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switch to AMD - missing textures


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#41 loganchihuahua

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Posted 05 October 2021 - 11:33 PM

I did answer this is some previous emails. 

 

I can't really take a pic of alien warrior because i can't find the rom.  The pic is very dark, since without the rom, the whole table is shaded dark. 

 

Monkey Island works fine

Hook works fine

NBA fastbreak works fine

Starship troopers works fine

vector

the new space shuttle

maverick

taxi

tales from the crypt

 

Ones that have problems

 

cactus canyon https://imgur.com/a/xA4TGZ1

congo Imgur: The magic of the Internet

twister Imgur: The magic of the Internet

alien

medieval madness skitsoo mod https://imgur.com/a/osExRsO https://imgur.com/a/okfPZsW


Edited by loganchihuahua, 05 October 2021 - 11:42 PM.


#42 wiesshund

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Posted 05 October 2021 - 11:45 PM

I did answer this is some previous emails. 

 

I can't really take a pic of alien warrior because i can't find the rom.  The pic is very dark, since without the rom, the whole table is shaded dark. 

 

Monkey Island works fine

Hook works fine

NBA fastbreak works fine

Starship troopers works fine

Cactus canyon works fine

vector

the new space shuttle

maverick

taxi

tales from the crypt

But i can not see your email LOL

 

LTD Alien Warrior comes with the ROM, it is in the zip file with the table and backglass

if for some reason you threw it out

https://drive.google...iew?usp=sharing

 

at least that table i made, so i know what i used in it and how i put it together
and if i can see what does and does not display, i can look at the things pertaining to it and see if i cant help you find a work around

unless you can find another author whose table does not work, who is willing to chop their table up 30 times to find out what exactly causes it not to display for you

on the 6700, which in turn may give Toxie and Fuzzel enough info to make some kind of workaround or setting you can flip on in VPX itself or something.

Otherwise i imagine it will get randomly worse for you as other tables get created or updated using 10.7 :(


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#43 loganchihuahua

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Posted 05 October 2021 - 11:59 PM

Ha, yeah i didn't mean email. Sorry. I mean forum posts. Too much work on the brain.

 

Ok here is one for alien

https://imgur.com/eHj4HFP


I really appreciate you taking the time.  Thanks for going above and beyond. Look forward to trying to the table too! I can try it on my nvidia rig!! LOL 


Alien with f5

https://imgur.com/eHj4HFP

alien with f6

https://imgur.com/K3G0HqT


Weird huh?


Also this is a 6000 series problem, so i am sure this problem is going to get bigger as more people get this card. So yes, thank you.  Thank you thank you. 


Edited by loganchihuahua, 05 October 2021 - 11:47 PM.


#44 wiesshund

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Posted 06 October 2021 - 12:08 AM

:) have to teach you imgur :)

And yes funky.
Let me look at table vs picture after work.

I want to examine what is in the small places where i see a tiny bit of table happening.

 

eHj4HFP.png

 

Weird

K3G0HqT.png


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#45 loganchihuahua

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Posted 06 October 2021 - 12:45 AM

Yeah i am not sure how to imbed an image into VPforums like you just did above.



#46 wiesshund

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Posted 06 October 2021 - 03:28 AM

Yeah i am not sure how to imbed an image into VPforums like you just did above.

Copy direct image URL
in imgur.com click your name, click images
drag n drop or paste images there, click image and you get multiple boxes to pick from
click the one to copy the direct url

 

then here click image icon in post editor and past in that url

 

Now as far as the table goes

 

1st uncheck the 2 items circled in red

CVTJUOB.png

 

Then set this number to 6 or 8 or 10, what ever is bright enough to see with out having to drop coins in

Pa8WPo2.png

 

 

2nd
In layer GI Flashers (show only that layer to make it easy)
Drag ALL of those objects off the table, just shove them way above or below the table

 

3rd
Open MS Paint make like a 600x600 image, paint it 1 color, pinkk purple does not matter

save image as playfield.jpg

now in the table's image manager pick the ALIEN WORRIOR image (yes it is mispelled that way)

click reimport from, and point it at your lovely pink square

 

4th
In layer GI Lights (arent you glad i name my layers) Move object Overhead off the table, just sling it off to the side etc.

 

Ok now save as AMDTEST or something and launch table

see if any of that changes anything

 

If it does not i will have to dig more
If it does, then we go back to the normal table, and make one change at a time and see which one it is


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#47 loganchihuahua

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Posted 06 October 2021 - 03:54 PM

Yeah i tried to post the imgur image that way originally and get 

 

You are not allowed to use that image extension on this community.

 

I did the test, blue was my color of the square. Moved everything out of Gi Flashers and moved the overlay on GI Lights.  Changed the playfield to my blue square

 

https://imgur.com/RCDfUKo

 

Tried the 10/4 AMD driver release today too.  No help.  Maybe i will submit another bug report.  


Edited by loganchihuahua, 06 October 2021 - 07:47 PM.


#48 godgives

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Posted 06 October 2021 - 10:43 PM

I wanted to post on here to let people know I'm having the same issue with a 6900xt. The majority of the 300+ games I play work flawlessly. I'd say there are a small handful of around 4 games or so that are unplayable including the Walking dead which has missing table textures and flippers. Austin powers is also missing some table textures but can still be played. Tales from the crypt is playable but has some weird artifacts around drop down targets. No settings I've tried have worked.

#49 wiesshund

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Posted 06 October 2021 - 11:44 PM

Yeah i tried to post the imgur image that way originally and get 

 

You are not allowed to use that image extension on this community.

 

I did the test, blue was my color of the square. Moved everything out of Gi Flashers and moved the overlay on GI Lights.  Changed the playfield to my blue square

 

https://imgur.com/RCDfUKo

 

Tried the 10/4 AMD driver release today too.  No help.  Maybe i will submit another bug report.  

 

How about the 2 over ridden table settings i showed?


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#50 loganchihuahua

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Posted 06 October 2021 - 11:52 PM

1st uncheck the 2 items circled in red Yeah those two items were already unchecked and I kicked up the environ emissions too. 


Edited by loganchihuahua, 06 October 2021 - 11:59 PM.


#51 wiesshund

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Posted 07 October 2021 - 12:10 AM

Ok so tell me, can you see this playfield?

 

https://drive.google...iew?usp=sharing

 

That is so far just a totally blank playfield, with 2 generic flippers, a pink wall
and alien warrior's playfield image, made in 10.7


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#52 loganchihuahua

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Posted 07 October 2021 - 12:21 AM

Yes but there is an image in the lower left that is pink

 

https://imgur.com/LXSexBH


Edited by loganchihuahua, 07 October 2021 - 12:25 AM.


#53 wiesshund

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Posted 07 October 2021 - 02:03 AM

That is not an image

its a wall, with no texture or material

you need 1 flipper and 1 wall or a table only renders as blank as it is considered to have no dimension to display

 

Ok
Try this updated version, see if you get anything different

So far, we know it is not just 10.7 itself in general.
 

So now the trick is to find what setting or feature or function is causing the issue.

 

https://drive.google...iew?usp=sharing

 

In the original table, the playfield and plastics are 2500 x 5000

in this one i downsized them to 952 x 1902 to make the download smaller, but i do not think that is the issue

Pretty sure a radeon 6k series has no issue displaying a couple slightly larger than 4k images.

If you still see this table properly, then i have another idea to try


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#54 loganchihuahua

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Posted 07 October 2021 - 03:58 PM

That table is having a problem starting. Error in the script.

 

https://imgur.com/F8tRAnO


Edited by loganchihuahua, 07 October 2021 - 03:59 PM.


#55 kiwi

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Posted 07 October 2021 - 05:52 PM

That table is having a problem starting. Error in the script.

 

https://imgur.com/F8tRAnO

It seems to be missing the "Scoretext" object, it could be placed in the backglass / backdrop, it is usually used as a DMD for desktop users.

 

Have you deleted anything?



#56 loganchihuahua

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Posted 07 October 2021 - 06:08 PM

We are experimenting and trying to figure out why textures are missing in some tables on AMD 6000 series cards. 



#57 wiesshund

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Posted 08 October 2021 - 04:43 AM

That table is having a problem starting. Error in the script.

 

https://imgur.com/F8tRAnO

 

Just delete said line from script

 

and hang tight for further ideas cause my damned internet is down


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#58 iaakki

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Posted 08 October 2021 - 06:52 AM

I got my 6900xt swapped to 3070ti, so issues not visible anymore.

I've been doing quite many table edits and seen these same radeon issues in every table I've edited. Also upcoming wrd's F14 version PF is having gray playfield. Easy way to notice the issue is to put some visible VPX wall under the PF. It will be seen through the PF. And for example VPW TFTC 3 primitive inserts are shown through the entire table. No matter how you set the depth bias for the prims etc. Or at least I haven't found a way to eliminate it. Table is shown correct in F6 mode, but render order is messed up when you start it with F5. Alternate z buffering setting in video settings is not affecting this much.


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#59 wiesshund

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Posted 08 October 2021 - 07:46 AM

We are experimenting and trying to figure out why textures are missing in some tables on AMD 6000 series cards. 

 

Ok this is going to probably be easier and go faster if you do this from your side.

 

1) open VPX, then load alien warrior, then click file > new > empty table

 

2) in the new empty table, delete the entire script, and delete all of the few objects on the playfield

 

3) click window and pick alien warrior

 

4) click table and go to the image manage, pick all the images and export to a temp folder

 

5) look at table physics properties and note the table dimensions

 

6) click window and go back to the blank table, set table to same dimensions

 

7) go to the tables image manager and import all the images you just exported

 

8) set the playfield to the image ALIEN WORRIOR

 

9) test launch table, if playfield displays, quit back to editor and save table
(note you will need 1 temp flipper and one temp wall to see anything, you can delete those later if the playfield was visible)

 

10) click window and go back to alien warrior

 

11) turn off all layers, and then select one layer at a time, they are all labeled
select all objects in a layer, 1 at a time, probably start with plastics.

Click window and go back to the blank table
paste (not paste AT, just plain paste) the objects copied into the blank table
Plastics will satisfy the need for a wall, so you can delete you temp wall from earlier, you will need the 1 temp flipper until you get that far along

 

Now launch table

You will see pinkish colors going on, that is ok for now, dont worry bout it

See if you still see playfield though.

If you do, then continue, layer by layer pasting objects over
and testing as you paste a layer

You can delete the temp flipper when you get to pasting the flippers over.

 

If you get to a layer where everything goes to hell, stop and tell me what layer so i can look at what is in it and what i am doing to/with it.

 

If you get ALL layers in, and you still have a visible table then

 

12) in Alien Warrior, go to materials manager
1 at a time, select a material and export it to a temp folder and give the export the same name as the material or at least close

There is a reason for 1 at a time.

When you have exported all of them, go back to the testing table which is now not remotely blank

Import 1 material, then launch to test (make sure by the way to save on each successful test)

Watch to see if a particular material makes everything go to hell, if one does, note which one and let me know.

 

If you get all that in, and no issues aside fromt he fact that the table does nothing but look pretty, then we may have to look at what i might be doing in the script


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#60 loganchihuahua

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Posted 12 October 2021 - 10:59 PM

Ok so the cabinet layer is what seems to do it. If i add any layer all is good. Yes i get random little pink areas, but the cabinet layer just wipes out the playfield.  Any ideas based on those results. Thanks for any insight.


Edited by loganchihuahua, 12 October 2021 - 11:01 PM.