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Diamond Lady (Gottlieb 1988) [Visual Pinball X]


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#41 jpsalas

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Posted 23 September 2022 - 07:01 PM

UPDATE

 

4.0.0 Updated 23.9.2022
- Updated to my VPX7 physics
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- Changed the Environment image to enhance a little the object shadows.
- Some small small script updates, like the Rolling sound and PlaySoundAt routines.
- Made the light inserts warmer.
- Added SSF sound commands. 
- New playfield in 4k (ish :)) The girls are still low quality.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#42 tmpc

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Posted 23 September 2022 - 09:07 PM

Thank you.



#43 Mike DA Spike

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Posted 25 September 2022 - 04:38 AM

Thanks JP. A real beauty to play !

For the people who wants to control the coins chute via the F6 menu, replace the part in the script with the following:

 
'**********************
'Gottlieb Diamond Lady
'added by Inkochnito
'Added coins chute by Mike da Spike
'**********************
 
Sub editDips
    Dim vpmDips:Set vpmDips = New cvpmDips
    With vpmDips
        .AddForm 700, 400, "Diamond Lady - DIP switches"

        .AddFrame 2,4,190,"Left Coin Chute (Coins/Credit)",&H0000001F,Array("4/1",&H0000000D,"2/1",&H0000000A,"1/1",&H00000000,"1/2",&H00000010) 'Dip 1-5
        .AddFrame 2,80,190,"Right Coin Chute (Coins/Credit)",&H00001F00,Array("4/1",&H00000D00,"2/1",&H00000A00,"1/1",&H00000000,"1/2",&H00001000) 'Dip 9-13
        .AddFrame 2,160,190,"Center Coin Chute (Coins/Credit)",&H001F0000,Array("4/1",&H000D0000,"2/1",&H000A0000,"1/1",&H00000000,"1/2",&H00010000) 'Dip 17-21
        .AddFrame 2,240,190,"3rd coin chute credits control",&H20000000,Array("no effect",0,"add 9",&H20000000)'dip 30        

        .AddFrame 207, 4, 190, "Maximum credits", 49152, Array("8 credits", 0, "10 credits", 32768, "15 credits", &H00004000, "20 credits", 49152)                                                                                  'dip 15&16
        .AddFrame 207, 80, 190, "Coin chute 1 and 2 control", &H00002000, Array("seperate", 0, "same", &H00002000)                                                                                                                  'dip 14
        .AddFrame 207, 126, 190, "Playfield special", &H00200000, Array("replay", 0, "extra ball", &H00200000)                                                                                                                      'dip 22
        .AddFrame 207, 172, 190, "High games to date control", &H00000020, Array("no effect", 0, "reset high games 2-5 on power off", &H00000020)                                                                                   'dip 6
        .AddFrame 207, 218, 190, "Auto-percentage control", &H00000080, Array("disabled (normal high score mode)", 0, "enabled", &H00000080)                                                                                        'dip 8
        .AddFrame 207, 264, 190, "Royal flush sequence is", &H40000000, Array("reset royal flush value every ball", 0, "memorize royal flush value every ball", &H40000000)                                                         'dip 31
        .AddFrame 207, 310, 190, "Game playing time control", &H80000000, Array("shorter", 0, "longer", &H80000000)                                                                                                                 'dip 32

        .AddFrame 412, 4, 190, "High game to date awards", &H00C00000, Array("not displayed and no award", 0, "displayed and no award", &H00800000, "displayed and 2 replays", &H00400000, "displayed and 3 replays", &H00C00000) 'dip 23&24
        .AddFrame 412, 80, 190, "Balls per game", &H01000000, Array("5 balls", 0, "3 balls", &H01000000)                                                                                                                          'dip 25
        .AddFrame 412, 126, 190, "Replay limit", &H04000000, Array("no limit", 0, "one per game", &H04000000)                                                                                                                     'dip 27
        .AddFrame 412, 172, 190, "Novelty", &H08000000, Array("normal", 0, "extra ball and replay scores 500K", &H08000000)                                                                                                       'dip 28
        .AddFrame 412, 218, 190, "Game mode", &H10000000, Array("replay", 0, "extra ball", &H10000000)                                                                                                                            'dip 29
        .AddChk 412, 316, 180, Array("Match feature", &H02000000)                                                                                                                                                                 'dip 26
        .AddChk 412, 331, 190, Array("Attract sound", &H00000040)                                                                                                                                                                 'dip 7
        .AddLabel 178, 360, 300, 20, "After hitting OK, press F3 to reset game with new settings."                                                                                                                                                              'dip 7
        .ViewDips
    End With
End Sub
Set vpmShowDips = GetRef("editDips")

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#44 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 01 November 2023 - 09:25 AM

UPDATE
 
4.3 Updated 1.11.2023
- Solenoid script fix by mwelsh. Now the table should play more closely to the real table.
- Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- Updated LUT images, 10 shades and 10 warmer shades.
- Updated to my latest set of mechanical sounds.
 
The solenoid script fix makes the droptargets work as intended and as described in the rules.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#45 RomKnight

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Posted 12 December 2024 - 06:41 PM

1st Thanks for the update on this and all the other tables.

Regarding Diamond Lady, I've found this but on the 2nd middle target from the right. Not sure if it matters but I'm playing with 270º rotated table (cabinet)

 

untitled0_t.jpg

 



#46 jpsalas

jpsalas

    Grand Schtroumpf

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  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 13 December 2024 - 02:13 AM

1st Thanks for the update on this and all the other tables.

Regarding Diamond Lady, I've found this but on the 2nd middle target from the right. Not sure if it matters but I'm playing with 270º rotated table (cabinet)

 

untitled0_t.jpg

 

 

This is something new in VPX(, where the reflection of the top 2 ambient lights may give this white reflection. I have toned down a little the reflection on the target's material and it looks better now. Just re-download the table :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg