Yes, I agree. I though it was a perfect table - until it got updated ;-)
Boogie Man mode is still giving me some lag because of poor computer specs.
Thanks again for this awesome table nFozzy
What a fun-tas-tic table! 
For me it's the first VPX table which has excellent response and physics, very well done.
It shows what, with the right programming, VPX can do!
One question though: when shooting the crate when there is a louder 'boing' heard this sound is very much distorted. Same when the crate 'explodes' after hitting it a number of times.
When running the same table on VP9 it's the same.
Volume on pinmame and local are low but the distorted sound is still there.
Do you have it as well? What could it be?
I remember a VP9 Medieval discussion where someone had the same problem, there it was something within pimame itself (which we as users can not solve) but if that 's the case more players must hear this as well....
Thanks to all involved for this great table!
I haven't tried this for this table in particular. But, it is known that may roms sounds do put out distortion if the ingame rom setting volume is too loud.
The latest vpx beta has a lot of changes already where they have tried to address this issue. The solution that has worked best for me have been to lower the volume on the roms, and because of this - I've lowered the sound in the main menu as well. Outside of this, I've increased the main volume from the PC.
Some of you guys might not have noticed this. But, if you pr. example look into the script/code of the LOTR table, you can there now go back to using the real-rom sounds without distortion.
One of the reasons I go with small hope that someone picks up LOTR and make a better version if that table for VPX.
Edited by Thalamus, 18 November 2016 - 01:46 PM.