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Twister [Visual Pinball X]

sega Twister

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#41 javier1515

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Posted 13 March 2019 - 10:31 PM

Que sorpresa más grata al ver está mesa recreada en VPX por ti Francisco. Ojala vengan muchas más amigo..


What a pleasant surprise to see this table recreated in VPX by you Francisco. Hopefully come many more friend ..

Enviado desde mi SM-G925I mediante Tapatalk

Edited by javier1515, 13 March 2019 - 10:32 PM.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#42 Karlor

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Posted 08 May 2019 - 11:47 PM

Thank you for this francisco666 its one of my favorites!

The only thing I have ran into is the 2 other balls dont really spin around the center magnet ball, so they dont fling all over they just drop down when released. Also sometimes, usually after 1 or 2 rounds of the magnet, only the center ball sticks and the others just go into play immediately. Still great to play and thanks again for the conversion. Looking forward to seeing your other FPs making an appearance in VP :)


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

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#43 yvesstaub

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Posted 15 September 2019 - 03:50 PM

 

OMG Francisco, it is so nice to see you here!  Congrats on this release!

OMG you hahahaha, hope you are good

 

 

Got troubles with the TWISTER Targets, it is not possible to lite them all.

Only T+W or am i missing something?

 

Acording tothe  rule sheet:

 

Twister Targets

Complete Twister targets IN ORDER to score following background modes in order. These modes are not active during a multiball mode or Weathervane.

    * Debris

    * Chase Hurry Up
    * Damage

.   * Double Scoring

 

 

Anyway Lights in front of T and W are "wrong wired" heehheeh, l65 are the T target light and l66 are the W target light, I will upload a fix on that when some other stuff appear.

 

@All

Many thanks for the kind words

 

Saludos

Francisco

 

I found out, that the W-Target is not hitable. In Debug-Mode you can not trigger this target even with manual ballcontroll. Has anybpdy else having this problem or a fix for that? Any help is welcome. Thanks.

 

Edit: If you move the primitive (on layer 11), which is in front of the W-Target, slightly to the left, then the T-Target ist hitable and I can complete TWISTER..


Edited by yvesstaub, 17 September 2019 - 01:27 PM.


#44 STAT

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Posted 17 November 2019 - 06:58 PM

Had a few more Games today, thanks again, really great - noticed one Error at Multiball, there was a Ball around the Table, but couldn't find - had to quit Table :unsure:

Probably what Joey metioned ..


Edited by STAT, 17 November 2019 - 07:04 PM.


#45 Redwings13

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Posted 17 November 2019 - 09:19 PM

same thing happened to me yesterday.



#46 htamas

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Posted 18 November 2019 - 06:27 PM

I had a ball get stuck behind the drop targets during multiball.

Good table, thanks for the conversion... some physics tweaking would be nice though, several times I felt the ball wasn't moving in a natural fashion. Wish I'd know how to tune the physics of a table.



#47 Bladeof

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Posted 19 November 2019 - 09:13 AM

Anyway Lights in front of T and W are "wrong wired" heehheeh, l65 are the T target light and l66 are the W target light, I will upload a fix on that when some other stuff appear.
 
@All
Many thanks for the kind words
 
Saludos
Francisco[/quote]

Does anyone know how to implement the light fix for the wrong wired T & W lights that Francisco666 refers to in his post.

Edited by Bladeof, 19 November 2019 - 09:17 AM.


#48 STAT

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Posted 19 November 2019 - 03:08 PM

Change 65 > 66 and 66 > 65,
and set a Wall behind the Targets to solve the "Ball Stuck Issue"

btw. Change 65 to 66666, 66 to 65 and then 66666 back to 66, otherwise you can't Change both.

Attached File  65-66-change.PNG   153.09KB   6 downloads

Edited by STAT, 19 November 2019 - 03:21 PM.


#49 STAT

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Posted 19 November 2019 - 03:19 PM

Wall Fix ( untested ) - will test it Tonight ...

Attached File  WallFix.PNG   96.84KB   6 downloads

Edited by STAT, 19 November 2019 - 03:21 PM.


#50 Thalamus

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Posted 19 November 2019 - 04:15 PM

I advice that you add a small triangle wall up to the right of the lowest bumper. Fill in the gap between the bumper an the rubber band. Often the ball can get stuck there too.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#51 Rajo Joey

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Posted 20 November 2019 - 03:07 PM

Are you guys playing with the latest version done by Rob Ross?
Here's what he wrote:
 

Here's my update so far. Lots of bugs, sound and physics issue fixed. The multiball tornado sequences are working.

I think I found most of the ball stuck problems, the biggest culprit was the turntable primitive was slightly raised and collideable, causing s
hots to fly up and off the table by the time they reached the upper PF. Many objects had no friction set at all, and the flipper strengths were way too high. I used nfozzy's recommended physics settings in most places, and it seems more tame, more reasonable now.

 

Downloadlink in the Facebookgroup PinUP Pinball System

Don't know, if Rob allow to post the link here.


Edited by Joey2001, 20 November 2019 - 03:08 PM.

Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#52 Thalamus

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Posted 20 November 2019 - 08:01 PM

Thanks. I keep missing these FB posts as I'm not very active using it. I just downloaded the mentioned version. Will give it a go soon. I don't remember any longer what I did. Just that on the original release I changed some of the physics and I haven't seen any of the issues that is mentioned on FB - probably because of it. I then changed the light mapping, the target problem and the bumper issue and gave it to STAT. He asked me if I wanted to contact original author for and update, and I told him I would be fine if he did it. Would not be surprised if Rob have done a better job :)


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#53 Carny_Priest

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Posted 20 November 2019 - 09:16 PM

Not on Facebook. Hopefully, someone will just upload to one of the usual places.



#54 STAT

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Posted 20 November 2019 - 10:16 PM

... That's it!

#55 BrandonLaw

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Posted 21 November 2019 - 11:28 AM

Not on Facebook. Hopefully, someone will just upload to one of the usual places.

I feel you.  Some of us old folks just don't use FB.  Too much baggage.  Frankly, this hobby and maybe marketplace would be the only reasons to use it nowadays. 

 

Also, I oddly love this table and would love to see an update! :)


Edited by BrandonLaw, 21 November 2019 - 11:33 AM.

"S...O...S"  /repeat


#56 Thalamus

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Posted 21 November 2019 - 04:56 PM

I see now that the table is "free to mod" - so I guess it is up to either STAT og bigus1, which I had a chat with on totally different matters to re-release it. All I know is that I enjoy the table I've got from francisco666, with the few changes I had to make in order to make it not have unexpected issues anymore. I downloaded the version that Rob made and they play a bit differently. I would say that Rob did a better job at it, even though I would change a few things just a tad. I hope that we end up with someone "re-releasing" this table, with a proper credits to the original author.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#57 STAT

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Posted 21 November 2019 - 08:29 PM

The Best would be, we Update one Download Source, so I am not the Big Fan of 10 Versions, esp on 10 different Places :(

Whatever i/we made/got a very playable Version, but I don't know WHO will upload WHICH Version, and WHERE ... :unsure:

Edited by STAT, 21 November 2019 - 08:32 PM.


#58 fredcampos

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Posted 18 February 2021 - 03:56 PM

Hi there, I have a 2 screen cabinet, and this table doesn't show any DMD to me, neither in the playfield nor in the backglass... Any clue? Haven't modified any field in the script yet (it's the original one). This is the only table with this issue in my VPX...

 

 Thanks!







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