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Terminator 2 FP WIP


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#41 rehab

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Posted 31 May 2010 - 05:10 AM

QUOTE (light66 @ May 30 2010, 06:01 PM) <{POST_SNAPBACK}>
I could post loads of screenshots but that does'nt finish the table smile.gif
But ok, i'll make a couple more in a few days.

light


How is it coming along, Light66? As expected?

Thanks.

#42 vartaxe

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Posted 21 June 2010 - 09:58 AM

after this table i just would like to see bk2k done



and maybe

world rally fever

worms


could be cool too

#43 Debbus

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Posted 21 June 2010 - 06:31 PM

QUOTE (light66 @ May 30 2010, 07:01 PM) <{POST_SNAPBACK}>
I could post loads of screenshots but that does'nt finish the table smile.gif
But ok, i'll make a couple more in a few days.

light


We are still waiting light..... tongue.gif

#44 HanBolo

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Posted 22 June 2010 - 07:27 PM

Hi Light66 !

That's a brilliant idea to redo this amazing table... And fearless too... A hughe work ahead wit the table rom !

I'm Workin' for a french vfx company as a cgi artist. So if you need any help for 3d modelling and or texturing, shading, i'm the man. I know that You have already 2 skulls and the ship, but if you need a hand for the canon or whatever, just contact me !!!!

For coding i'm just admirative... Caus' i'm so bad at it.

Anyway, You're my hope to see that lovely table on FP, I love it soooo much !

Make it real man. dblthumb.gif

++

#45 emulator77

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Posted 10 August 2010 - 02:47 AM

Hi Light66 !

today was my 1st day trying out FP, after not playing VP for so long..i decided to get back into my pinball fever..and my #1 game i used to play as kid on the real table and STILL play today in VP is T2.. after seeing how incredible FP is, My first search for a table was for t2..PLEEEASE tell me you are almost done..or have not given up on this project..

by the way i had no idea FP even existed till today.. im VERY impressed with it..this table would ROCK on FP

edit: and from what I'm seeing, this thread has the MOST views in the WIP section like 5,000+ views ..WOW.. alot of us are counting on you I see lol

Edited by emulator77, 10 August 2010 - 02:50 AM.


#46 rdeejay

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Posted 10 August 2010 - 09:48 AM

QUOTE (emulator77 @ Aug 10 2010, 02:47 PM) <{POST_SNAPBACK}>
edit: and from what I'm seeing, this thread has the MOST views in the WIP section like 5,000+ views ..WOW.. alot of us are counting on you I see lol


maybe in the FP section but mine has 12K+ in the Vp area tongue3.gif nah i'm not bragging it doesn't mean anything just having a laugh.


#47 emulator77

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Posted 10 August 2010 - 03:30 PM

QUOTE (rdeejay @ Aug 10 2010, 05:48 AM) <{POST_SNAPBACK}>
QUOTE (emulator77 @ Aug 10 2010, 02:47 PM) <{POST_SNAPBACK}>
edit: and from what I'm seeing, this thread has the MOST views in the WIP section like 5,000+ views ..WOW.. alot of us are counting on you I see lol


maybe in the FP section but mine has 12K+ in the Vp area tongue3.gif nah i'm not bragging it doesn't mean anything just having a laugh.



its all good, i LOVEd and still love VP, but my focus is now on FP for T2!!, i would love to see this happen.. possibly donations might help light66 ! in his progess!!?

Edited by emulator77, 10 August 2010 - 03:31 PM.


#48 light66

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Posted 13 August 2010 - 05:15 PM

No, donations don't help.
At least not to me, but maybe if you all donated some money to Black tongue3.gif

I'm sorry i hav'nt postet for so long, but there has been so many other things to do.

FP and ATI graphics cards is a bad combination and i'm not going to change to NVidia just for FP. It badly needs to be fixed but i don't think it will happen.
No matter how much time i've spend trying to make the ball hit the ramps it's still pure luck when it does sad.gif
DMD would have to be almost not existing because FP cant handle the amount of images required sad.gif

All the restrictions in FP, random crashes in the editor and uncertainty about the future of FP has made me ice the project and focus on other possibillities to make pinbal games on an engine that might not be the most suited but has an active development, is completely free, can make games for different platforms and where it's only your imagination and skills that sets the limit if you start out with realistic expectations.
In other words, i'm spending my time playing around with Blender.
Not to make T2 but to research the possibillities, have fun and maybe make some pinball games.

As said the FP project is on ice, but if the unthinkable happens i'm ready to take it further.
I'm sorry if this dissapoints some of you but as things stand right now i'm not going to use more time on FP

light

#49 Rawd

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Posted 13 August 2010 - 05:20 PM

QUOTE (light66 @ Aug 13 2010, 11:15 AM) <{POST_SNAPBACK}>
No, donations don't help.
At least not to me, but maybe if you all donated some money to Black tongue3.gif

I'm sorry i hav'nt postet for so long, but there has been so many other things to do.

FP and ATI graphics cards is a bad combination and i'm not going to change to NVidia just for FP. It badly needs to be fixed but i don't think it will happen.
No matter how much time i've spend trying to make the ball hit the ramps it's still pure luck when it does sad.gif
DMD would have to be almost not existing because FP cant handle the amount of images required sad.gif

All the restrictions in FP, random crashes in the editor and uncertainty about the future of FP has made me ice the project and focus on other possibillities to make pinbal games on an engine that might not be the most suited but has an active development, is completely free, can make games for different platforms and where it's only your imagination and skills that sets the limit if you start out with realistic expectations.
In other words, i'm spending my time playing around with Blender.
Not to make T2 but to research the possibillities, have fun and maybe make some pinball games.

As said the FP project is on ice, but if the unthinkable happens i'm ready to take it further.
I'm sorry if this dissapoints some of you but as things stand right now i'm not going to use more time on FP

light


Perfectly understandable. sad.gif



 


#50 emulator77

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Posted 13 August 2010 - 09:56 PM

I hear you light.. I wishthat I had an extra nvidia card lying around..if its simply just cause of that, that you are no longer continuing..jeez i wish I could help as that is not THAT big of deal. All I can say is, if there are any members out there truly interested in this project and can donate a Nvidia gfx card to light66 , and just have one lying around, then why not! lol..hopefully someone steps forward! AGAIN, if you think its the gfx card holding you back, and would be interested in continuing that is..no one is going to force you to do what you dont want to do...not that anything could be done, this is the internet anyway LMAO

Edited by emulator77, 13 August 2010 - 09:59 PM.


#51 Rawd

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Posted 13 August 2010 - 10:20 PM

QUOTE (emulator77 @ Aug 13 2010, 03:56 PM) <{POST_SNAPBACK}>
I hear you light.. I wishthat I had an extra nvidia card lying around..if its simply just cause of that, that you are no longer continuing..jeez i wish I could help as that is not THAT big of deal. All I can say is, if there are any members out there truly interested in this project and can donate a Nvidia gfx card to light66 , and just have one lying around, then why not! lol..hopefully someone steps forward! AGAIN, if you think its the gfx card holding you back, and would be interested in continuing that is..no one is going to force you to do what you dont want to do...not that anything could be done, this is the internet anyway LMAO



I thnk it is probably more about this...

QUOTE (light66 @ Aug 13 2010, 11:15 AM) <{POST_SNAPBACK}>
No matter how much time i've spend trying to make the ball hit the ramps it's still pure luck when it does
DMD would have to be almost not existing because FP cant handle the amount of images required


 


#52 light66

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Posted 13 August 2010 - 10:46 PM

Spot on, Rawd smile.gif
I don't want a GForce, i just spend way too much time trying to make this game play a bit like i wanted it to.

In Partyland, Stones'n'Bone and Nightmare i just made them play as good as i could and i Centaur i accepted that i could'nt hit the targets in correct order without 100% luck.
I would have accepted it for T2 too, but then the other things kicked in and i had to face that it was'nt funny any more.

light

#53 emulator77

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Posted 14 August 2010 - 01:21 AM

okie dokie, guess I'll just play the already decent VP 9 version, guess I was hoping for too much on the FP version. Either that , or I somehow become rich, fill a mansion basement with my favorite old arcades and buy the actual table itself lol

#54 Glxb

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Posted 14 August 2010 - 07:54 AM

I'm willing to take this one on.
As you may know I'm currently coding TDK and me and Billpa have a project going on, but after that I'll do my best.
But yes it will play different.
However I don't see the DMD being a problem. I think I've even worked out how to do the video mode.

So in a month or two I'll start.

Of on vacation now.

Later
GLXB
Follow me on twitter. @GLXB

#55 Rawd

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Posted 14 August 2010 - 08:31 AM

Nice glxb! I look forward to seeing what you do with it. We can always hold out hope for an update to FP.


 


#56 rehab

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Posted 14 August 2010 - 12:42 PM

QUOTE (Glxb @ Aug 14 2010, 08:54 AM) <{POST_SNAPBACK}>
I'm willing to take this one on.
As you may know I'm currently coding TDK and me and Billpa have a project going on, but after that I'll do my best.
But yes it will play different.
However I don't see the DMD being a problem. I think I've even worked out how to do the video mode.

So in a month or two I'll start.

Of on vacation now.

Later
GLXB


I really hope you (and maybe some more???) can resurrect this beast!

Thanks in advance!


#57 rob046

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Posted 14 August 2010 - 08:20 PM

QUOTE (light66 @ Aug 13 2010, 01:15 PM) <{POST_SNAPBACK}>
No, donations don't help.
At least not to me, but maybe if you all donated some money to Black tongue3.gif

I'm sorry i hav'nt postet for so long, but there has been so many other things to do.

FP and ATI graphics cards is a bad combination and i'm not going to change to NVidia just for FP. It badly needs to be fixed but i don't think it will happen.
No matter how much time i've spend trying to make the ball hit the ramps it's still pure luck when it does sad.gif
DMD would have to be almost not existing because FP cant handle the amount of images required sad.gif

All the restrictions in FP, random crashes in the editor and uncertainty about the future of FP has made me ice the project and focus on other possibillities to make pinbal games on an engine that might not be the most suited but has an active development, is completely free, can make games for different platforms and where it's only your imagination and skills that sets the limit if you start out with realistic expectations.
In other words, i'm spending my time playing around with Blender.
Not to make T2 but to research the possibillities, have fun and maybe make some pinball games.

As said the FP project is on ice, but if the unthinkable happens i'm ready to take it further.
I'm sorry if this dissapoints some of you but as things stand right now i'm not going to use more time on FP

light


On the contrary, FP has been playing better than ever for me after I purchased my first ATI card. Granted it is a new high end HD5870, & from what I hear it is the newer ATI cards that are playing well with VP & FP. Also the drivers for them are better than the used to be.
On my previous card, nvidia GTX280-OC, FP was crashing on exit, I couldn't use trilinear filtering at all, I had issues with the gameroom render.
But with my 5870 I've really had great success, even on windows 7 64bit. I've tweaked my FP profile settings to perfection.
I'm actually gonna get them posted, as I found some interesting settings that really help out FP, things that the casual user might not be aware of.

FP was already playing well & no glitches, but after some trial & error messing with driver settings, I get top notch performance & great visuals. I compared a screenshot of a table with default driver settings, looked OK, but then I overlaid the same table screenie with the optimized settings & its a nice improvement, noteworthy for sure. I should post that info, cuz one thing in particular in regards to both visuals & performance I found very surprising & interesting.

#58 emulator77

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Posted 15 August 2010 - 03:21 AM

GLXB..Thanks for taking the initiative in this grand project...this is truly one of the greatest pinball games I've ever played.. I mean ..yeah..its just pinball..but then again ..PINBALL players , know its not JUST pinball, when you really get into the game. So,Thumbs up to you if you can continue this! Hoping for the best.. smile.gif Take care and good vacation!

EDIT: btw rob046..NICE AVATAR lol

Edited by emulator77, 15 August 2010 - 03:23 AM.


#59 lettuce

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Posted 26 September 2010 - 01:28 PM

light66, as this project has been but on hold indefinitely would you be will to pass it on to the guys over at gopinball FP forum, they are requesting any unfinished project, steve and co are doing a great job over there, with monster bash and ironman, cant believe the work they are doing with FP atm. And im use they would be able to help finish of this project??

#60 light66

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Posted 28 September 2010 - 08:30 PM

No. (Sorry GLXB, i should have PM'ed you a long time ago, but you probably guessed it)
And i do hope that billpa remembers that the graphics i gave him, if he still have them, was for a VP recreation.

At some point i will probably release what i have to get some feedback, who knows.

light