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Star Wars Trilogy V1.50
Started By
subzero1970
, Apr 07 2010 11:02 PM
74 replies to this topic
#43
Posted 13 April 2010 - 09:08 PM
File updated to Version 1.43, some sweet additions by wtiger 
Check first post or download page for info
Check first post or download page for info
http://scottish-claymores.co.uk <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!
Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!
#46
Posted 14 April 2010 - 09:09 AM
As i recall they arent supposed to until you get an x-wing shot?
http://scottish-claymores.co.uk <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!
Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!
#47
Posted 14 April 2010 - 10:38 AM
QUOTE (subzero1970 @ Apr 14 2010, 05:09 AM) <{POST_SNAPBACK}>
As i recall they arent supposed to until you get an x-wing shot?
They do go down but pop back up until you get an xwing shot. There is a machine in the summer at my local arcade that is only open in the summer so this is what I remember
bha19
Edited by bha19, 14 April 2010 - 10:40 AM.
#48
Posted 14 April 2010 - 10:46 AM
Thats odd, howcome no one else has mentioned it??
http://scottish-claymores.co.uk <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!
Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!
#49
Posted 14 April 2010 - 02:17 PM
QUOTE (subzero1970 @ Apr 14 2010, 04:46 AM) <{POST_SNAPBACK}>
Thats odd, howcome no one else has mentioned it??
Probably because nobody really cared to mention it, or they didn't know, or it was mentioned and not noticed in the original release thread years ago. It happens a lot more often than you'd think - like the flipper buttons being backwards for QBert's Quest... Good news is now you know.
Build a fire, vipers love the heat.
#50
Posted 14 April 2010 - 04:06 PM
All I need now is someone to script them to drop when theyre supposed to (I dont know pinmame scripting!)
http://scottish-claymores.co.uk <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!
Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!
#51
Posted 14 April 2010 - 05:45 PM
QUOTE (subzero1970 @ Apr 14 2010, 10:06 AM) <{POST_SNAPBACK}>
All I need now is someone to script them to drop when theyre supposed to (I dont know pinmame scripting!)
look at vbsdoc.html which comes with every copy of the scripts.
Class cvpmDropTarget
This class is used to handle drop target banks.
· Method: .InitDrop targets, switches
Initializes the targets and the switches for the drop targets.
targets: Droppable walls. Arrays/Collections can be used if each target consists of more than one wall.
switches: Switches connected to each target. If Nothing the switches will be taken from the TimerInterval property of the targets.
Example:
1. Single target
dtDrop.InitDrop Target, swTarget
2. Multiple targtes
dtDrop.InitDrop Array(Target1, Target2, Target3), Array(sw1,sw2,sw3)
3. Multiple targets with two walls for each target
dtDrop.InitDrop Array(Array(T1Front,T1Back),Array(T2Front,T2Back)), Array(sw1,sw2)
4. Targets where switch number is set in the TimerInterval property
dtDrop.InitDrop Array(Target1,Target2,Array(T3Front,T3Back)),Nothing
· Method: .CreateEvents instance
Creates the events for the drop targets. “Sub Target_Hit …”
instance: The name of the cvpmDropTarget object.
Example:
dtDrop.InitDrop Array(Target1, Target2, Target3), Array(sw1,sw2,sw3)
dtDrop.CreateEvents “dtDrop”
· Property: .AnyUpSw = switch
· Property: .AllDownSw = switch
· Property: .LinkedTo = dropTargetBanks
Some drop target banks have switches indication if all targets are up or down. Use these properties to specify the switches.
Sometimes games have common swicthes for several drop target banks. The .LinkedTo property specifies drop target banks that have a common AnyUpSw or AllDownSw. (note that drop target banks must be linked both ways)
DropTargetBanks Drop target bank (or array) which share an AnyUp or AllDn switch
Example:
1. Normal drop target bank
dtDrop.AnyUpSw = 25
dtDrop.AllDownSw = 30
2. Three banks with a common AllDownSw
dtLDrop.AllDownSw = 34
dtLDrop.LinkedTo = Array(dtCDrop,dtRDrop)
dtCDrop.LinkedTo = Array(dtLDrop,dtRDrop)
dtRDrop.LinkedTo = Array(dtLDrop,dtCDrop)
· Method: .InitSound drop, raise
Specify sound connected to drop targets
drop: sound when a target is hit
raise: sound when targets are raised
Example:
dtDrop.InitSound “DropTarget”,”RaiseTarget”
· Method: .Hit targetNo
· Method: .SolHit targetNo, enabled
A drop target has been hit. .SolHit can be specified as a solenoid handler.
targetNo: The target that has been hit (1,2,3...)
Example:
1. Target 2 has been hit
Sub Target2_Hit : dtDrop.Hit 2 : End Sub
2. Solenoid for target 3
SolCallback(sTarget2) = “dtDrop.SolHit 3,”
· Method: .SolDropUp enabled
· Method: .DropSol_On
Raise target handler. Restores all drop targets and switches in the bank
.SolDropUp can be specified as a solenoid handler
Example:
1. Directly from solenoid callback
SolCallback(sRaiseDrop) = “dtDrop.SolDropUp”
2. From procedure
SolCallback(sRaiseDrop) = “SolRaiseDrop”
Sub SolRaiseDrop(enabled)
If enabled Then
dtDrop.DropSol_On
· Method: .SolDropDown enabled
Drop all targets. Can be specified as a solenoid handler
Example:
SolCallback(sDropDown) = “dtDrop.SolDropDown”
· Method: .SolUnhit targetNo, enabled
Raise one target. Can be specified as a solenoid handler
targetNo: The target that should be raised (1,2,3...)
Example:
SolCallback(sRaiseDrop3) = “dtDrop.SolUnhit 3,”
And that is all there is for drop targets.
Build a fire, vipers love the heat.
#53
Posted 15 April 2010 - 09:34 AM
Still a few wee things to fix, but at least the x-wing and the tie fighter move now
http://scottish-claymores.co.uk <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!
Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!
#54
Posted 15 April 2010 - 10:19 AM
QUOTE (subzero1970 @ Apr 15 2010, 05:34 AM) <{POST_SNAPBACK}>
Still a few wee things to fix, but at least the x-wing and the tie fighter move now 
I have another small problem. The xwing does not always respond when I try to fire a captured ball.It will eventually, but it makes it difficult to make the dropped bank shot.
bha19
#55
Posted 16 April 2010 - 08:46 PM
Here's the fix for the drop targets. Look in the script for the following routine for the drop targets:
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
End With
Right before the last line (End With) add .CreateEvents "dtDrop" so it looks like this:
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
.CreateEvents "dtDrop"
End With
That's it!
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
End With
Right before the last line (End With) add .CreateEvents "dtDrop" so it looks like this:
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
.CreateEvents "dtDrop"
End With
That's it!
#57
Posted 16 April 2010 - 09:01 PM
QUOTE (wtiger @ Apr 16 2010, 04:46 PM) <{POST_SNAPBACK}>
Here's the fix for the drop targets. Look in the script for the following routine for the drop targets:
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
End With
Right before the last line (End With) add .CreateEvents "dtDrop" so it looks like this:
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
.CreateEvents "dtDrop"
End With
That's it!
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
End With
Right before the last line (End With) add .CreateEvents "dtDrop" so it looks like this:
Set dtDrop = New cvpmDropTarget : With dtDrop
.InitDrop Array(TieDrop1,TieDrop2,TieDrop3,TieDrop4),Array(17,18,19,20)
.InitSnd "TargetDown","TargetReset"
.CreateEvents "dtDrop"
End With
That's it!
Thanks WT - works great now
I am the bravest cowboy that ever rode the west - Ive been all over the Rockies - got bullets in my chest
#58
Posted 16 April 2010 - 09:37 PM
another update comin soon!
http://scottish-claymores.co.uk <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!
Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!
#59
Posted 19 April 2010 - 09:21 AM
Now update to V1.50 which will probably be the FINAL update of this table....enjoy
http://scottish-claymores.co.uk <--- VISIT THE SCOTTISH CLAYMORES ARCHIVE!!!
Tables I've worked on since 2002: Hot Wheels(W/Destruk), Hook(W/Joep, El Condor, Destruk, Apocalypse, DataDragon, Pingod), Maverick(W/Magnox), Star Wars Trilogy(W/Magnox), Robocop(W/Destruk,cyBORG), Batman(W/Pinball Ken,Steve Ellenoff)-and most recently - Gottliebs Victory (W/Destruk) Made some VP Tables too!!!


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