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Secret Service (Data East 1988) VPX

Secret Service Data East 1988 VPX

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#41 Baron Shadow

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Posted 24 June 2019 - 02:18 PM

Table plays Nice only thing i noticed now is that the center blocker doesn’t stay up at all.
Oh and i thought i remembered that when the machine is in demo mode you get to see the lyrics on the displays.
Not very important offcourse but when i stopped playing thought About it when the song played

Here https://youtu.be/L6Toz1M6FuU is a Nice video About the futures of the table


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I can't control what the rom feeds to the DMD, or I haven't figured that part out yet. There's also the possibility that it's a rom setting, I.E. the "7" Menu, or it's a switch I have to trigger in the table script.
 
As to the Center Blocker not staying up, what are we talking about ? The Yellow thing in the moiddle between the flippers? Yes I asked about that a while ago, if it was supposed to stay up, or act all crazy...  going up and down constantly... instead of staying up. I have to look at the logic and see if I missed triggering another "State" for the table to know it's up.

Will look into the display thing but to hot here at the moment

About the center blocker i mean the yellow pop-up between the flippers. I can’t recall how it exactly worked because i sold my machine a long time ago
But i noticed in the video link in my last comment that when you launch the ball it stars up for awhile. Don’t really remember how it is activated otherwise.
But maybe you can find this also in a video or in the code.
Will look for other info myself and keep you informed if i find anything else.


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Here is the manual https://ia800806.us....vice_Manual.pdf


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#42 DCrosby

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Posted 24 June 2019 - 02:45 PM

Anybody know if [L24.haloheight = 24] is settable like this from code ? I tried it and either I don't have the syntax right, or the halo isn't animateable, or settable depending on the center Blocker's state...

 

Oh and I looked through the code on the center blocker, and it gets a "Coil" Event from the rom, to bring it up/ down, so I don't know if the coil knows what the current state is, and reads that, or if it just initializes it in the rom startup, and then assumes its state based on the triggers sent (Evens Down, Odds Up). There is a switch 52 that gives it feedback, but I don't know if it gets into a feedback loop, and I don't know if the switch is supposed to be Normally Open or Normally Closed. From the schematic it looks normally open, and the table has it normally closed, I tried reversing it in the table script with no discernible difference as to the erratic up/down behavior.

 

-DC


Edited by DCrosby, 24 June 2019 - 02:51 PM.


#43 kiwi

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Posted 24 June 2019 - 03:48 PM

From the Command Reference txt, the command is BulbHaloHeight, that is:

L24.BulbHaloHeight = 24


#44 DCrosby

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Posted 24 June 2019 - 05:49 PM

 

From the Command Reference txt, the command is BulbHaloHeight, that is:

L24.BulbHaloHeight = 24

Of course it is :D



#45 roccodimarco

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Posted 24 June 2019 - 06:54 PM

Cant wait to get home and try this!   



#46 Baron Shadow

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Posted 25 June 2019 - 12:55 PM

I have tried the last version and here are some comments.
The up post between the flippers doesn’t stay up when you shoot the whitehouse from launch.
The flipper rubbers are in my opinion to bouncy for a solid state Pinball machine. The hideout looks a bit to narrow i know it was difficult but now i hit it 3 times full and it didn’t went in but managed it 1 time so it is possible
One time i managed with the upper flipper to shoot the ball behind the targets on the left and ball dissapeared.
Also on the right side the post at the bottom is wrong and because of that you loose the ball always instead of a possibility to save it with the rubber round the bigger post (see photo)

bc658bef04e09b6ec28fdb92ba0f820b.jpg


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Edited by Baron Shadow, 25 June 2019 - 02:10 PM.

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#47 DCrosby

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Posted 25 June 2019 - 03:39 PM

I posted some fixes to VPU to fix plastics and stuff (It's in the release notes) but I do see what you mean, and I have it fixed, it'll be in 0.9.2

(Also reduced bounciness on flippers)  I generally steal the values off a similar table, of similar vintage, like Torpedo Alley, or Batman.... as long as its same manufacturer. But I understand that a table is a whole beast and that they may have tweaked other settings for them to have those values work.

 

It's harder to lose a ball on that side now, especially with nudge...

 

Attached File  RightDrainLane.jpg   104.93KB   8 downloads


Edited by DCrosby, 25 June 2019 - 03:40 PM.


#48 roccodimarco

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Posted 25 June 2019 - 04:04 PM

Gave it a try last night. At one point, when I did successfully make it into the white house (left side) the ball did not capture, but instead drained, the second ball was released into the shooter lane.  The ball that drained was not registered, so the game must have thought it was still in the white house.  Once I hit multi ball, two balls drained, and the game thought a third ball was still on the table which forced a restart.  

Ball launched off the table via the right side. The yellow insert between the flippers acting odd and the opening shot is very difficult to make into the white house.  I didn't have a lot of tim last night, but thats what I found so far! 



#49 DCrosby

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Posted 25 June 2019 - 07:23 PM

Gave it a try last night. At one point, when I did successfully make it into the white house (left side) the ball did not capture, but instead drained, the second ball was released into the shooter lane.  The ball that drained was not registered, so the game must have thought it was still in the white house.  Once I hit multi ball, two balls drained, and the game thought a third ball was still on the table which forced a restart.  

Ball launched off the table via the right side. The yellow insert between the flippers acting odd and the opening shot is very difficult to make into the white house.  I didn't have a lot of tim last night, but thats what I found so far! 

 

Yellow Blocker, and Whitehouse triggers are going to be similar to POTO, where I have to try and muddle around with it untill I get lucky and fix it, or someone else comes along and can show me how these things are done, meanwhile I'll look at otehr locking mechanisms to see if I need to implement a collection / ball counting mechanism.

 

I also noticed that the ball on the actual table gets released a lot faster then on VPX, once a ball is in the WH...  Which may be indicative that it's not being triggered, I'll try using the Debug Backglass and see if I can see things firing or not...

 

Yeah I have to look at the collision of things again, it used to be STUPID easy to make the shot into the white-house, where I was worried that it was impossible to miss, and then it got a lot harder, once I adjusted the ramp, it used to have smoothing issues, once I sorted them and added the Plexiglas above it started acting weirder... so I'll try and debug and see what's contributing... 

 

What would you say should be the success rate for the whitehouse ?


Edited by DCrosby, 25 June 2019 - 07:29 PM.


#50 roccodimarco

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Posted 25 June 2019 - 07:30 PM

Maybe once a game.  



#51 Baron Shadow

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Posted 25 June 2019 - 07:38 PM

Do you mean from shooting the ball from the plunger?
Thought that was much higher more like 80% of the time if the machine is in good condition.


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#52 roccodimarco

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Posted 25 June 2019 - 08:00 PM

Wait do  you mean on the vpx table or a real table? 



#53 Baron Shadow

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Posted 25 June 2019 - 08:05 PM

Wait do  you mean on the vpx table or a real table? 

on a real table and i guess you would the vpx version as close to original as possible.
Have also looked up Some YT video’s and there
I see it also got shot a lot.


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#54 DCrosby

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Posted 26 June 2019 - 12:08 AM

 

Wait do  you mean on the vpx table or a real table? 

on a real table and i guess you would the vpx version as close to original as possible.
Have also looked up Some YT video’s and there
I see it also got shot a lot.


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Yes, VPX vs Real Table, to try and make the VPX feel more like the original...



#55 DCrosby

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Posted 26 June 2019 - 01:03 AM

Anybody have close ups of the Spring / Plunger area, I'm making things up, but I think there' bullets to the right of the window, where you can see the spring.



#56 DCrosby

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Posted 26 June 2019 - 04:59 AM

New Update 0.9.2 on VPU, for the European folks to check out and give feedback :P



#57 Baron Shadow

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Posted 26 June 2019 - 07:34 AM

This is the closest picture i could find at the moment of the metal piece above the shooter
ea78d9a51b25e65da3ed822cf405622b.jpg


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#58 Baron Shadow

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Posted 26 June 2019 - 09:48 AM

Have played 0.9.2 and it has a lot better ball movement in my opinion.
Still Some problems.
The ball search doesn’t seem to work.
Looks like the ball in the hideout is not recognized, doesn’t come out with 3 ball multiball.
Pop-up between the flippers still don’t stay up when the ball comes out the whitehouse it has to stay up a certain amount of time. Don’t know how long exactly (maybe a setting in the ROM?) But is had to stay up at least a couple of second so that it can not drain right away.

Noticed in a video from teh real table that on a 2ball multiball it stays up 15seconds, shooting from the plunger i noticed about 5 seconds

But Maybe it is a setting too I dont know.
 


Edited by Baron Shadow, 26 June 2019 - 10:54 AM.

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#59 Baron Shadow

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Posted 26 June 2019 - 10:12 AM

These are pictures for the targets

3568013bf94ce74584a505b68cc061c4.jpg


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And if you look at this photo from the playfield in my cabinet you can see that the plastic above the target is not straight and covers the first targets.
Maybe you could make the plastic somewhat smaller & more in line with the targets so you can see the pics on the target better.

facf13750063498b5a780c80f1d704d8.jpg


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5fe7a3a41fb7df25032a8909d6c28434.jpg


Example and also the Ferrari toy car is missing

Edited by Baron Shadow, 26 June 2019 - 10:14 AM.

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#60 Baron Shadow

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Posted 26 June 2019 - 10:31 AM

Hmm noticed that you allready added the plastic with Elvis :)
 
Still miss the Ferrari next to the whitehouse ;)

Here is a nice gameplay video where you can also see in the end what i told About the lyrics on the displays at the end of a game.

https://youtu.be/A5ocoglMMg4

Edited by Baron Shadow, 26 June 2019 - 11:03 AM.

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