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Stargate ( Gottlieb 1995) Vpx Edtion[Visual Pinball X]

Stargate VPX

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#41 bolt

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Posted 10 May 2020 - 12:52 AM

Thanks for the new update.


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#42 JLouLoulou

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Posted 10 May 2020 - 08:15 AM

Hi,
 
Did something change in version 1.2 that affects DOF solenoids? None of my solenoids work or DOF at all for that matter with this new update?
 
I checked and the DOF plugin is running ... and works with all other tables.
 
Please advise.

Nothing change for the DOF. But only v4 and v5 work with DOF. See Dofconfigtool for that

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#43 kiwi

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Posted 10 May 2020 - 09:10 AM

Nice table! Thanks to all the people involved.

 
The 4 kicking targets don't have ticked the "Has Hit Event" option.



#44 batch

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Posted 10 May 2020 - 09:37 AM

Which targets are you talking about, please ?

 

Walls sw14, sw15, sw16, sw32 ?


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#45 JLouLoulou

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Posted 10 May 2020 - 10:28 AM

@kiwi, no they don't have "has hit event". Why? They work great.

So, only S14, S15, S16 are kicking target. not sw32. S32 is just a double fixed target ( sw32 with sw22 in center of sw32 )



#46 TouchMaster97

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Posted 10 May 2020 - 10:32 AM

I forgot, wasn't there a mini playfield with no flippers in the Prototype? Any way of bringing it back in?



#47 JLouLoulou

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Posted 10 May 2020 - 11:27 AM

I forgot, wasn't there a mini playfield with no flippers in the Prototype? Any way of bringing it back in?

What do you mean?

!!! Important !!!

 

For all players if after the update you got an error that shows on dmd "switch short return 5 / 6, just restart the table. If it's the same each time you close and restart vpx, search for the timer "TournamentTimer" in layer 1 of the editor, on bottom left from table, set it between 3000 and 5000, close vpx, and restart. I should already work.

It seems that depending on the speed at which the pc starts the rom, the value may be too low. Setting up 5000 for Tournament Timer seems to be a good value for all. After, even i you see 0 credits, you can launch a play if you setup it "freeplay mode". It use already the setup you make in the tournament menu.

For those don't have this error, no need to change this value

 

Update: see tho post #53


Edited by JLouLoulou, 10 May 2020 - 04:31 PM.


#48 kiwi

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Posted 10 May 2020 - 12:06 PM

@kiwi, no they don't have "has hit event". Why? They work great.

So, only S14, S15, S16 are kicking target. not sw32. S32 is just a double fixed target ( sw32 with sw22 in center of sw32 )

I called them all kicking targets, but I meant all of them.

 
With the "Has Hit Event" option unchecked, they don't always work as they should, they work intermittently.



#49 JLouLoulou

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Posted 10 May 2020 - 12:14 PM

@kiwi , can you send me a video? because i don't see they work intermittently



#50 WWE

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Posted 10 May 2020 - 01:12 PM

Question why there is no romset here for this Stargate Pinball, I only have the table in my table folder and I lack the roms. I can't get into it under Script. Whatever.


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#51 JLouLoulou

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Posted 10 May 2020 - 01:28 PM

Because Gottlieb ask to pinball website like vpforum to deleted their ROM. So, you need to find it by yourself with google. Or send a PM to anyone.



#52 kiwi

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Posted 10 May 2020 - 02:40 PM

 

@kiwi, no they don't have "has hit event". Why? They work great.

So, only S14, S15, S16 are kicking target. not sw32. S32 is just a double fixed target ( sw32 with sw22 in center of sw32 )

I called them all kicking targets, but I meant all of them.

 
With the "Has Hit Event" option unchecked, they don't always work as they should, they work intermittently.

 

This function is used to trigger events via script when the object is hit,

it is put as an option to use it only where it is needed to improve performance,

I don't know why it seems to work even when it is not activated.

 
If I deactivate the "Has Hit Event" at the non kicking target (sw22 and sw32), the target remains motionless when I hit it.



#53 JLouLoulou

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Posted 10 May 2020 - 04:28 PM

@kiwi, yes i know.

 

But here no need "Has it Event". It' not coded like Guardian for exemple. Ask @32assassin what's the reason for that. He make the script.


!!! Important !!!

 

After bunch of test with player who are agree to make test, it's appear if you have error that shows on dmd "switch short return 5 / 6", TournamentTimer need to be set to "1" and work on any situation and PC.

Search for the timer "TournamentTimer" in layer 1 of the editor, on bottom left from table, set it "1" on the properties panel, close vpx, and restart.

 

I don't understand why if value it's not "1", it cause an error if the value is not higher than 2000ms or 3000ms at least. But It work with "1"

 

Thanks to the player who give me feedback.

 

Greeting,

 

JLou,


Edited by JLouLoulou, 10 May 2020 - 04:32 PM.


#54 Thalamus

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Posted 10 May 2020 - 07:45 PM

 

 

@kiwi, no they don't have "has hit event". Why? They work great.

So, only S14, S15, S16 are kicking target. not sw32. S32 is just a double fixed target ( sw32 with sw22 in center of sw32 )

I called them all kicking targets, but I meant all of them.

 
With the "Has Hit Event" option unchecked, they don't always work as they should, they work intermittently.

 

This function is used to trigger events via script when the object is hit,

it is put as an option to use it only where it is needed to improve performance,

I don't know why it seems to work even when it is not activated.

 
If I deactivate the "Has Hit Event" at the non kicking target (sw22 and sw32), the target remains motionless when I hit it.

 

I should probably have asked this question before to one of you authors. Lets say we have a target. You have set the objects property to have hit event. You also, put that target to lets say the collection targets and enable hit events for the group/collection/array. I'm pretty sure that I've seen that you kind of need to enable both for them to work via the array that we often use. I would like to know if one of them should be disabled in this case ??


Edited by Thalamus, 10 May 2020 - 07:46 PM.

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#55 kiwi

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Posted 11 May 2020 - 07:18 AM

 

 

 

@kiwi, no they don't have "has hit event". Why? They work great.

So, only S14, S15, S16 are kicking target. not sw32. S32 is just a double fixed target ( sw32 with sw22 in center of sw32 )

I called them all kicking targets, but I meant all of them.

 
With the "Has Hit Event" option unchecked, they don't always work as they should, they work intermittently.

 

This function is used to trigger events via script when the object is hit,

it is put as an option to use it only where it is needed to improve performance,

I don't know why it seems to work even when it is not activated.

 
If I deactivate the "Has Hit Event" at the non kicking target (sw22 and sw32), the target remains motionless when I hit it.

 

I should probably have asked this question before to one of you authors. Lets say we have a target. You have set the objects property to have hit event. You also, put that target to lets say the collection targets and enable hit events for the group/collection/array. I'm pretty sure that I've seen that you kind of need to enable both for them to work via the array that we often use. I would like to know if one of them should be disabled in this case ??

 

If I understand correctly the question .....
The array of targets is usually used for a bank of drop targets, in this case it is not necessary to create array.



#56 Thalamus

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Posted 11 May 2020 - 12:06 PM

Yeah. Ok, well, kind of makes sense, at least now that the new core is able to pin-point the location. Thank Kiwi.


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#57 JLouLoulou

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Posted 11 May 2020 - 12:09 PM

Lol.. Ever i don't know lot of things in script, i'm a super rookie in that, and English is not my language, i don't understand anything of what you mean

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#58 Ben Logan

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Posted 19 May 2020 - 04:32 AM

JLouLoulou,

 

Thanks so much for this wonderful table! What a fantastic job. The LED lighting is so convincing. I love all the models and ramps. This plays so smoothly. Looks super in VR. Such depth. We owned the real table a few years back. Balls were always getting stuck in upper right VUK. With your version, no stuck balls! It's just a joy to play. Much appreciated!

 

:D



#59 JLouLoulou

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Posted 19 May 2020 - 07:18 AM

Thanks @Ben Logan . You're welcome

 

Is that you on this YT video lol? https://www.youtube....h?v=qg9AJ5A3pgc

 

Feel free to share video from VR ;)



#60 onemanproject

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Posted 19 May 2020 - 07:35 PM

Thanks for the update :) Plays very well.







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