We are experimenting and trying to figure out why textures are missing in some tables on AMD 6000 series cards.
Ok this is going to probably be easier and go faster if you do this from your side.
1) open VPX, then load alien warrior, then click file > new > empty table
2) in the new empty table, delete the entire script, and delete all of the few objects on the playfield
3) click window and pick alien warrior
4) click table and go to the image manage, pick all the images and export to a temp folder
5) look at table physics properties and note the table dimensions
6) click window and go back to the blank table, set table to same dimensions
7) go to the tables image manager and import all the images you just exported
8) set the playfield to the image ALIEN WORRIOR
9) test launch table, if playfield displays, quit back to editor and save table
(note you will need 1 temp flipper and one temp wall to see anything, you can delete those later if the playfield was visible)
10) click window and go back to alien warrior
11) turn off all layers, and then select one layer at a time, they are all labeled
select all objects in a layer, 1 at a time, probably start with plastics.
Click window and go back to the blank table
paste (not paste AT, just plain paste) the objects copied into the blank table
Plastics will satisfy the need for a wall, so you can delete you temp wall from earlier, you will need the 1 temp flipper until you get that far along
Now launch table
You will see pinkish colors going on, that is ok for now, dont worry bout it
See if you still see playfield though.
If you do, then continue, layer by layer pasting objects over
and testing as you paste a layer
You can delete the temp flipper when you get to pasting the flippers over.
If you get to a layer where everything goes to hell, stop and tell me what layer so i can look at what is in it and what i am doing to/with it.
If you get ALL layers in, and you still have a visible table then
12) in Alien Warrior, go to materials manager
1 at a time, select a material and export it to a temp folder and give the export the same name as the material or at least close
There is a reason for 1 at a time.
When you have exported all of them, go back to the testing table which is now not remotely blank
Import 1 material, then launch to test (make sure by the way to save on each successful test)
Watch to see if a particular material makes everything go to hell, if one does, note which one and let me know.
If you get all that in, and no issues aside fromt he fact that the table does nothing but look pretty, then we may have to look at what i might be doing in the script