@wiesshund: How do you think VP needs to be changed to add anaglyph 3D support? Reading thru this topic again, I see that Reshade would take control when VP is started, so I don't understand what needs to be changed in VP. Or would this just be in lieu of an option being added in Reshade to config the rotation directly?
Not being a coder, i can not exactly say, the BAM guys could probably give some suggestions though.
And they have their source available
but since other 3d methods are there, i dont think that anaglyph would be too far off
This would be in lieu of using reshade at all, as it would be purpose built rather than generic
Every game i have available to test, that has the ability to do 3d anaglyph baked in, the imagery is way superior than running it through reshade
reshade is too CPU intensive, unless they have since optimized their post processing.
bam sources are on git, a developer could integrate the anaglyph and other 3d stereo effects with vpx.
to test the effectiveness of your anaglyph glasses, your screen and movement, many anaglyph movie are on yt.
if the test is inconclusive, it will not be on vpx.
the anaglyph is only funny 5 minutes, but no more
hd 1080p anaglyphe
excellent film pour tester votre materiel ;
Can not say about CPU intensive, does not seem to be, but i have 8 cores to throw at something, so maybe it would be in other cases
The butterflies tell me what i already know
1) the paper anaglyph glasses i have from decades ago suck
2) they really suck trying to use them with eye glasses, you have to hold them just right
3) it takes practice to learn to look at 3d anaglyph images, but your eyes get better at focusing properly as you do it more
4) You also have to learn to turn your head, instead of trying to look sideways with your eyes
I did not see anything funny though, just butterflies and plants
I ordered some better glasses from amazon to play with
non paper kind