@Caligula
Amazing work! Congrats . I want to share the beta-testing I performed today:
My PC (gtx 1070 + i7 6700k, No OC.) was able to run Terminator 2 table always at fixed 90 fps, even with 130-150% supersampling.
I tried 300% supersampling and then I get important frame drops whilst lesser blurry..
Other issues:
I was trying World Cup Soccer 94 table first, with no success. It seems SteamVR can't link with this table for some reason. I guess game was loaded because I could ear some sounds, coins, etc.. but no image at all in helmet or screen. (The table is working pretty well out of VR
When I change to Terminator 2 table, then I get images on VR helmet and screen (I'm using Rift, by the way))
At the begining, when I started terminator 2 I could see doubled images at screen, but only getting black screen in VR helmet. I solved it playing around with values of VR Table Height ,VR Table Y, (from 3d Stereo otput) to place the table in the right spacial position
Thank to VR Table X and Orientation I also could rotate the table to match my seated place, using negative values until getting right position.
In my tests, Visual Pinball video options (ambient occlusion, resolution, whatever...) had NO impact on quality and performance (always >=90fps). Changing supersampling in steamVR client was the only thing really impact on quality and performance.
Btw, terminator 2 table has some artifacts on transparent ramps, and phisics seems to be less accurate than same table played without VR. In VR ball had too much bouncing.... (I'm newbie on visual Pinball so maybe I have some setup incorrrectly)
DMD was not showed in VR. It was showed in screen and I can moive (I don't know how to change this key feature to be inside helmet...)
Hope you keep pushing to enhance it
Edited by japdos, 18 February 2019 - 04:08 PM.