


Edited by TerryRed, 08 May 2024 - 06:08 AM.
Posted 08 May 2024 - 05:45 AM



Edited by TerryRed, 08 May 2024 - 06:08 AM.
Posted 09 May 2024 - 07:43 PM
Finally did something I've wanted for a while now. The table has two falcon toys, one for Zoar (the Sorceress), and the other is Screech which is the same toy with different colours and it was never really used much in the shows. I wanted to replace Screech with something different for variety... and I finally added The Evil Horde crest from Hordak's arm (on the toy). I think it gives the table a bit more Horde visuals, and balances the variety a bit better.

Posted 19 May 2024 - 09:30 AM
WORK IN PROGRESS (New Man-E Mode)
KHAN ARTIST (Kobra Khan)
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I just completed creating the newest Man-E Mode bringing MOTU CE up to 14 modes now. This new mode is called KHAN ARTIST.
Kobra Khan appears through a portal as a BumperHead toy. He is trying to set you up for a crime you didn't commit.
Kobra Khan, has 3 attacks you must pass through to progress.
Snake Tongue - Kobra Khan will rotate back and forth while lashing out his long tongue, making it hard to pass him and make shots. If your ball hits his tongue at all, he will suck the ball into his mouth and spit it out elsewhere! Once you make two lit shots, then he begins his next attack.
Venom Mist - Kobra Khan rotates back and forth spraying his deadly venom mist. If you get caught in the mist, your ball will be frozen / paralyzed in place... and then dropped! After you make two lit shots then he will being his final attack.
Kobra Trance - Kobra Khan rotates back and forth with his snake eyes trying to catch you in his glance! If you fall within his line of sight, then your ball will freeze in place. Kobra Khan will spray sleep gas at you to tire you out! This makes all the table lights dim out over and over... and the worst part? Your flippers controls are reversed! This will continue for a short time until you recover. Each time you get caught in his gaze this repeats! Make two last lit shots to complete the mode and collect the Kobra Khan action figure!
This mode is very neat, but can be very challenging! You really need to keep the ball under control! Your Orko Shots can be VERY helpful here... but they can also fire your ball into a deadly attack as well! Be careful!
This game is getting HUGE... and I love it!
More to come!



Posted 26 May 2024 - 09:21 PM


Edited by TerryRed, 26 May 2024 - 09:21 PM.
Posted 27 May 2024 - 02:14 AM
Your next table should be something Canadian.WORK IN PROGRESS (New Man-E Mode)
DIAMOND RAY DILEMMA
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I just completed creating the newest Man-E Mode bringing MOTU CE up to 15 modes now. This new mode is called DIAMOND RAY DILEMMA.
Skeletor has found the lost Diamond Ray of Disappearance! Anyone who gazes at it's rays for too long is transported to another dimension! While progressing through the mode battling Skeletor, he makes the diamond appear through a portal as a bumperhead toy, and uses it on Man at Arms and Zoar (the Sorceress) to make them disappear from the playfield!
He then tries to use it on you! You must progress to deflect it away from you towards Skeletor, causing him to drop the diamond! Now you must go after the diamond by hitting the bumperhead toy, as the Sorceress has told you the only way to save everyone is to crush the Diamond of Disappearance!
Every shot you make into the Diamond / Bumperhead toy progresses you farther, but there is one problem. Each time you do so you drift farther away into another dimension, and it makes your ball more and more transparent, making it harder to see it!
After you hit enough shots to the diamond... He-Man disappears!
To finish the mode, you must press the Action button to crush the Diamond! After you do so, the diamond shatters, and everyone returns safely back to Eternia! For completing the mode, you are rewarded with the Moss Man action figure!
Not sure how many more modes I'll be adding... I have a few more ideas... but I'm getting closer.
... and yes, the ball is a new He-Man ball! You now will get to choose between a He-Man / Skeletor / Hordak ball, or a chrome version of each.... or just a normal chrome ball.
More to come!
Posted 09 June 2024 - 03:56 PM

https://i.imgur.com/52950e6.mp4
Edited by TerryRed, 09 June 2024 - 04:38 PM.
Posted 03 July 2024 - 09:48 AM
Oh boy....
I've been busy the last month. So there has been MANY updates and new features added in that time. So this next post will have lots of pictures, info, maybe a few videos. I may have to split it up.... but needless to say... progress has come along VERY nicely!
Here we go. This will be a BIG post.
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New: plastics models, art, weapons and character models
So, I've been hard at work finalizing the last bits of the playfield. I needed to wait until this was done before I could finish certain things, but man did this all turn out great!





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New: MEKANECK MYSTERY

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PHEW!
This new table is becoming a massive game. The table file is by far the largest FP table (and larger than most new VP tables) at around 435 MB... so far. I could reduce that a bit with some texture optimizations.
The table... visually... is pretty locked down now and won't be changing much. The VR room still needs to be completed (and could be big)... and other bits here and there.
The content in this table for an original is just getting crazy. 15+ modes and many new features.
The hard part for me now.... is stopping myself from adding more new features and modes.
Posted 08 July 2024 - 06:38 AM
TILT
You also have to think about ball recovery options as well.
Multiplayer
Biggest table?
Posted 10 July 2024 - 12:41 AM




Posted 22 July 2024 - 05:21 AM
Posted 06 August 2024 - 01:20 AM









Posted 16 August 2024 - 04:36 AM
New! VR Game rooms and Toppers!
Here are some pics of the new VR Rooms and topper options I created for MOTU CE. All of it was created in Blender. Most models were very high poly (between 1 to 20 million each), and were converted / remeshed down dramatically. Most of the models were scans of the original 80's toys, but many (in the vr room and the game) didn't have any textures, so I had to create new uvwraps and painted them by hand to match as best I could (Blender's paint tools are minimal but they did the job).
The castle walls and towers were all separate pieces. They needed to be assembled and have new textures created (they originally use a tiled approach for textures, which meant they couldn't be baked without remapping and creating new textures). Combined with normal maps, the castle alone ended up being 130 MB added to the table! I created some poster frames and added posters on all the walls for the older cartoons and movies as well as the newer shows on Netflix. The torches are a bunch of Overlays playing an animation.
Both the Granamyr (big red dragon) and the Skeletor bone throne models can be displayed in either the VR room at full size, or they can be used as a topper on top of the backbox!
The whole room had lighting added for the torches and main lighting. Everything was ray traced / baked, and used with the in-game models, and turned out great! Combined with FP-BAM's dynamic lighting... all I can say is this looks VERY cool in VR!
I also added 2 other VR room options. A minimal room (with just a wall and a floor), and a MR room to be used with mixed reality VR headsets (you can choose a colour of white, green, magenta, blue, and black in the table script TABLE OPTIONS).
All 3 VR room options can be toggled on the fly (and so can the topper options), or you can have the game switch them automatically to whichever rooms you want during attract mode and during gameplay. The idea behind this is because the Mega VR room is so detailed, it may be too demanding for some PC's and drop their fps during gameplay in VR. So you can choose to have the Mega VR room in attract mode to look at... but when the game starts it can switch to the minimal room and keep your fps high during gameplay.
The table without the VR room was already massive at around 430 MB... but with the VR room, the table file is currently now at around 780 MB! The table uses around 5.2 GB vram on your GPU... so everyone will need a 6 GB GPU... or you can enable Texture compression in FP video settings and reduce that to around 3.2 GB vram used (looks the same, just takes a little longer to load).
Yes... all these pics are from in-game... not from a Blender render. If you have a fast PC... this looks very cool in VR. The combination of ray traced / baked textures and FP's dynamic lighting makes for an amazing combo in any mode... but in VR there is nothing else that looks quite like it! In MR, its crazy seeing something I've been working on for over 1 year appear in the middle of my basement! I'm amazed at how well that works!











Posted 01 September 2024 - 10:15 AM
Posted 03 October 2024 - 09:58 AM

Posted 03 December 2024 - 08:12 PM
Good news! I am almost done the PinEvent / PUP portion of MOTU CE (for Future Pinball-BAM) and getting close to the final stretch. My "hope" is to have the game mostly complete before I leave to visit family for the holidays next week. When I come back, I hope to finalize things and have it ready for release before XMAS, or at the very latest before New Years! Keep an eye out for a full update coming soon!
Yes, you are seeing that right... the playfield art and RAM-IT! insert had a major update, again.

Posted 04 December 2024 - 04:37 PM
Unfortunately i don't use anymore FP, is there any chance to recreate this table in VPE when will be ready?
Your loss. The days of old FP physics are long gone... and it's basically on par with VPX now for physics thanks to JLou's excellent work with FizX (maybe not quite up to the best of nFozzy physics, but close enough for most people who try it).
VPX isn't capable of making this table (there would need to be compromises / removed features)... and VPE is a long ways from being possible. I don't care what I create on, as long as it does what I need it to... and FP-BAM is the only pinball app that even comes close right now. Making original tables like this is very complex.... and making it for another app isn't as simple as "copy and paste". There's a reason why most tables on VP are rom based. Not many people are willing to put in 1.5 years (or more) into one original table by themselves (assuming they even have the knowledge / skills to do so).
All I can say is... you will be really missing out on a massive / unique game you won't find anywhere else.
Edited by TerryRed, 04 December 2024 - 04:43 PM.