You are right, I get the same crash on fifteen when I hit the magnasave buttons.
on haunted hotel when I hit magnasave it doesn’t crash. It crashes when I hit launch button.
That is because you have launch set up some how to be the lockbar fire button
which that itself is not a problem
For right now, you can comment out the key down for lockbar key in the script
if keycode=LockbarKey Then
NextLUT
end if
If you need to change the LUT (basically light/color level)
you can pick one by
Click backglass button in editor
Click visuals tab on properties window
Change color grading lookup table
In order of Darkest to Brightest
(ignore code, just look at the file names)
Case 0: Haunted_Hotel.ColorGradeImage = "_ColorGrade_0"
Case 1: Haunted_Hotel.ColorGradeImage = "_ColorGrade_1"
Case 2: Haunted_Hotel.ColorGradeImage = "_ColorGrade_2"
Case 3: Haunted_Hotel.ColorGradeImage = "_ColorGrade_3"
Case 4: Haunted_Hotel.ColorGradeImage = "_ColorGrade_4"
Case 5: Haunted_Hotel.ColorGradeImage = "_ColorGrade_5"
Case 6: Haunted_Hotel.ColorGradeImage = "_ColorGrade_6"
Case 7: Haunted_Hotel.ColorGradeImage = "_ColorGrade_7"
Case 8: Haunted_Hotel.ColorGradeImage = "_ColorGrade_8"
Case 9: Haunted_Hotel.ColorGradeImage = "_ColorGrade_9"
Case 10: Haunted_Hotel.ColorGradeImage = "_ColorGrade_9_Lite"
Case 11: Haunted_Hotel.ColorGradeImage = "_ColorGrade_8_Lite"
Case 12: Haunted_Hotel.ColorGradeImage = "_ColorGrade_7_Lite"
Case 13: Haunted_Hotel.ColorGradeImage = "_ColorGrade_6_Lite"
Case 14: Haunted_Hotel.ColorGradeImage = "_ColorGrade_5_Lite"
Case 15: Haunted_Hotel.ColorGradeImage = "_ColorGrade_4_Lite"
Case 16: Haunted_Hotel.ColorGradeImage = "_ColorGrade_3_Lite"
Case 17: Haunted_Hotel.ColorGradeImage = "_ColorGrade_2_Lite"
Case 18: Haunted_Hotel.ColorGradeImage = "_ColorGrade_1_Lite"
Case 19: Haunted_Hotel.ColorGradeImage = "_ColorGrade_0_Lite"
I hit magnasave buttons on several tables and they all crashed.
I was told earlier today to get rid of the globalplugin.vbs out of the script folder for haunted hotel. I did that and the error went away. But no ball in the plunger.
I put the globalplugin.vbs back in the script after that just to keep it the way I had it.
now after talking to you I took the globalplugin.vbs back out script folder and all the tables seem like they’re ok now when I hit the magnasave buttons. Except haunted house, the balls won’t eject to the plunger.
I have no globalplugin.vbs, not even sure what that is?
If it does not come from Toxie of Fuzzel with VPX, i dont have it.
Do you know what that script goes to?
What happens if you back up your scripts folder, then empty it of everything, and only put in the scripts that come with 10.7's zip file?