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White Water [Visual Pinball X]


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#41 Ben Logan

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Posted 29 April 2018 - 02:22 PM

Very nice table! I see a lot of work and dedication in this table :)


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#42 chokeee

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Posted 30 April 2018 - 11:32 AM

The table is great. I have never play the real WW and I like that table so much now ;) I wonder what will be your next table flupper1 ;)



#43 kiwi

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Posted 06 May 2018 - 03:04 PM

Absolutely a sensational table, Thanks Flupper and all involved.

 
At the beginning of the multiball two balls came together in the exit of the right ramp,

and falling down, the second ball pushed directly into the outlane the first ball, probably a retaining wall to add.



#44 bpjacobsen

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Posted 26 August 2018 - 02:16 AM

Looks great but can't play it b/c getting missing pinball msg. How do I fix?



#45 batch

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Posted 26 August 2018 - 06:01 AM

Try to delete the nvram file "ww_lh6" in your VPinMAME / nvram folder


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#46 batch

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Posted 26 August 2018 - 07:49 AM

I make the most of the opportunity to thank again for this masterpiece, flupper1, and it's still rev. 1.0 ! :love39:


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

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#47 STAT

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Posted 26 August 2018 - 10:19 AM

… that's true, i Always think "are we on VP11, did i miss something" :)



#48 bpjacobsen

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Posted 03 September 2018 - 10:01 PM

I deleted the NVRAM file but still get the missing pinball message and can't play. Any other thoughts?



#49 rockhouse

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Posted 08 September 2018 - 04:45 PM

have a problem flippers dont work

any help appreciated



#50 Ben Logan

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Posted 08 September 2018 - 04:55 PM

Which version of VPX are you using, rockhouse?

You could try going into the WW script and searching for “usesolinoids” and change that value to 1. If your problem is that you’re using and older version of VPX, that may let you play until you update. Worth a shot...

#51 rockhouse

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Posted 08 September 2018 - 05:52 PM

thanks will have a look :tup:

had a look its on 1 and i'm on 10.4

oh well might have to update

thanks again


Edited by rockhouse, 08 September 2018 - 06:04 PM.


#52 bpjacobsen

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Posted 08 September 2018 - 11:59 PM

so anyone able to help with my missing pinball message por favor? I removed the nvram file Per suggestion of Batch, but that made no difference. I still can't play this table.



#53 delta6014

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Posted 09 September 2018 - 12:45 AM

Have you tried hitting the "B" key and adding a ball. If that doesn't work, you might try redownloading the table. That's what I would try if deleting the nvram didn't work



#54 bpjacobsen

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Posted 09 September 2018 - 12:59 AM

Hmm, just tried again and now it's working. I hit B but it didn't say a ball was added. oh well. I'll take it. lol thanks



#55 STAT

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Posted 12 November 2018 - 07:46 AM

Thanks Clark and thanks again Flupper :tup:

#56 Brer Frog

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Posted 19 November 2018 - 03:05 AM

Thanks for the update.



#57 fourbanks

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Posted 01 June 2020 - 05:01 PM

do we have a rom that works for this table? as the one on this site is not working despite the rom and table 1.1 white water match ? 

thanks 


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#58 Thalamus

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Posted 01 June 2020 - 08:53 PM

Go to VPU for roms that aren't Gottlieb.


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#59 fourbanks

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Posted 01 June 2020 - 10:06 PM

Go to VPU for roms that aren't Gottlieb.

thanks my friend. it was my error the rom after all was ok. i had updated the vpx7 beta today and for some reason no table would load thereafter. i then reinstalled from scratch all the latest updates etc and all is now ok. 

thanks as always for your advice 


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#60 Gravy

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Posted 03 January 2021 - 11:09 PM

I have to say that this still seems to be the table that really wows me the most in terms of it's physics (not to mention graphics being amazing).

One thing that stands out for me is the way the ball rebounds off the tip of an activated flipper if it simply falls onto it at high speed, the flipper also realistically depresses slightly when the ball does this. This effect is phenomenal and I'm wondering if many other tables have incorporated this into their physics?

Looking though the script with my very amateur scripting eyes this seems to be the result of the dynamic flipper friction changing dependant on whether the flipper solenoid is on or off.

If you have never tried this table then do yourself a favour and check it out.


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