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Schuss (Rally 1968)[Visual Pinball X]

Rally 1968 Schuss

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51 replies to this topic

#41 leeoneil

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Posted 24 January 2022 - 03:27 PM

Thank you JP and everyone that helped rendering this table as close as possible to the original.

I'ts a huge part of pinball history that we have here with these "rally" tables.

It's crazy to imagine these tables working in the late 1960's ! 



#42 Mrtr32

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Posted 24 January 2022 - 03:59 PM

Thank you JP!

 

This table is an awesome addition to the VPX tables collection! :dblthumb:


Edited by Mrtr32, 24 January 2022 - 04:00 PM.


#43 RonH1957

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Posted 08 March 2022 - 12:12 PM

Hi.
 
I played this table a lot when I was a kid.
 
I'm from Brighton on the south coast of England and there were numerous penny arcades and some had pin tables in them. A new one opened up in 1969 and Schuss was one of the tables in there...and totally unlike anything I'd seen before. I was 12, but had been playing pins for around six years, so I knew my way around one. That Schuss table was and still is, the fastest table I'd ever played and at the time, for me, totally unplayable. I decided there and then, to master it as I thought "if I can play THIS, I can play anything!"
 
If I can add some of my (faded) memories of this game.. 
 
Right from when you put the coin in, it was "different". "De-derrr" then when you press the button to start the game you got a sort of "diddlydiddlydiddly..derrr..mash-up of all the sounds it had and the nixie-tube numbers would cycle round.  
 
The targets and rollovers were worth five points and would give five "beeps", one for each point. If the score made a 5 or 0 the tone would change. For instance if your score was 1322 and you hit a target or rollover, it would sound "bep, bep, bler, bep, bep"..the "bler" being when the score makes 1325.That "bler" might even have been two tone "bl-er" if you like. There was no lucky match number at the end..it would just randomly light up "chance" on the back glass.
 
As I say, it was VERY fast. Sometimes the ball would get caught bouncing around the three round bumpers and rubber strips for quite some time, then when it did come out, the ball would sometimes just shoot down between the flippers...no chance of stopping it.  I think those round bumpers and the (don't know what the proper term for them is) strips next to the flippers, were worth one point or ten when lit.
 
I thoroughly enjoyed playing that machine...possibly my favourite ever table. Sadly, by around 1973, parts were being impossible to get and most of the bumpers and strips were dead and it just wasn't "fun" any more. It disappeared in 1973, to be replaced by a four-flipper table..."Pro Football", I think it was called. Another entertaining table!
 
I hope these memories are of some interest....
 
Cheers, Ron.


#44 sammyvee

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Posted 18 October 2022 - 09:59 PM

Thank you JP Salas, love playing these old European games of the past.



#45 jpsalas

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Posted 30 October 2022 - 12:20 PM

UPDATE

 

4.0.0 Updated 30.10.2022
- Updated to my VPX7 physics
- Some small script updates, like the Rolling sound, Fading Lights and PlaySoundAt routines.
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my latest VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- Changed the Environment image to enhance the metals and also a little the object shadows.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#46 jpsalas

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Posted 08 October 2023 - 12:07 PM

UPDATE

 

5.0.0 Updated 08.10.2023
- Updated for VPX8, including new Rev 3 physics for objects, playfield and flippers, removed old realtime timer and animated objects using internal VPX8 animate, updated LUT with 10 shades and also 10 warmer colors.
- Thanks wiesshund for fixing to lights that were not visible in VPX8.
 
There is also a new directb2s made by wiesshund

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#47 RonH1957

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Posted 06 January 2024 - 06:00 PM

Well!  I've finally managed to get into a position where I can play this game!

 

It's an excellent recreation and sounds and behaves pretty much like the original.

 

The only things I can find that aren't 100% are the top round bumpers were a bit more "sensitive" and more "violent" than these. They could trap the ball into violently bouncing around the bumpers and the rubber strips for a number of seconds

and the lower "bar" bumpers on the original, had enough power to send the ball up into the top playing field, when hit right.

The other thing was (I don't know if they were ALL the same), there was no "replay for matched number" at the end of the game. All that would happen, as I remember, was every now and then, randomly it seems, the word "Chance" would light up on the back screen and you got a Replay.

 

All in all though a fantastic and by the look of it, a painstaking and meticulous recreation of a seminal pin table.

 

Many thanks for your skill and hard work in recreating this machine!

 

Cheers, Ron.



#48 wiesshund

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Posted 06 January 2024 - 08:11 PM

Well!  I've finally managed to get into a position where I can play this game!

 

It's an excellent recreation and sounds and behaves pretty much like the original.

 

The only things I can find that aren't 100% are the top round bumpers were a bit more "sensitive" and more "violent" than these. They could trap the ball into violently bouncing around the bumpers and the rubber strips for a number of seconds

and the lower "bar" bumpers on the original, had enough power to send the ball up into the top playing field, when hit right.

The other thing was (I don't know if they were ALL the same), there was no "replay for matched number" at the end of the game. All that would happen, as I remember, was every now and then, randomly it seems, the word "Chance" would light up on the back screen and you got a Replay.

 

All in all though a fantastic and by the look of it, a painstaking and meticulous recreation of a seminal pin table.

 

Many thanks for your skill and hard work in recreating this machine!

 

Cheers, Ron.

We kind of had nothing but a couple old photos and like a 3-sentence description on this table.

So JP had to kind of just wing it, i never could find anyone that had a running example to talk to.

 

You can look at this more Violent version.
But i can not say that the actual gameplay will be better than what JP has worked out

It may in fact be worse

 

https://drive.google...?usp=drive_link


Edited by wiesshund, 06 January 2024 - 09:26 PM.

If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#49 wiesshund

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Posted 06 January 2024 - 09:38 PM

 

UPDATE

 

5.0.0 Updated 08.10.2023
- Updated for VPX8, including new Rev 3 physics for objects, playfield and flippers, removed old realtime timer and animated objects using internal VPX8 animate, updated LUT with 10 shades and also 10 warmer colors.
- Thanks wiesshund for fixing to lights that were not visible in VPX8.
 
There is also a new directb2s made by wiesshund

 

 

JP small thing

changed insert lamps that reside below playfield from Halo, to Classic (inserts, not the peg lamps)

they were doing a bit of funky flaring off the ball as Halo, at least for me, specially over the rollover switches


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#50 jpsalas

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Posted 06 January 2024 - 11:34 PM

 

 

UPDATE

 

5.0.0 Updated 08.10.2023
- Updated for VPX8, including new Rev 3 physics for objects, playfield and flippers, removed old realtime timer and animated objects using internal VPX8 animate, updated LUT with 10 shades and also 10 warmer colors.
- Thanks wiesshund for fixing to lights that were not visible in VPX8.
 
There is also a new directb2s made by wiesshund

 

 

JP small thing

changed insert lamps that reside below playfield from Halo, to Classic (inserts, not the peg lamps)

they were doing a bit of funky flaring off the ball as Halo, at least for me, specially over the rollover switches

 

 

Ok, I'll do that.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#51 jpsalas

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Posted 07 January 2024 - 08:30 AM

UPDATE

 

5.0.1 Updated 07.01.2024
- fixed lights being too bright for the latest VPX8 beta.
 
The file updated is the one called Schuss JP_VPX8, in case you are wondering which file was the new one :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#52 batch

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Posted 11 January 2026 - 08:25 AM

Thanks again for this rare french pinball, have a nice sunday !

 

My backdrop for desktop users

 

schussrallyplay.jpg

 

MY settings

 

schusssettings.jpg

 

New Reels & Lights location

 

schussreels.jpg


Edited by batch, 11 January 2026 - 02:41 PM.

signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    






Also tagged with one or more of these keywords: Rally, 1968, Schuss