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The Phantom of the Opera (LORD HIRYU) FS
Started By
Iceman5000
, Jan 16 2010 04:21 PM
77 replies to this topic
#42
Posted 02 June 2011 - 10:42 PM
OK guys, what am I missing? When I hit the tilde key all it does is pull up a white "volume bar" that reads 0db. I am clicking on the display area, then hitting tilde, then all I get is the white "slider" looking bar which can't be moved. Sorry to be so dense on this but I can't get it figured out. TIA for any more input.
#43
Posted 02 June 2011 - 10:45 PM
QUOTE (Wm29671 @ Jun 2 2011, 06:42 PM) <{POST_SNAPBACK}>
OK guys, what am I missing? When I hit the tilde key all it does is pull up a white "volume bar" that reads 0db. I am clicking on the display area, then hitting tilde, then all I get is the white "slider" looking bar which can't be moved. Sorry to be so dense on this but I can't get it figured out. TIA for any more input.
When the slider bar comes up, use the up and down arrow keys on your keyboard to scroll to the option you want to adjust, then use the left and right arrow keys to make the adjustment.
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#44
Posted 02 June 2011 - 11:08 PM
QUOTE (ta2686 @ Jun 2 2011, 06:45 PM) <{POST_SNAPBACK}>
QUOTE (Wm29671 @ Jun 2 2011, 06:42 PM) <{POST_SNAPBACK}>
OK guys, what am I missing? When I hit the tilde key all it does is pull up a white "volume bar" that reads 0db. I am clicking on the display area, then hitting tilde, then all I get is the white "slider" looking bar which can't be moved. Sorry to be so dense on this but I can't get it figured out. TIA for any more input.
When the slider bar comes up, use the up and down arrow keys on your keyboard to scroll to the option you want to adjust, then use the left and right arrow keys to make the adjustment.
Got it. Thanks a lot for the help. I knew it must be something obvious I was overlooking. I think I tried +/-, page up/down, and so on. Missed the obvious.
#46
Posted 03 June 2011 - 07:54 AM
Does anyone have a manual for poto ?
I'd like to use it to setup LedWiz.
I know it's almost the same as bttf, but some things are off it seems.
EDIT:I also can't seem to get nudging to work with the ctrl keys
I'd like to use it to setup LedWiz.
I know it's almost the same as bttf, but some things are off it seems.
EDIT:I also can't seem to get nudging to work with the ctrl keys
Edited by numiah, 03 June 2011 - 08:14 AM.
**Each pinball machine is a tiny universe... that we control.**
#47
Posted 03 June 2011 - 11:17 AM
WOW! Great find. The funny thing is people have been asking about this for years now, This is such an easy fix you would have thought somebody would have posted this a long time ago.
I'm sure this is not the loudest it could be, but it's way better than what we had before.
Thanks again guys.
I'm sure this is not the loudest it could be, but it's way better than what we had before.
Thanks again guys.
#48
Posted 03 June 2011 - 03:46 PM
+1 , It's Excellent!!!
#49
Posted 03 July 2011 - 08:38 PM
I still have no luck getting nudging to work with this table.
I can nudge only once, then it stops working...
Anyone else can shine some light on that ?
thank you
I can nudge only once, then it stops working...
Anyone else can shine some light on that ?
thank you
Edited by numiah, 03 July 2011 - 08:38 PM.
**Each pinball machine is a tiny universe... that we control.**
#50
Posted 24 August 2011 - 05:37 PM
sounds works OK now 
tanx
tanx
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )
#52
Posted 10 January 2012 - 06:30 AM
QUOTE (bladexdsl @ Jan 4 2012, 01:41 PM) <{POST_SNAPBACK}>
when the game is over it kinda freezes when it's saying match game it goes really slowly and than the pin never restarts from there.
Just make sure when you start your first game to load up on credits and hit the start button when the match starts.
This table has way more problems than that though. the two biggest flaws are
-You cant start multiball because the table never recognizes the second ball being captured
-The Magic Mirror shot is 90% of the time recognized as the Trap Door
#57
Posted 10 May 2012 - 04:17 AM
I own the actual game of this, so if you need art, backglass art, or whatever, I can help. It goes into a 2 ball multiball, but when in 2 ball, your suppose to hit the organ, then you have 15 seconds to shoot the other ball in organ, which should bring you to a 3 ball multiball, you can't do it, because that second switch isn't registering or isn't there.
As far as music goes. The background music is almost non existant but the voices are loud as hell. This might be, because DE uses a true stereo type system, where music came through one side, and voices out the other speaker. I have a feeling the emulator is only emulating one half. DE sound is far more advanced than B/W was. Plus the sound chips could hold a lot more and were clearer and crisper.
Btw, volume on all DE games are with a manual POT. Even my batman forever has a manual pot. The Trouble i'm finding with the ~ on the display adjustment, is that it doesn't hold and stay where you set it.
As far as music goes. The background music is almost non existant but the voices are loud as hell. This might be, because DE uses a true stereo type system, where music came through one side, and voices out the other speaker. I have a feeling the emulator is only emulating one half. DE sound is far more advanced than B/W was. Plus the sound chips could hold a lot more and were clearer and crisper.
Btw, volume on all DE games are with a manual POT. Even my batman forever has a manual pot. The Trouble i'm finding with the ~ on the display adjustment, is that it doesn't hold and stay where you set it.
Visit my site, www.pinballrestorations.com for Pinball Playfield restoration services.
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}
#59
Posted 14 June 2012 - 06:31 PM
btw, I have a manual for this game, it's not scanned in tho, or I can just tell you whatever questions you have. I looked at the table file better. the VUK setup needs to be completely changed. where it launches the ball up, after shooting it in the organ. There should be space for 3 balls to be able to be locked. and 3 switches back there, letting the game know what balls are locked. Similar to the highwire locks on cirqus voltaire. Could someone add the 3 switches and a space to manually lock 3 balls, near the vuk area? i'd do it, but if I put 3 triggers there, how will the roms know, those are the triggers it's suppose to use?
Visit my site, www.pinballrestorations.com for Pinball Playfield restoration services.
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}
#60
Posted 14 June 2012 - 08:28 PM
I sent LH a private email, so hopefully he can update this table to fix the multiball problem. He did a great job making the table and would be a shame not to have it in the cabinets, because of a simple problem.
Visit my site, www.pinballrestorations.com for Pinball Playfield restoration services.
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}


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