Haunt, in your screenshot above when you say extreme close-up did, you zoom the table size in VPX first then render and screenshot the result? If that's the case, then it's not an apples to apples deal as anything zoomed in on the table via editor / view settings creates more geometry per screen size and smooths everything out all that much more (I and others have done that before with screenshots for sections of tables and with 4xAA on it can look super smooth). But that doesn't help when we have to zoom back out to view / play the whole table. I see you say you have brute force 4xAA on so if you're also zooming in the table view / size settings on a 1080p monitor you'll be getting potentially the equivalent of like 8k or 16k resolutions if it was rendered for the whole table. But in any case, can you clarify how exactly you zoomed in / got the "extreme close-up".
I still see a lot of jaggies myself even with brute force and using the HV style view even with brute force 4xAA and 2560x1440 resolution. I think the more angled items in desktop view and HV / FSS views show the problem of VP and lack of AA more than the FS views, which are closer to rendering a table in a more linear and straight fashion. I can't do VP at all without brute force 4xAA on and have had to throw money and hardware at the problem as well as time on overly unoptimized tables to try and get to play properly and smoothly. To be fair though, my setup is using a true 120hz monitor so "costs" more and even though I'm using 1440p resolutions, the HV view and sizing of the backglass and tables makes it a whole lot less demanding then a FS table would be at 1440p.
In all fairness, current brute force 4xAA in VP is extremely demanding on GPU power (especially the higher resolution you go), but I'm glad at least we have the option over just FXAA. More up to date AA will be welcome and if it has to wait, but also can be done with VP 11, then at least part of the performance drop offset by going all dynamic in that version can be gained back by getting real AA working undoubtedly much more efficiently and not having to use brute force 4xAA.