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Panthera (Gottlieb 1980) [Visual Pinball X]


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#41 wiesshund

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Posted 24 October 2022 - 08:25 PM

the ramp is shadow
but it does not render for me anything like you describe.
just looks like a wire rail, in the shadow under the plastics


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#42 teisen

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Posted 24 October 2022 - 08:42 PM

the ramp is shadow
but it does not render for me anything like you describe.
just looks like a wire rail, in the shadow under the plastics

I don't know how to explain this...
 
maybe problem with video card power?
 
panthera.jpg

club-dorothee-premiers-baisers.gif


#43 wiesshund

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Posted 24 October 2022 - 08:49 PM

looks same technically
but the chrome highlighting is kind of masking the jaggies, but they are still there

 

sort of looks like brute force 4X FSAA disabled?


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#44 licwip

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Posted 24 October 2022 - 08:50 PM

I have reuploaded the table, with the reels not visible in FS mode this time :)

 

I kept the same version number. 

 

Thanks, JP! Great work.



#45 teisen

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Posted 24 October 2022 - 08:52 PM

I leave all the Default settings, as already seen in the JP tables...
 
Anyway, here's the tip if someone is in the same situation, just change the material to "metal"

club-dorothee-premiers-baisers.gif


#46 wiesshund

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Posted 24 October 2022 - 08:57 PM

 

I leave all the Default settings, as already seen in the JP tables...
 
 

 

 

That would be your settings, rather than JP's
I dont think i have ever seen him dictate FSAA settings in his tables


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Spend it on Hookers and Blow


#47 jpsalas

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Posted 25 October 2022 - 01:13 AM

UPDATE

 

4.0.1 Updated 25.10.2022
- just s few small visual fixes.

 

 

About the ramp: it should be metal, yes. It is shadow because I use to hit CTRL S to save the table, and sometimes if an object is selected then instead of saving the table it just change the material to the first material beginning with S :) 

So, there is no conspiracy, just something that happens from time to time :)

 

I also want you to notice that at the top of the script you can change the rom from the 7 digits, which is the default, to the 6 digit rom. The reels in the desktop version will change from 7 digit to 6 digits. And remember to press F6 to setup your options, since they may be different from one rom to the other.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#48 batch

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Posted 25 October 2022 - 08:58 AM

Hi, JP

 

First of all, big thanks for the time spent in doing all these updates ! :tup:

 

Numbers for extra-ball, 1-2-3 at the top and 3 on the left (yellow surrounding) are not visible in desktop mode, whereas number 2 (blue surrounding) is

 

All these numbers are visible in FS mode

 

Not very important, I just wonder why :)

 

 

panthera.jpg


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#49 jpsalas

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Posted 25 October 2022 - 11:34 AM

That's because of the reflections of the objects on the playfield. 

You may remove the reflections of the objects close to those lights, or reduce the global reflection strength from 40 to maybe 10 or 20.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#50 Mike DA Spike

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Posted 31 October 2022 - 07:26 AM

For the people who wants to control the coin chute, I made a modification to the script.
Just replace the edit dips sub with the following script below

Thanks to Thamalus I create a Github link with all my coin chutes modifications https://github.com/M.../VPX_DIPscripts
 


'Gottlieb Panthera
'added by Inkochnito
'Added Coins chute by Mike da Spike

Sub editDips
    Dim vpmDips:Set vpmDips = New cvpmDips
    With vpmDips
        .AddForm 700, 400, "Panthera - DIP switches"
        .AddFrame 2,10,190,"Left Coin Chute (Coins/Credit)",&H0000000F,Array("2/1",&H00000009,"1/1",&H00000000,"1/2",&H00000008) 'Dip 1-4
        .AddFrame 2,72,190,"Right Coin Chute (Coins/Credit)",&H000000F0,Array("2/1",&H00000090,"1/1",&H00000000,"1/2",&H00000080) 'Dip 5-8
        .AddFrame 2,132,190,"Center Coin Chute (Coins/Credit)",&H00000F00,Array("2/1",&H00000900,"1/1",&H00000000,"1/2",&H00000800) 'Dip 9-12
        .AddFrame 2,194, 190, "Coin chute 1 and 2 control", &H00002000, Array("seperate", 0, "same", &H00002000)                                                                                                                   'dip 14
        .AddFrame 2,242, 190, "3rd coin chute credits control", &H00001000, Array("no effect", 0, "add 9", &H00001000)                                                                                                          'dip 13
        .AddFrame 207, 10, 190, "Maximum credits", 49152, Array("8 credits", 0, "10 credits", 32768, "15 credits", &H00004000, "25 credits", 49152)                                                                                  'dip 15&16
        .AddFrame 207, 86, 190, "Playfield special", &H00200000, Array("replay", 0, "extra ball", &H00200000)                                                                                                                       'dip 22
        .AddFrame 207, 132, 190, "Hole for special", &H80000000, Array("alternating", 0, "stays lit", &H80000000)                                                                                                                    'dip32
        .AddFrame 207, 178, 190, "High score to date awards", &H00C00000, Array("not displayed and no award", 0, "displayed and no award", &H00800000, "displayed and 2 replays", &H00400000, "displayed and 3 replays", &H00C00000) 'dip 23&24
        .AddChk 2, 300, 190, Array("Sound when scoring?", &H01000000)                                                                                                                                                              'dip 25
        .AddChk 2, 315, 190, Array("Replay button tune?", &H02000000)                                                                                                                                                              'dip 26
        .AddChk 2, 330, 190, Array("Coin switch tune?", &H04000000)                                                                                                                                                                'dip 27
        .AddChk 2, 345, 190, Array("Credits displayed?", &H08000000)                                                                                                                                                               'dip 28
        .AddChk 207, 300, 190, Array("Match feature", &H00020000)                                                                                                                                                                    'dip 18
        .AddChk 207, 315, 190, Array("Attract features", &H20000000)                                                                                                                                                                 'dip 30
        .AddChkExtra 207, 330, 190, Array("Background sound off", &H0100)                                                                                                                                                            'S-board dip 1
        .AddFrameExtra 412, 10, 190, "Attract tune", &H0200, Array("no attract tune", 0, "attract tune played every 6 minutes", &H0200)                                                                                            'S-board dip 2
        .AddFrame 412, 56, 190, "Balls per game", &H00010000, Array("5 balls", 0, "3 balls", &H00010000)                                                                                                                           'dip 17
        .AddFrame 412, 102, 190, "Replay limit", &H00040000, Array("no limit", 0, "one per ball", &H00040000)                                                                                                                      'dip 19
        .AddFrame 412, 148, 190, "Novelty", &H00080000, Array("normal game mode", 0, "50,000 points for special/extra ball", &H0080000)                                                                                            'dip 20
        .AddFrame 412, 194, 190, "Game mode", &H00100000, Array("replay", 0, "extra ball", &H00100000)                                                                                                                             'dip 21
        .AddFrame 412, 240, 190, "Tilt penalty", &H10000000, Array("game over", 0, "ball in play", &H10000000)                                                                                                                     'dip 29
        .AddFrame 412, 286, 190, "Extra ball target adjust", &H40000000, Array("alternating", 0, "stays lit", &H40000000)                                                                                                          'dip 31
        .AddLabel 150, 400, 300, 20, "After hitting OK, press F3 to reset game with new settings."
    End With
    Dim extra
    extra = Controller.Dip(4) + Controller.Dip(5) * 256
    extra = vpmDips.ViewDipsExtra(extra)
    Controller.Dip(4) = extra And 255
    Controller.Dip(5) = (extra And 65280) \ 256 And 255
End Sub
Set vpmShowDips = GetRef("editDips")

Edited by Mike DA Spike, 31 October 2022 - 07:29 AM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#51 jpsalas

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Posted 31 October 2022 - 07:46 AM

Thanks!


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters