I beleive this method should work from all vertical angles as you are blocking the view of a column (an actual row on the tv) of pixels. Having said that, it should not matter where you stand in that vertical column.
That's only partially true.. Parallax has the problem that it only works reasonably well within a certain angle of looking at it, so for the cabinet it would have to be a very very customized parallax 3D tv, i don't think that a standard approach/off the shelf tv would work there.. (at least not with the tvs out there so far)
Correct me if Iam wrong, Im assuming that your idea would lay the images over top of one another, in theory you would only see one image in each eye (with rotation of the polarization of the film in your glasses). Something like this:
Of course not everybody has a 3D TV -yet-, but at least here in Europe it seems to become increasingly difficult to actually buy a new TV that doesn't have some 3D stuff in it, so.. .. It will also take some more time (if at all) to finish the prototype hack that produced the pictures above, as i said, for now my approach works and is reasonybly simple implemented in VP (i.e. it wouldn't break or complicate the 'standard 2D' pipeline), but also is pretty slow (like in 'even a highend pc/gfx board would stutter a bit during gameplay'), but i think i know the reasons and have different ideas to work around it (i.e. a lot of time to be spent on experiments/tweaks)..
As for displaying the picture: A finalized version would have different outputs, like side-by-side, etc. (there are like 3 or 4 standardized outputs currently around), which then again is converted by the TV to its own internal format that it 'likes'/can display..




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