I have just discovered that the Field Of View has to be at least 3 for the maze lights to work.
Thanks it's working now (it was 2).
Posted 26 April 2015 - 05:12 PM
Well, all my WIP tables have some exaggerated gi lightning, mostly because I wanted to show the effect that can be done and make the authors aware of it. Reducing the value of the "Bloom Strength" will make it look more natural.
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Personally I think it just needs some shadowing on the bottom for it to look more "real" but the detail and reflections are astounding!
and there is even still a major bug in the reflections.. ![]()
Posted 26 April 2015 - 06:21 PM
Talking about balls...
well here it it something I made today in photoshop. (remember ... I haven't a clue about 3D graphics
)
here it is the image I made:
and it looks like this in the table:
Someone with more practice with a 3D program will come up sooner or later with a better looking chrome/metal ball ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 26 April 2015 - 07:15 PM
Looks great! I think the issues is with any of the textured balls they dont cast a slight shadow underneath causing the unreal look.
Personally it doesnt matter to me because im hittin em so fast you cant see it!! ![]()
Parabolic Technologies - 3D printers and 3D design printing
"Transforming YOUR Ideas into a Reality!"
Posted 27 April 2015 - 02:42 AM
Ok friends, updated the first post:
- Added new table WIPs: Legend of Zelda, Gold Wings, Tag-Team Pinball & Boomerang!
- Added updated versions of: Road Kings, Tri-Zone and Hercules!
This has been yet another great week, many thanks to all the authors for their tireless work on these. I'm personally far behind in testing, which is reflected in my being a little tardy in updating the first post. My apologies, I'll try to update more often but may have to lower my promise to update the first post to "once a week". I hope that is ok?
Loaf
Posted 27 April 2015 - 07:04 PM
Talking about balls...
well here it it something I made today in photoshop. (remember ... I haven't a clue about 3D graphics
)
here it is the image I made:
and it looks like this in the table:
Someone with more practice with a 3D program will come up sooner or later with a better looking chrome/metal ball
I would maybe think thes is map of ball in VP10?
ball.pdf 8KB
34 downloads
Posted 27 April 2015 - 09:29 PM
VPX uses the so-called environment mapping or sphere mapping to texture the ball. So google for images of type "sphere map" and you can use any ball shaped images as texture for the ball. But because the shader is doing some extra magic while shading the ball the ball won't look just like a simple sphere mapped ball and it might be that we need to change something in the shader too.
Posted 28 April 2015 - 06:04 AM
And to end the ball discussion, the image must be a so called sphere-mapping. I see you can make these kind of images in several 3D applications.
Here it is one image from the web, and how it looks in vpx:
So, now that we know the kind of image the ball uses, it will be up to some of you to come up with a nice image
Anyone? ![]()
bug textures flippers vp10 rev 1932 Sharkey's Shootout .19
Things like this happens in my computer if I force antialiasing in the drivers control panel.
I also got something similar when I tried an older nVidia Quadro which didn't have support for directx9.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 28 April 2015 - 02:12 PM
As JP said, you have to disable the antialiasing settings in your gfx card driver properties/control panel.
(restore defaults)
i did it .
ah !!! ok I believed in preference VP10 video. (anisotropic filtering)
on this pc
I have a geforce 9500 gs
Edited by fripounet, 28 April 2015 - 02:34 PM.
Posted 28 April 2015 - 03:12 PM
anisotropic filtering is different from the anti-aliasing modes.
and currently we cannot support anti-aliasing modes different from the one we have inside of VP, so everything with respect to anti-aliasing in the control panel always have to be set to default OR disabled.
if you have that disabled, then it could still be your old card though thats causing this.
Posted 28 April 2015 - 06:58 PM
ok problem solved but....
As JP said, you have to disable the antialiasing settings in your gfx card driver properties/control panel.
(restore defaults)
this one ?
there is a tutorial to optimize video card with vp ? for this

Edited by fripounet, 28 April 2015 - 07:18 PM.