I notice that some where along the line the ramp primitive's "collision" was enabled, perhaps when I reimported the new ramps I'm not sure but in any case it needs to be turned off. Although the ramp still works it can make the shot harder and more 'sticky'.
Select ramp "primitive25" and open physics dialogue and un-tick collision.
[edit]: it would seem the table was relying on the collision for the ramp for the ramp to work, good thing I modelled it nicely and it actually works lol. I don't think Javier is aware that prim physics is kinda wonky and hasn't replaced vp ramps as of yet, I sent him a msg.
I also think the crane drop targets aren't resetting properly, they are supposed to reset any time you hit the backbar behind the targets (by missing a target).
Edited by dark, 01 October 2016 - 07:16 PM.



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