Very nice table! I see a lot of work and dedication in this table
One master builder to another.
Posted 06 May 2018 - 03:04 PM
Absolutely a sensational table, Thanks Flupper and all involved.
At the beginning of the multiball two balls came together in the exit of the right ramp,
and falling down, the second ball pushed directly into the outlane the first ball, probably a retaining wall to add.
Posted 26 August 2018 - 06:01 AM
Try to delete the nvram file "ww_lh6" in your VPinMAME / nvram folder
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 26 August 2018 - 07:49 AM
I make the most of the opportunity to thank again for this masterpiece, flupper1, and it's still rev. 1.0 ! ![]()
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 26 August 2018 - 10:19 AM
… that's true, i Always think "are we on VP11, did i miss something" ![]()
Posted 08 September 2018 - 04:55 PM
Posted 12 November 2018 - 07:46 AM
Posted 01 June 2020 - 10:06 PM
Go to VPU for roms that aren't Gottlieb.
thanks my friend. it was my error the rom after all was ok. i had updated the vpx7 beta today and for some reason no table would load thereafter. i then reinstalled from scratch all the latest updates etc and all is now ok.
thanks as always for your advice
Microsoft MVP Alumni
Posted 03 January 2021 - 11:09 PM
I have to say that this still seems to be the table that really wows me the most in terms of it's physics (not to mention graphics being amazing).
One thing that stands out for me is the way the ball rebounds off the tip of an activated flipper if it simply falls onto it at high speed, the flipper also realistically depresses slightly when the ball does this. This effect is phenomenal and I'm wondering if many other tables have incorporated this into their physics?
Looking though the script with my very amateur scripting eyes this seems to be the result of the dynamic flipper friction changing dependant on whether the flipper solenoid is on or off.
If you have never tried this table then do yourself a favour and check it out.
Pinball Addict