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Gladiators (Premier 1993) [Visual Pinball X]

Gladiators Gottlieb Premier

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#41 Thalamus

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Posted 27 October 2020 - 10:19 PM

I love this table. A very good recreation, so thank you Kiwi. @Vogliadicane : I haven't looked at how the kicker holes are actually implemented here yet. So I might be wrong. Normally, if regular kickers are used, you can increase the kicker's size and hit height to change the way the holes in a table with playfield mesh is acting. The larger you make the kickers, the more they become what I really don't like, almost like magnets.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#42 BrandonLaw

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Posted 28 October 2020 - 08:30 AM

I love this table. A very good recreation, so thank you Kiwi. @Vogliadicane : I haven't looked at how the kicker holes are actually implemented here yet. So I might be wrong. Normally, if regular kickers are used, you can increase the kicker's size and hit height to change the way the holes in a table with playfield mesh is acting. The larger you make the kickers, the more they become what I really don't like, almost like magnets.

This table is fantastic.  Played for quite sometime over the last couple of days.  I play Deadly Weapon often and I see this table also in the future play-list.  As for the kickers, not only do I revisit Bord's EM's on the daily, I do so because of the kicker behavior.  Lost World's kickers are just too realistic.  I need to sit down and see if I can't implement at least the behaviors into other tables as I know he uses physical table depths to achieve some of the 'bowling' action.  Just too good.


"S...O...S"  /repeat


#43 kiwi

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Posted 28 October 2020 - 08:42 AM

wow, cool update, I love it!
Also as a reminder to fire up this gem much more often.

I like, that the ball is now spinning around the kicker holes, but for my taste it is much too extreme. At least at the end. Is there an easy way to change?

 

One more questions (I never played the real one)

In the rules card, it says "Press both flippers at the same time to kill the pop bumbers". Is this implemented, because I don't experience it?

 

Anything else, cool stuff here.

Exactly what Thalamus says, you can increase the radius and hit height of the kickers (sw22 and sw32), the defaults are radius 25 and Hit Height 40,

or try increasing the friction of the holes, HoleG1 and HoleG2.
A quick way to find these objects is to use the Select Element, from the Edit menu or Ctrl Shift E.

 
To disable the bumpers, you have to hold down both buttons on the flipper, when you release the buttons the bumpers are operational again.



#44 Thalamus

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Posted 23 January 2022 - 11:34 PM

Thanks for the update Kiwi !


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#45 tmpc

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Posted 23 January 2022 - 11:46 PM

Great update, thank you.



#46 onemanproject

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Posted 24 January 2022 - 03:10 PM

Hello,

i can't find the rom file. i had searched with google but no result.
Please can someone send me the rom file : gladiatr.zip

Thanks

omp



#47 goldchicco

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Posted 24 January 2022 - 04:45 PM

Hello,

i can't find the rom file. i had searched with google but no result.
Please can someone send me the rom file : gladiatr.zip

Thanks

omp

 

 

try pinball nirvana