of code to a script

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#603 gtxjoe

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Posted 09 January 2015 - 03:32 PM

I don't think it's an issue but it is a nice-to-have for VP10  if it eliminates the need for the typical user to even open the script.

 

Some tables read and store data in the User Folder so maybe something as simple as adding/creating a cController.txt file with the default value in that folder for table scripts to read from would work.  We have to consider that the user may want to over-ride the default value on some table releases, so that has to be considered



#604 unclewilly

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Posted 09 January 2015 - 03:52 PM

Im not trying to argue here. Im just saying that it isnt vp that reads or writes or loads any of the external programs like b2s or pinmame. It is the table. The script specifically. Vp cant launch it because it needs to be tied to the table script. So it is on a table by table basis. If vp launched vpm it would be just a blank dmd it is the table script the delineates the rom and all the settings, so there is nothing to add to vp10 just a script to load whatever program.

Does that make sense

Unless you are talking about adding the vpm and b2s sourcecode directly to vp10 it is still all dependent on a per table script command

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#605 gtxjoe

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Posted 09 January 2015 - 04:44 PM

For me, I agree this is a table vbscript topic, not part of the vpinball executable. :)    



#606 ClarkKent

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Posted 09 January 2015 - 05:49 PM

I think the code for using an analogue plunger is not ok. It does not behave as it should. It's slightly better with mjr's code change but still not perfect.



#607 ClarkKent

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Posted 09 January 2015 - 07:24 PM

The user "sliderpoint" called my attention to something important: if you are using an analogue controller you must not use a break over velocity (in the plunger options) higher than 5 instead of the default 18. Then it works almost perfect! I have to do more tests but if this is really the solution then the plunger code in VP seems to be ok (at least in the version of mjr).


Edited by ClarkKent, 09 January 2015 - 07:28 PM.


#608 unclewilly

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Posted 09 January 2015 - 07:46 PM

Thanks. That is good to know. Ck.
i noticed i was getting that bounce also

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#609 ClarkKent

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Posted 09 January 2015 - 08:36 PM

Can somebody explain the options "Mech-Plunger Adjust" and "Filter Mechanical Plunger" in the latest VP? Another user pointed me to these options and he told me that he had to set some tables to 250 or 500 to get a better result.



#610 Thingamajiik

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Posted 09 January 2015 - 10:49 PM

Holy Cannoli! This is gonna be one of the things to look forward to!

Make it Happen, keep the Ball Rolling Guys! :good:



#611 StevOz

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Posted 09 January 2015 - 11:03 PM

Does the new VP10 handle resolutions up to 4K, for all those hi res junkies, checkout this monitor..

 

http://www.tftcentra...s_bdm4065uc.htm


Edited by StevOz, 09 January 2015 - 11:04 PM.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#612 fuzzel

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Posted 09 January 2015 - 11:25 PM

Hmm you can try that with VP9.9 already I guess. As long as the graphics card support that and is fast enough it should work...



#613 J3SteR

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Posted 10 January 2015 - 05:35 AM

So I decided to see how the French Pinball team was coming along and I must say the latest video of Unity 3D pinball is looking great. Just curious if you guy feel vp 10 will be on par with the visuals. It's not a competition and I can tell both will be excellent.

#614 fuzzel

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Posted 10 January 2015 - 08:04 AM

It won't be on par. Unity is much more advanced and a professional 3d engine. If we would try to reach the perfection of Unity we had to do a complete new simulation ;)

#615 ClarkKent

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Posted 10 January 2015 - 10:28 AM

Unity3D is not even close to VP - the physics are horrible!



#616 mpad

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Posted 10 January 2015 - 10:45 AM

Jup

#617 fuzzel

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Posted 10 January 2015 - 11:13 AM

J3ster asked if the visuals are comparable and their are not. Unity is a professional engine and you get a lot out of the box whet we have to develop every aspect by our own. The gui is just an example.

#618 toxie

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Posted 10 January 2015 - 07:21 PM

Especially the dynamic lighting in Unity is hard to beat. Its a whole team of rendering guys that know what they are doing, and they get paid full time for it. On top of that you have two guys that can just concentrate on the pinball part (and who also did it more or less full time for quiet a while).

So thats hard to beat with us two that 'only' do it spare time and have to take care of everything (but at least we also know what we're doing most of the time ;))



#619 Jafjas

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Posted 10 January 2015 - 07:33 PM

Hello everyone!

First of all a big thanks to the vp devs! What a great job and I'm so super exited about all the new stuff being developed!
Second, for me visual pinball has giving me so much fun hours of gameplay and it will only get better with vp10! As long as unity only looks better it's not really a competitive pinball game. I'm sure it will get great but for me vp already is top notch!
So big thumbs up from Holland!

Best regards, Jasper

#620 Nostronomo

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Posted 10 January 2015 - 08:32 PM

Concerning Unit3d Pinball,

I am also very eager to play with the next release of unit3d pinball, just as for vp10.

 

At the moment I find it a bit unfair to simply say that the physics of unit3d are not on par with vp. Their last release (an alpha version) was almost a year ago. And as far as I have understood, a lot has changed.

 

Its not just about physics, but what table authors can do with the physics to fine tune the table 'as a whole' for the best play experience...   

 

IF unit3d pinball gets finished in some way so that table authors have all freedom to do what they want I think that there can be some sort of "virtual pinball revolution". 

 

As I see it for now, Unit3d is a, possible, good "contender" alongside vp and I can imagine a time where both are installed and running on the same cabinet.