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Scared Stiff (Bally 1996) [Visual Pinball X]

Bally Scared Stiff VP10 VPX 1996

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#41 Mark70

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Posted 17 November 2016 - 05:17 PM

New version is up, I adjusted the lamptimer interval so let me know if that fixes the problem. Other changes:

-New 4K playfield image and inserts. A few other visual additions and tweaks

-New physics from Clark Kent

-Updated the script with the latest DOF settings. If you get DOF errors, please get the latest controller.vbs

 

Here comes the report: the update fixed the problem for about 95% :tup:


Edited by Mark70, 17 November 2016 - 05:17 PM.


#42 vogliadicane

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Posted 17 November 2016 - 07:36 PM

Great work, thanks a lot plays and looks fantastic! :otvclap:

 

And woooow, the new HiRes playfield looks so good on my 4K monitor! congratulations on this!

 

Only one minor thing I don't like so much is the look of the flasher lights. Can you tell me, which of the many whiteish images is used for them? I'd like tp play around with changing them a little bit.

Please don't understand my last point as crude criticism, there's actually nothing to really criticize on this table :)


Edited by vogliadicane, 17 November 2016 - 07:37 PM.


#43 nFozzy

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Posted 17 November 2016 - 08:04 PM

Two (ambient) lights F22, F22b, and two flashers F22F, F22Fb. The thing to tweak is "Modulate" on the flashers in Layer 2 but be careful because without modulate it justs get really, really red instead

 

I recommend making changes it in real time with the debugger during play, ex. f22f.ModulateVsAdd and keep it above >0.99

Other flasher numbers / locations:
f27    f22
f24    f28
f35     f36
 


Edited by nFozzy, 17 November 2016 - 08:07 PM.


#44 vogliadicane

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Posted 17 November 2016 - 09:44 PM

^^ ahh ok, so it is not managed via images. I guess, then I'm out, I'm not a total newbie here, but I don't have idea about deeper script coding for VP.

But anyways, thanks for the response, maybe that's a chance to start somewhere. I'll try to find out, what you could have meant :)
 



#45 Drybonz

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Posted 17 November 2016 - 09:52 PM

It's actually settings for those objects in the editor... not in the script.  You just highlight the object then you can tinker around with it.



#46 senseless

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Posted 18 November 2016 - 09:51 AM

A beauty and with the update even better! Thanks nFozzy for this release :)!



#47 Joppnl

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Posted 18 November 2016 - 01:22 PM

What a fun-tas-tic table!  :otvclap:

 

For me it's the first VPX table which has excellent response and physics, very well done.

 

It shows what, with the right programming, VPX can do!

 

One question though: when shooting the crate when there is a louder 'boing' heard this sound is very much distorted. Same when the crate 'explodes' after hitting it a number of times.

 

When running the same table on VP9 it's the same.

 

Volume on pinmame and local are low but the distorted sound is still there.

 

Do you have it as well?   What could it be?

 

I remember a VP9 Medieval discussion where someone had the same problem, there it was something within pimame itself (which we as users can not solve) but if that 's the case more players must hear this as well....

 

Thanks to all involved for this great table!



#48 Thalamus

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Posted 18 November 2016 - 01:45 PM

Yes, I agree. I though it was a perfect table - until it got updated ;-)

Boogie Man mode is still giving me some lag because of poor computer specs.

 

Thanks again for this awesome table nFozzy


What a fun-tas-tic table!  :otvclap:

 

For me it's the first VPX table which has excellent response and physics, very well done.

 

It shows what, with the right programming, VPX can do!

 

One question though: when shooting the crate when there is a louder 'boing' heard this sound is very much distorted. Same when the crate 'explodes' after hitting it a number of times.

 

When running the same table on VP9 it's the same.

 

Volume on pinmame and local are low but the distorted sound is still there.

 

Do you have it as well?   What could it be?

 

I remember a VP9 Medieval discussion where someone had the same problem, there it was something within pimame itself (which we as users can not solve) but if that 's the case more players must hear this as well....

 

Thanks to all involved for this great table!

 

 

I haven't tried this for this table in particular. But, it is known that may roms sounds do put out distortion if the ingame rom setting volume is too loud.

 

The latest vpx beta has a lot of changes already where they have tried to address this issue. The solution that has worked best for me have been to lower the volume on the roms, and because of this - I've lowered the sound in the main menu as well. Outside of this, I've increased the main volume from the PC.

 

Some of you guys might not have noticed this. But, if you pr. example look into the script/code of the LOTR table, you can there now go back to using the real-rom sounds without distortion.

 

One of the reasons I go with small hope that someone picks up LOTR and make a better version if that table for VPX.


Edited by Thalamus, 18 November 2016 - 01:46 PM.

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#49 Nemo

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Posted 18 November 2016 - 03:08 PM

That new 4K playfield and the new physics just are ....

 

excellent.jpg


Edited by Nemo, 18 November 2016 - 03:08 PM.

Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

My Coffee Table http://www.vpforums....topic=25407&hl=

My Jukebox WIP http://www.vpforums....topic=23825&hl=


#50 gStAv

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Posted 18 November 2016 - 07:10 PM

Super nice table! Played it a bit just recently and got .NET error, which could be clicked away, and

I could proceed. Anyone had these?  :console:

 

"Microsoft .NET Framework

 

Unhandled exception has occured in your application. If you click

Continue, the application will ignore this error and attempt to continue.

If you clicik Quick, the application will close immediately.

 

Conversion from string "

 

Don't remeber getting this with the previous verision.

 

Have win10/.NET FW 4+


3rs054-6.png


#51 Mark70

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Posted 18 November 2016 - 09:24 PM

Are you using the latest B2S Server?



#52 bolt

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Posted 18 November 2016 - 09:40 PM

Fantastic update. THe table is very good, only the double sounds are crazy.


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#53 gStAv

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Posted 18 November 2016 - 10:30 PM

Thanks @Mark70.

Found b2s102516b.zip which I think is the most recent B2S Server files :D


3rs054-6.png


#54 Pinball999

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Posted 19 November 2016 - 04:48 PM

Thanks @Mark70.

Found b2s102516b.zip which I think is the most recent B2S Server files :D

 

That's the one I'm using.

And what an amazing update!!



#55 Mark70

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Posted 19 November 2016 - 05:07 PM

Yeah, thats the one I am using too :-)



#56 RogerRoger

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Posted 19 November 2016 - 09:38 PM

Latest version is working fine for me. Playfield artwork, toys animations, lights(flashers et al), and ramps all look fantastic. Physics changes from version 1.0 are much, much improved and appreciated. I only reduced LSing and RSling elasticity to 0.66 to reduce outlane drains. Thank you for your commendable efforts!



#57 Thalamus

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Posted 19 November 2016 - 11:29 PM

Latest version is working fine for me. Playfield artwork, toys animations, lights(flashers et al), and ramps all look fantastic. Physics changes from version 1.0 are much, much improved and appreciated. I only reduced LSing and RSling elasticity to 0.66 to reduce outlane drains. Thank you for your commendable efforts!

 

:-O

 

Why don't you put some walls over the outlanes while your at it ? ;-)


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#58 RogerRoger

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Posted 20 November 2016 - 01:24 AM

Only if I want to see all the modes.  :P Never could get the hang of nudging in VPX, so I usually make a few changes to make it easier to play. My motto has always been if I'm not having fun, it's not worth playing. Visual Pinball is a dream in this sense. We can customize to our heart's content.

 

Thanks again nFozzy for a great table!



#59 DDH69

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Posted 20 November 2016 - 04:25 AM

Lovely - thank you.

 

The V9 version was already in my favourites list in PinballX, might have to start a favourites favourites for this now!


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#60 gtxjoe

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Posted 20 November 2016 - 10:41 PM

Love the hit sounds added as the ball travels through the plastic ramps, and the rest of the table :)   Thanks for this table

 

Here is the B2S beta link I used to get this table working in cab mode:  https://www.dropbox....02516b.zip?dl=0







Also tagged with one or more of these keywords: Bally, Scared Stiff, VP10, VPX, 1996