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Game of the Week Challenge - Post your high scores


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#581 senseless

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Posted 13 February 2017 - 06:40 PM

13.2 mio with 9x multiplier :). If you hit the sidelines spot the letter starts blinking for a couple of seconds and if you hit it you get four letters at once :)!


Edited by senseless, 13 February 2017 - 06:40 PM.


#582 clydedrexler

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Posted 13 February 2017 - 10:37 PM

Hi!!

My score till now... never played Genesis on a real machine.. I don't really like it  :tapping:

18.396.460

 

Salute from Chile

ClydeDrexler

 

Attached File  IMG_20170213_192909.jpg   197.27KB   13 downloads

 



#583 davepinball

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Posted 14 February 2017 - 04:48 AM

Dr

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#584 Rajo Joey

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Posted 14 February 2017 - 08:32 AM

After a hard fight... :bye2:

Attached File  HS.jpg   126.12KB   12 downloads

 

I have to train more.


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#585 DedRok_V

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Posted 14 February 2017 - 09:15 AM

This thing is like ...... have you ever had that dream where you try to run under water?

But I keep coming back to it.


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#586 STAT

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Posted 14 February 2017 - 10:12 AM

btw. is this Robot (what i havent seen atm.) a male or female ?
Because on IPDB stands " ... was inspired by the 1927 German film 'Metropolis' ...", and this is a female.
Movie Information here: https://en.wikipedia...lis_(1927_film)

No no, aehm i dont want a naked Mod or anything .. but maybe ... :whistle:

Edited by STAT, 14 February 2017 - 10:22 AM.


#587 ta2686

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Posted 14 February 2017 - 10:52 AM

If you look at this picture of the robot on IPDB you would think it is a female by the looks of it - but since robots don't have a gender per se....your guess is as good as mine.

 

http://www.ipdb.org/...no=13324&zoom=1


Edited by ta2686, 14 February 2017 - 10:56 AM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#588 DedRok_V

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Posted 14 February 2017 - 11:08 AM

Think female c3po.
You don't see the "robot", it's just a silver thing that lights up. You see it in the video.

There is a back glass mod db2s that has it.


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#589 STAT

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Posted 14 February 2017 - 11:31 AM

Yeah that should be my Question: is it female in VPX too ... ;)

Havent check in Editor ... no Primitive ?


Edited by STAT, 14 February 2017 - 11:37 AM.


#590 DedRok_V

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Posted 14 February 2017 - 11:36 AM

No. just the same as vp9.


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#591 STAT

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Posted 14 February 2017 - 11:41 AM

:( ... dark, where are you ... btw. 4.2M only (yesterday)


Edited by STAT, 14 February 2017 - 11:46 AM.


#592 Rajo Joey

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Posted 14 February 2017 - 01:05 PM

A few games later...

 

Attached File  HS.jpg   126.41KB   12 downloads

 

But I don't like that table very much, because it has too much elasticity for me in the standard settings.,

The ball is jumping like a flummi on the flippers (German term for a gumball). :juggle:

With the right physics it can be a very good table.

Maybe someone can change it after the tournament, so it looks a little bit like the real one?

 

Here is a gameplay video at PAPA: https://www.youtube....h?v=is0L6-_a5YQ


Edited by Joey2001, 14 February 2017 - 01:06 PM.

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#593 bolt

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Posted 14 February 2017 - 01:18 PM

The v1.1 is not so good playable as the v1.0. This is a flipper and slingshot jumping nightmare.

Ober 10 Mil. at the v1.0,  20 Mill. on the VP9 and only 4 Mill. on the v1.1.

Thats no fun.

GEne.jpg


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#594 STAT

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Posted 14 February 2017 - 01:31 PM

So lets start the amazing MOD Machine ... Robot Primitive (ok have to wait) and Phys. Settings ... Forward ... :band:


Edited by STAT, 14 February 2017 - 01:33 PM.


#595 Thalamus

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Posted 14 February 2017 - 03:10 PM

A few games later...

 

attachicon.gifHS.jpg

 

But I don't like that table very much, because it has too much elasticity for me in the standard settings.,

The ball is jumping like a flummi on the flippers (German term for a gumball). :juggle:

With the right physics it can be a very good table.

Maybe someone can change it after the tournament, so it looks a little bit like the real one?

 

Here is a gameplay video at PAPA: https://www.youtube....h?v=is0L6-_a5YQ

 

Nice score !!


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#596 Thalamus

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Posted 14 February 2017 - 09:37 PM

13.2 mio with 9x multiplier :). If you hit the sidelines spot the letter starts blinking for a couple of seconds and if you hit it you get four letters at once :)!

 

Bah - 13.033.330 or something like that - just behind you ... I'm coming for you :-)


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#597 DedRok_V

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Posted 14 February 2017 - 10:39 PM

Nice scores guys.

Yeah. Time to mod this one up. That's now the main point of this thread now anyway, isn't it.

I loaded up Cleopatra last night and it was horrible. Played so unrealistic. Did a few quick tweaks and now plays more like the one I owned.
Am learning that it doesn't take much to fix them.



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#598 DedRok_V

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Posted 15 February 2017 - 01:01 AM

Got this right after a few minor tweaks. Will keep at it until plays like a real one. Or at least feels like a real one.
Main things are slope, friction and flipper return and strength combos. Slings aren't that bad once friction goes up on the table.

Plays not too easy and not too hard.

1750d2ca151ba6fec88ae1887f04dcba.jpg


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#599 DedRok_V

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Posted 15 February 2017 - 01:43 AM

After a few more tweaks it plays more real. Left it with the bouncy rubber on the flippers but reduced the friction. The ball would fly down the lane then almost stop when it hit the rubber.

Can someone try these changes so I know if it's just not my system that's different.

Ramp elasticity down slightly to accomodate the raise in slope.

Table friction up dramatically to wipe off the power of the bumpers and slings.

Flipper elasticity halved , strength up due to table slope and friction and flipper return fixed to enable slap saves.

Let me know but it's a start.

0bb3b39e1d43a0b8543f2f35b886f4e9.jpg

40f334f276c9003b32799d58f6fbc403.jpg

00b82c4f3ac23f0b4673aa20e66d536a.jpg


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Edited by DedRok_V, 15 February 2017 - 01:52 AM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#600 Thalamus

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Posted 15 February 2017 - 01:45 AM

You know - I wouldn't mind trying out those mod of yours ;-)


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